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[Raid] The Nighthold: Gul'dan
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KremX

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Post Posted: 19-04-2018, 15:35:14 | Translate post to: ... (Click for more languages)

[*][FIXED] Fixed an issue where Bonds of Fel and Empowered Bonds of Fel could be casted on both tanks.
[*][FIXED] Fixed an issue with Violent Winds timers.
[*][FIXED] Fixed an issue where Storm of the Destroyer was pushing players away (Storm should not have any kind of pushback or wind effect).
[*][FIXED] Fixed an issue where Flames of Sargeras were leaving 5 instead of 4 patches of fire.
[*][FIXED] Fixed an issue where Soul Corrosion was doing more damage than intended.
[*][FIXED] Fixed an issue where Scattering Field was not absorbing the correct amount of damage on Mythic difficulty.
[*][FIXED] Fixed an issue where Gul'dans hitbox was too small on Mythic difficulty.

The fixes are live



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dziedzic1995

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      Battletag: postrow.ID_BATTLE_NET}  dziedzic1995 
Post Posted: 19-04-2018, 23:18:26 | Translate post to: ... (Click for more languages)

The issue with Gul'dan pushing out by sphere players does not seem to have been fixed on normal difficulty.


https://youtube.com/watch?v=gBju2xtxWbw:


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KremX

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Post Posted: 20-04-2018, 17:08:50 | Translate post to: ... (Click for more languages)

[*][FIXED] Fixed an issue where Violent Winds on Normal and Heroic would never end.




Last edited by KremX on 21-04-2018, 04:48:48; edited 2 times in total
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Ozzydany

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Post Posted: 20-04-2018, 23:24:44 | Translate post to: ... (Click for more languages)

Mobs from phase 3 can be stunned but sometimes they get increase movement speed in stun and they move (having stun).
Illidan hitbox is too small and if melees stay in the hitbot they get hit by the spell that target only on front of the boss.

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Elvenking

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Post Posted: 21-04-2018, 05:21:22 | Translate post to: ... (Click for more languages)

Mythic Phase 3:

Demonic Essence should have an health indicator for healing them up and I am not sure if they even work.
We could not try the script long enough to stack inside an orb, but there was no visual change from people moving into them.

Screenshots in spoiler:
Spoiler:

-------

Another big problem in phase 3 is the bulwark of azzinoth cast.
In all videos/guide I saw the add spawns > casts shortly after bulwark > then nightorb spawns shortly after.
On freakz it is: add spawns > night orb spawns > nightorb starts barrage > bulwark casts.

This leads to the problem that our mage gets the bulwark buff late and the orb already hit 2-3 people causing chaos in the raid.

Screenshots in spoiler:
Spoiler:

-------

The last bug I have to report is regarding the nightorb itself.
The orb spawns and instantly casts barrage on freakz, but before doing this it should cast https://www.wow-freakz.com/spells.php?spell=208801 (wowhead link) for 8 seconds.
This cast gives the mage enough time to properly aggro the orb.
The fact that the nightorb instantly casts barrage on freakz makes it impossible to not occasionally get people in melee camp targeted with parasite+barrage.

Proof in spoiler:
Spoiler:

Here is the ability for this 8 sec cast https://www.wow-freakz.com/spells.php?spell=208801 (wowhead link)
-------

I also want to mention again that we need a fix on the parasitic shadow demon adds, they need to be properly cc able.

-------
I hope you can fix this soon so we can properly continue our serverfirst race today evening^^.

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andresrdrgz

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Post Posted: 21-04-2018, 10:38:04 | Translate post to: ... (Click for more languages)

Empowered Guldan eyes in 3rd phase do no dps when they're below a certain % of health. They keep duplicating but no damage at all.

I hope you can fixed this asap, this can be exploited.

Proof:

1- IMG: https://i.imgur.com/LHiQI1p.jpg



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madau

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Post Posted: 21-04-2018, 11:19:34 | Translate post to: ... (Click for more languages)

andresrdrgz wrote:
Empowered Guldan eyes in 3rd phase do no dps when they're below a certain % of health. They keep duplicating but no damage at all.

I hope you can fixed this asap, this can be exploited.

Proof:

1-


This is because they cannot fixate on the tank. If there were mdps or rdps/heal alive than they would have done dmg. This can be ignored, is nothing that can be exploited there or to help in any way your raid.




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Blood and revenge are hammering in my head.

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madau

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Post Posted: 21-04-2018, 11:50:41 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/spells.php?spell=206847 (wowhead link)

This spell is not working correctly at all.
1. When the player gets inflicted needs to make sure he is not within 6y of other players so the dont get knocked back when the adds spawn. So the pushback should be only at the parasites spawn, not an aura as it is now, pushing you back constantly. They even have a visual aura around them.
2. They are absorbing the damage that you do, even if you are a melle dps, which is stupid.
3. They should be stunnable and take any cc. Now if you kidneyshot them they are still runing around.
4. After they are spawned they should pick a rdps target and fixate on them, stuning the target until they reach the player or the add dies. Now they are constantly changing the target randomly, fixating on the mdps also when rdps are available targets. Might be using an aggro system.
For 3 and 4 they should work exactly as the adds from Botanist, the flowers.




Vengeance is in my heart, death in my hand,
Blood and revenge are hammering in my head.

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KremX

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Post Posted: 21-04-2018, 15:06:30 | Translate post to: ... (Click for more languages)

[*][FIXED] Fixed an issue where D'zorykx the Trapper and Fel Lord Kuraz'mal were despawning after transitioning to the second phase on Mythic.
[*][FIXED] Fixed an issue where D'zorykx the Trapper Soul Vortex lasted longer then intended.
[*][FIXED] Fixed an issue where Parasitic Shadow Demons were moving while CCed.
[*][FIXED] Fixed an issue where Parasitic Shadow Demons were absorbing more damage then intended.
[*][FIXED] Fixed an issue with hitboxes in the last phase of the fight on Mythic.
[*][FIXED] Fixed an issue with Nightorb cast time of Distortion Aura.
[*][FIXED] Fixed an issue where Empowered Eye of Gul'dan didn't follow the target that had agro on it.



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Ozzydany

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Post Posted: 22-04-2018, 02:24:59 | Translate post to: ... (Click for more languages)

In phase 3 we get random disconnects I think when orbs spawn (sometimes crashes)
Illidan https://www.wow-freakz.com/spells.php?spell=220957 (wowhead link) sometimes is cast on melees I don't know why even if we are killing parasites we get hit and die randomly.
and the orbs doesn't have the animation when they are getting HP or exploding it's a big problem..

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maxwell

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Post Posted: 22-04-2018, 03:53:11 | Translate post to: ... (Click for more languages)

Last night in the race for realm first Gul`dan we encountered this problem a few times.

Boss resets after exiting the time stopping bble.
He doesn`t do it every time but if he does it once you need to reset the instance otherwise you will get it in every try.

https://youtube.com/watch?v=KrVgR5WM9yk:

.be



Last edited by maxwell on 22-04-2018, 11:44:11; edited 1 time in total
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Garn

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Post Posted: 22-04-2018, 09:26:41 | Translate post to: ... (Click for more languages)

Hitbox on Illidan still too small.


Posting a new BUG REPORT has to follow the template you get when opening a new topic or it can be instantly rejected.

Freakz Lich King 25H



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Elvenking

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Post Posted: 22-04-2018, 12:49:33 | Translate post to: ... (Click for more languages)

stewa91 wrote:
[*][FIXED] Fixed an issue with Nightorb cast time of Distortion Aura.


This is still not completely fixed. The distortion aura should be an 8 sec cast (not 4 sec) as I mentioned in my previous bug report.
Please fix the cast duration or the boss is incredible hard to time with killing the nightorbs like this.

Here is the spell id https://www.wow-freakz.com/spells.php?spell=208801 (wowhead link) it says 8 sec. This was changed in patch 7.1.5 from 4 to 8.
As proof you can watch the method kill video:
A good nightorb you can see is at 12:33, the cast starts at 12:34 and ends at 12:42 = 8:00 sec.

Screen from Method video with castbar:
On the bottom you can read "0.8 / 8.0" of the finished distortion aura cast.


I took a screen from maxwell video as proof on freakz:
You can see 3.8 sec cast on a 99% full bar in his interface.

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dbondn123

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Post Posted: 25-04-2018, 06:23:20 | Translate post to: ... (Click for more languages)

[Normal]
1. Eye of Gul'dan and Empowered Eye of Gul'dan doesnt use duplicate in Normal mode, on freakz it duplicates only in Heroic and Mythic
Eyes should use duplicate in all LFR/Normal/Heroic/Mythic modes.

[Heroic]
1. Eye of Gul'dan/Empowered Eye of Gul'dan after casting Duplicate do nothing.
After duplicate they should start casting their damaging skills (https://www.wow-freakz.com/spells.php?spell=209454 (wowhead link) https://www.wow-freakz.com/spells.php?spell=209489 (wowhead link)) and after reaching full energy they should duplicate again and this repeats forever before it dies.

2. http://www.wowhead.com/npc=107233/dalvengyr HP is too low, on freakz this add has 23 million hp.
Here is a video where the add has 110M HP in 18-man heroic raid https://youtube.com/watch?v=0z93n8gz0rI&t=319:


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Elvenking

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Post Posted: 29-04-2018, 03:52:37 | Translate post to: ... (Click for more languages)

Guldan Mythic:
I put all proofs in spoiler to have this post compact.
All freakz proofs where taken from the tfh kill video.

-Empowered eye does only target 5 instead of 6 people and not healer (watch method kill video it targets healer too)

---------------------------------------------------------------------------------------------------------

-Illidan spawns at 200M instead of ~300M HP of guldan
Retail:
Spoiler:

Freakz:
Spoiler:


---------------------------------------------------------------------------------------------------------

-Soul Sever in phase 3 is not working at all, it should make the tank immune to healing until someone picks the soul.
The person soaking gets some dmg (and everyone around him) and a debuff to increase further soaking by 900%, the tank gets then a healing absoption shield.
In the world 2nd serenity kill they explain this ability good at 12:00:

https://www.wow-freakz.com/spells.php?spell=220957 (wowhead link)
On freakz you also see the souls standing around, but people just ignore it.
Spoiler:


---------------------------------------------------------------------------------------------------------

-Flame Crash in P3 should do a lot of dmg to the raid and leave a void on ground where illidan jumps, on freakz it does 0 dmg.
In spoiler you see a situation which should almost wipe the raid, but does 0 dmg.
Spoiler:


Retail:
Spoiler:

https://www.wow-freakz.com/spells.php?spell=227071 (wowhead link)

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