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Arcane Mage PvE

 
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tibanu

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Post Posted: 02-08-2018, 23:56:11 | Translate post to: ... (Click for more languages)

Arcane Mage PvE!






Hello, I hope to help you with this guide!
Link my Armory:https://armory.wow-freakz.com/character/felsong/wzzy

-Introduction Arcane Mage!

Arcane is a system based off of mana management,*Arcane Blasts, and Arcane Missile procs.*Mastery: Savant is responsible for increasing our damage, maximum mana, and mana regeneration!

-Overview!
Arcane Blast, Arcane Missiles, and Arcane Explosion all grant a stack of Arcane Charges which stacks up to 4. Each Arcane Charge increases mana cost by 125% and damage by roughly 60% (increased by mastery).

Arcane Missiles and Supernova are the only spells that cost no mana, where Arcane Blast and Arcane Explosion are both mana spenders. Each Arcane Barrage, Arcane Explosion, Supernova, Nether Tempest, and Arcane Orb all have a 15% chance to proc a charge of Arcane Missiles while*Arcane Blast*has a 30% chance!


Stats!
-At low gear : Int>Haste>Mastery>Crit>Vers
-Hight gear : Int>Crit>Mastery>Haste>Vers

Weapone Traits:
https://i.imgur.com/DlchR7i.jpg


Rotation!
-Single Target:[Mirror Image]- [Mark of Aluneth]- [Arcane Power] with [Presence of Mind]-spam [Arcane Blast] up to 45-50% mana - [Arcane Missiles] and after burst you use [Arcane Missiles] when you have 2 stack with 4 Arcane Charge.After this you just use [Arcane Blast] for do 4 Arcane Charge and use [Arcane Barrage] and [Arcane Missiles] at 4 Arcane Charg.Only time do you use [Arcane Barrage] and [Arcane Missiles] at 4 Arcane Charge!When you have under (25-30% mana)use [Evocation]

-AoE: [Mark of Aluneth] - [Arcane Explosion]- [Arcane Barrage] with 4 Arcane Charge.And I repeat that!

Here is it video with me on dummy: https://youtube.com/watch?v=R8S2HkfocQI&t=2:



What is it Arcane Charge:https://www.wow-freakz.com/spells.php?spell=36032 (wowhead link)


Legendaries Bis:
https://www.wow-freakz.com/item_finder.php?item=132451&&name=mystic-kilt-of-the-rune-master
https://www.wow-freakz.com/item_finder.php?item=132410&&name=shard-of-the-exodar
https://www.wow-freakz.com/item_finder.php?item=132413&&name=rhonin-s-assaulting-armwraps

Race for Mage Alliance:
-Gnome:Escape artist - removes the effects of any immobilizarion or movement speed reduction effects. 1 minute cooldown.
Expansive mind - Maximum mana increased by 5%
Engineering specialization - engineering skill increased by 15 "allowing you to go 15 points higher than the average engineer."
Nimble Fingers - Haste increased by 1%.
(Bis Races)
-WorgenDarkflight - increases your speed by 40% for 10 seconds.
Viciousness - increases critical strike chance by 1%.
(Bis Races)
-Human:Every man for himself - Stun removal with a 2 minute cooldown, shares a 30 second cooldown with trinket / medallions.
The Human Spirit - You gain 2% more from all secondary stats " Haste, Crit, Mast, Vers" from all sources. "I am not currently sure if it effects BG stats, but i would assume it does.
(Bis Races)

Race for Mage Horde:
-Orc:Blood fury - increases your attack power and spell power by 4 "scales with level" for 15 seconds, 2 minute cooldown.
Command - Damage done by pets increased by 1%.
Hardiness - Stun duration reduced by 20%.
(Bis Races)
-Troll:Berserking - Increass your haste by 15% for 10 seconds. 3 minute cooldown.
Da Voodoo Shuffle - reduces the duration of all movement impairing effects by 20%
Regeneration - Health regeneration rate increased by 10%, and you get 10% of your health regeneration during combat.
(Bis Races)
-GoblinRocket barrage - deals 13 "scales with level" fire damage, 30 yard range, shares a cooldown with rocket jump.
Rocket jump - Lunges you forward, cannot be slow falled for 10 seconds after using, shares cooldown with rocket jump.
Time is money - 1% haste increase.

-Blood elf:Arcane Torrent - silence all enemies within 8 yards for 2 seconds, and restores 3% mana, 15 rage, 15 energy, 20 runic power, or 15 focus. "based on your class".
Arcane Acuity - increases critical strike chance by 1%.


Relics:
-For:https://www.wow-freakz.com/spells.php?spell=187258Bis
-For:https://www.wow-freakz.com/spells.php?spell=187264Bis
-For:https://www.wow-freakz.com/spells.php?spell=187321
-For:https://www.wow-freakz.com/spells.php?spell=187287Bis



Enchanted:
Neck:https://www.wow-freakz.com/item_finder.php?item=128553&&name=enchant-neck-mark-of-the-hidden-satyr
Back:https://www.wow-freakz.com/item_finder.php?item=128550&&name=enchant-cloak-binding-of-intellect
Fingers:https://www.wow-freakz.com/item_finder.php?item=128542&&name=enchant-ring-binding-of-haste

Gems:
-Haste or Intellect

Food and Drinks:
Food:https://www.wow-freakz.com/item_finder.php?item=133570&&name=the-hungry-magister
Flask:https://www.wow-freakz.com/item_finder.php?item=127847&&name=flask-of-the-whispered-pact
Potions:https://www.wow-freakz.com/item_finder.php?item=142117&&name=potion-of-prolonged-power



1.Talents!

Tier 15
-Arcane Familiar: Provides 10% max mana and a passive attacking pet. Sometimes the pet disappears randomly, annoying to reapply, but great passive damage and additional mana for longer burns.
-Amplification: This makes Arcane Missiles do significantly more damage, which is a great increase to Single Target/Priority damage which bodes well for raiding in general.
-Words of Power: Has the potential to be great, just lacks direct damage output that Arcane Familiar does. This brings back the idea of WoD Arcane when staying high on mana until burn phase rewards your conserve DPS.
- Amplification is looking like the best talent, specifically paired with Slipstream bringing your highest DPET ability as an on the move ability.


2.Tier 30
-Shimmer: Advantage is this is off the global cooldown and doesn’t interrupt casting when used.
-Slipstream: Minimizes the possibility of dropping Evocation cast, and makes Arcane Missiles cast able while moving.
-Mana Shield: Prismatic Barrier has no cooldown, but your mana is drained by 20% of the damage it absorbs.
-Shimmer vs. Slipstream is a really hard choice sometimes. This will be fight dependent and personal preference.(Me like Shimmer ).


3.Tier 45
-Mirror Images: Mediocre damage-wise, but a set and forget CD. Has a 2 minute CD which doesn't line up too well with other CDs we have. Great for taking aggro while questing.
-Rune of Power: This is the min max talent of the tier. This grants the best ability to line up CDs/Trinkets, burst with mana, and deal the highest damage. Higher skill cap to stay in the rune the whole time, but provides a challenge and new skill cap to the class. (Does not snapshot, everything goes up or down the second you step in or out of the rune)
-Incanter's Flow: Great for fights with high movement or if you're not too great at using Rune of Power. This talent makes it easier to DPS without having to time things perfectly to make sure you can use your Rune of Power all the time. Great for casual raiders or those playing an alt.
-I chose (Mirror Images) cuz in Raid and Mythic Dungeone you need move and run!


4.Tier 60
-Supernova: Great for knockup utility in M+, also has chance to proc AM without costing mana.
-Charged Up: Great talent to cleave without losing ST damage, while also increasing your ST output through the cleave. Pairs well with Kilt, and helps with initial burn and eliminates the ramp up.
-Resonance: Great AoE/Cleave talent. Great for Mythic+.
-Resonance sims highest even for ST, but CU will be a good choice for Kilt users.


5.Tier 75
-Chrono Shift: This is going to be the go to for raiding in general. This is a good QoL change for both questing and movement in raids.
-Ring of Frost: Great for PVP, not so great for raiding.
-Ice Ward: Gives your another Frost Nova. More kiting in questing/pvp. Outside of that unless an encounter calls for it specifically it is useless in raids.
-For raid its good Chrono Shift and Mythic Dungeone.

So do you do Mythic key's with(Sanguine /Bloostering) use Ice Ward!


6.Tier 90
-Nether Tempest: Only main benefit of this talent over any others is that it can proc AM, and this will be able to do AoE damage to spread targets/adds while focusing the main/priority target.(This talent not good you will lose dps ).
-Unstable Magic: Good passive cleave if adds will only be up for a few seconds and doesn’t allow Erosion to build up stacks. Also good if non priority add will be up for extended period of time.
-Erosion: Best simming talent atm. Great talent for sustained AoE and anytime you’d be running M+.
-UM or Erosion for most things, also helps that they’re passive. Only time I see NT being used is possibly if you have Rhonin’s Bracers combined with 4 set on longer fights.(I play with Erosion)!


7.Tier 100
-Overpowered: This talent sims highest, has mana reduction, and helps us to do great burst, definitely the all around go to for raiding.
-Temporal Flux: Makes cast times quicker, which will help with movement in raids. The tradeoff is that you’ll generate more AM procs, which helps with 2/4 set and Rhonin’s, but you’ll drain your mana quicker and have overall less mana reduction compared to Overpowered.
-Arcane Orb: This finally has some viability in M+ dungeons but the sim comparisons aren’t out yet in terms of AO vs OP yet.
-I play with Overpowered good in burst when you use (Arcane Power) do not take a lot mana!

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nyevid
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Post Posted: 03-08-2018, 07:12:37 | Translate post to: ... (Click for more languages)

***. again, a guide with 75% of its content about racials.

only 1 build/talent, only PvE and only 1 spec.

dude your rotation is not even NEAR satisfying.

please put more work into this.


Protecting Game Settings - Shaman Guide - Rogue Guide - Sneaky Macros
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DoesMyNameMatter

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Post Posted: 03-08-2018, 10:32:17 | Translate post to: ... (Click for more languages)

I don't like crticizing other people's work but this guide has many mistakes and not very accurate information . Talents are wrong , the guide has TONS of spelling mistakes and there are entire sentences i legitimately can't understand no matter how many times i re-read them , ESPECIALLY the part where you explain your rotation , the bis relics are incorrect and the legendary bis list isn't correct either .
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