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toamuka

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Post Posted: 26-02-2019, 03:50:25 | Translate post to: ... (Click for more languages)

Mariner casts lantern of darkness way too often.

I don't sleep because Arms is bork.
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k0s

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Post Posted: 27-02-2019, 00:02:09 | Translate post to: ... (Click for more languages)

Fixed Night Watch Mariner
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marvolo

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Post Posted: 28-02-2019, 15:21:33 | Translate post to: ... (Click for more languages)

BUG: harbaron's pools seem to slowly grow in size after they are cast, this does not happen on retail, scythe visual bug and no cast time (look at 0:37 in my video)
freakz:
retail:



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noradria

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Post Posted: 20-03-2019, 11:06:40 | Translate post to: ... (Click for more languages)

after the Night Watch Mariner fix, not only he casts the lantern of darkness almost as often as it did but no he`s immune to any form of cc, he shouldn't be.


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Ratsrule

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Post Posted: 20-03-2019, 23:58:55 | Translate post to: ... (Click for more languages)

He should be immune to CC like stuns, but I'm not sure if he shouldn't be immune to spells like Paralysis and Sap. And idd he casts lantern too often.
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indil

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 22-03-2019, 02:29:45 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=195460&&name=lantern-of-darkness
Bug description: If i taunt Mariner should interrupt Lantern of Darkness, but it doesn't happen.



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k0s

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Post Posted: 22-03-2019, 13:52:56 | Translate post to: ... (Click for more languages)

noradria wrote:
after the Night Watch Mariner fix, not only he casts the lantern of darkness almost as often as it did but no he`s immune to any form of cc, he shouldn't be.


Proof?

Ratsrule wrote:
He should be immune to CC like stuns, but I'm not sure if he shouldn't be immune to spells like Paralysis and Sap. And idd he casts lantern too often.


Proof?

indil wrote:
WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=195460&&name=lantern-of-darkness
Bug description: If i taunt Mariner should interrupt Lantern of Darkness, but it doesn't happen.


What?...



Last edited by k0s on 22-03-2019, 13:54:06; edited 1 time in total
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indil

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Post Posted: 22-03-2019, 15:00:59 | Translate post to: ... (Click for more languages)

k0s wrote:
noradria wrote:
after the Night Watch Mariner fix, not only he casts the lantern of darkness almost as often as it did but no he`s immune to any form of cc, he shouldn't be.


Proof?

Ratsrule wrote:
He should be immune to CC like stuns, but I'm not sure if he shouldn't be immune to spells like Paralysis and Sap. And idd he casts lantern too often.


Proof?

indil wrote:
WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=195460 (wowhead link)
Bug description: If i taunt Mariner should interrupt Lantern of Darkness, but it doesn't happen.


What?...


That spell on Wowhead: https://www.wow-freakz.com/spells.php?spell=195460 (wowhead link) got only seven attributes.

  • Can be used while mounted
  • Can be used while sitting
  • Cannot be reflected
  • Does not break stealth
  • All spell effects are harmful
  • Can be used while stunned
  • Usable while feared
  • Usable while confused


On Freakz:

  • Usable while mounted
  • Probably negative spell? <- ???
  • Usable while sitting
  • Can't be redirected
  • Doesn't break stealth
  • Can't be reflected
  • Can target out-of-LoS targets <- that not is present
  • Ignores resistances <- that not is present
  • Spell cast forced triggered (castable while walking) <- that not is present
  • Usable while stunned
  • Usable while feared
  • Usable while confused
  • Don't turn during cast <- that not is present



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k0s

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Post Posted: 22-03-2019, 15:22:51 | Translate post to: ... (Click for more languages)

That doesn't prove anything. Wowhead isn't showing all attributes. I asked for ACTUAL proof of your bug report.
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KremX

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Post Posted: 26-03-2019, 03:36:16 | Translate post to: ... (Click for more languages)

The Mariner can not be stunned or interrupted. Its one of the hardest mobs in the dungeon.
So there is no bug there, just get use to actually pulling it separately from other mobs as it should be done!



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lamegamer

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Post Posted: 28-03-2019, 20:12:35 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=9718502&name=the-grimewalker-mythic
Bug description: we should be able to move out of the way for the grimewalkers breath attack ability while it's casting. Right now it faces who it has agro even while casting.
Proof:
some videos at different angles:
https://youtu.be/38yCx8SUcEI?t=480
https://youtu.be/aNAt4OXSjZk?t=291
https://youtu.be/QZg0yZzLPKM?t=614

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Grazzia

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Post Posted: 01-04-2019, 23:51:22 | Translate post to: ... (Click for more languages)

Overall mapping problems:
-you can cast through walls and floors(examples: you can pull Harbaron from the inside of the boat, and any other mob can be easily pulled like that(with range spells), I am not even supprised now when I hear its voice in the boat after a nice barrage for example)
-you can pull grimewalker(right way) and a nightwatcher(left way) by aoeing after 2nd boss fight place on the boat(again that spells ignore phisycal barriers)
-any charge can easily go through any wall if there is a mob behind close enough
-not far before Skjal there are mobs casting fear which can occasionally cause you to fall back into the boat(usually into a lot of skiped trash), if you are standig between the two stairs you can even see that glitched point

Helya:
-RP is missing
-two of its tentacle's can be pulled into the mid of the boat(death grip) which often can cause wow errors
-you can charge to the tentacles and die because youll get behind the one you targeted
-she is way closer to the boat then she used to be in 7.1(because of wing buffet fix?), which makes it harder to see where she will vommit also cant see other dodge attacks(green circles, dont know proper name) while corrupted bellow
-Helya can't be interrupted with things like skull bash(13 yd range) from distance, only if u are literraly inside the boss otherwise youll fly up to the boss's face and fall down=taking op fall dmg then getting oneshoted
-Brackwater Barrage: In first phase Helya should occasionally face to left or right and cast a nearly oneshoting dodge attack to all who stays on the side she is looking at
-Explosive affix is completely broken, it can spawn to places where we simplely cannot see it since its under/inside texture so cannot be killed but we still get dmg when it explodes(we shouldnt since we techincally los it but in maw when you can cast through walls, hard to imagine losing would work), its a cancer with this affix
-Sanguine affix also broken here, tentacels getting healed up if u kill any trash mob in front of Helya even if it is not even close to them
-Bolstering affix vs tentacles: they bolster each other
-Raging/fortified vs tentacles: they are getting buffed while they are boss encounter mobs
-you can release on this boss



Last edited by Grazzia on 06-09-2019, 00:02:09; edited 7 times in total
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Echoman

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Post Posted: 04-05-2019, 17:32:58 | Translate post to: ... (Click for more languages)

Helya:
- Death from Above, Shadowstrike, Shadowstep causes you to fly behind tentacles=fall down( if you are subtlety you cant die in fall damage)
- Shadowstep causes you to fly behind Helya and fall down
-Blackwater Barrage animation is fake

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vladn1234

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Post Posted: 06-05-2019, 20:05:35 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=9675402&&name=harbaron-mythic
(Applies for all difficulties)
Bug description: If taunted by pets (tested with Earth Golem on Shaman), the boss starts to accent and fly casting spells way up in the air and it no longer comes back down. Event tried with a new Earth Golem, but the range was too far.
Proof: N/A (not bugging my mythic key for this post)

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khrona

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Post Posted: 10-05-2019, 06:32:10 | Translate post to: ... (Click for more languages)

vladn1234 wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=9675402&&name=harbaron-mythic
(Applies for all difficulties)
Bug description: If taunted by pets (tested with Earth Golem on Shaman), the boss starts to accent and fly casting spells way up in the air and it no longer comes back down. Event tried with a new Earth Golem, but the range was too far.
Proof: N/A (not bugging my mythic key for this post)



I have the same expirience with him https://imgur.com/a/L4RHgXy

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