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[REJECTED] [Mage][Fire] Mastery: Ignite
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Lukmaster
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Posted: 03-11-2019, 13:11:00
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Daggerinhead wrote:
Lukmaster wrote:
Update @ 03-11-2019, 01:09:04
Oh, adding up then, Fireball base damage is wrong too.
Should be 236% SP -
https://www.wow-freakz.com/spells.php?spell=133&&name=fireball
Right now its like 157% SP. And its also 3 points of damage less than tooltip says,hm
SS:
https://imgur.com/a/yG1adWw
7330 x 2.36 (236% SP) x 1.09 (hidden fire mage aura) = 18855.7
Shouldn't the 236% be a multiplier to the spellpower? Therefore 7330 x 3,36 x 1,09 (w/e that is)?
Btw, where did you get the hidden aura from? How can we check if that is correct?
Burn,Burn,BURN!!!
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Lukmaster
on 04-11-2019, 00:03:52; edited 2 times in total
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Daggerinhead
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Posted: 04-11-2019, 10:38:35
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https://www.wow-freakz.com/spells.php?spell=137019&&name=fire-mage
Blizzard sometimes increase damage done by spec, but instead of changing every spell manualy they add hidden aura to affects all spell from given spec. Also if something deals 100% spellpower it means it hits for amount equal to your main stat, if its hits for 0% spellpower it hits for 0. Therefore 236% spellpower means it hits for your spellpower x2.36.
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Girouette
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Posted: 04-11-2019, 18:01:52
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Lukmaster wrote:
Daggerinhead wrote:
Lukmaster wrote:
Update @ 03-11-2019, 01:09:04
Oh, adding up then, Fireball base damage is wrong too.
Should be 236% SP -
https://www.wow-freakz.com/spells.php?spell=133&&name=fireball
Right now its like 157% SP. And its also 3 points of damage less than tooltip says,hm
SS:
https://imgur.com/a/yG1adWw
7330 x 2.36 (236% SP) x 1.09 (hidden fire mage aura) = 18855.7
Shouldn't the 236% be a multiplier to the spellpower? Therefore 7330 x 3,36 x 1,09 (w/e that is)?
Btw, where did you get the hidden aura from? How can we check if that is correct?
that logic is only applied when a tooltip says "increases X skill's damage by 150%" that means you multiply the final damage x2.5. But in the case of the spellpower multiplier is X2.36 times.
What about the other skills? has someone tested them? i'm curious about the spell modifier for pyroblast
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Lukmaster
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Posted: 04-11-2019, 19:26:25
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Girouette wrote:
Lukmaster wrote:
Daggerinhead wrote:
Lukmaster wrote:
Update @ 03-11-2019, 01:09:04
Oh, adding up then, Fireball base damage is wrong too.
Should be 236% SP -
https://www.wow-freakz.com/spells.php?spell=133&&name=fireball
Right now its like 157% SP. And its also 3 points of damage less than tooltip says,hm
SS:
https://imgur.com/a/yG1adWw
7330 x 2.36 (236% SP) x 1.09 (hidden fire mage aura) = 18855.7
Shouldn't the 236% be a multiplier to the spellpower? Therefore 7330 x 3,36 x 1,09 (w/e that is)?
Btw, where did you get the hidden aura from? How can we check if that is correct?
that logic is only applied when a tooltip says "increases X skill's damage by 150%" that means you multiply the final damage x2.5. But in the case of the spellpower multiplier is X2.36 times.
What about the other skills? has someone tested them? i'm curious about the spell modifier for pyroblast
Didn't know about the hidden aura and w/o it, the numbers didn't add up. So the only logical thing was, that the spellpower has to add itself up in that way. And the aura modifier seems to be correct too, so its rly hard to say whats wrong with mage, Ignite and "pyro bracers" work as they should (have them), tested them both.
Mby the problem is not so much in mage, as it is in other classes in comparison, some do insane numbers with much lower gear. (Also fire is not as easy to play if you want high dps and is generaly somewhat lower in ST compared to others, not so much tho as now on freakz)
The only thing for me to remain to test is artifacts % damage increases like "Empowered Spellblade" and then there is Versatility, if they add properly.
Burn,Burn,BURN!!!
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Lukmaster
on 04-11-2019, 19:27:40; edited 1 time in total
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Girouette
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Posted: 05-11-2019, 17:35:38
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As far as i know versatiliy shouldn't affect ignite damage cuz it already affects pyro dmg, so it would be a double dip on versa and i don't know if they intenteded this. Blizzard doesn't like double dips very much.
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Lukmaster
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Posted: 05-11-2019, 19:24:15
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Girouette wrote:
As far as i know versatiliy shouldn't affect ignite damage cuz it already affects pyro dmg, so it would be a double dip on versa and i don't know if they intenteded this. Blizzard doesn't like double dips very much.
Ofcourse versatility does not increase ignite damage, question is if it affects
dmg
of other spells correctly....
Burn,Burn,BURN!!!
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Anabolic
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Posted: 16-11-2019, 23:46:00
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So as I mentioned earlier Ignite works properly,and now I am going to explain it to all of you how it works (even though there is no need since Shocker already mentioned it) to end this entire discussion.
First of all i already checked if mastery applies it properly and it does so there is no problems there and lets get to the point.
First Application and Reapplication of ignite
https://imgur.com/gallery/eM0OzJg
As you can see Ignite from Scorch hits for 37 and as you can see it ticked 5 times which means there is 4 left in the ''bank'' which means u multiply 37 with 4 and you get 148,i reapplied ignite with next Scorch which means that you need to multiply 37x9+148 which is 481 and then divide it with 9 because Ignite ticks 9 times and you get 53.44 which is exact number u get in game with minimal error which brings us to conclusion that it works properly.
I tested this in every possible scenario like wrist proc after normal pyro and multiple spell combinations, different mastery values etc. etc. and always got the same number both in game and on calculator with insignificant differences.
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Anabolic
on 16-11-2019, 23:47:13; edited 2 times in total
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Locked by
djenis
, 16 November 2019 21:47
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