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[REJECTED] [Paladin][Priest] Artificial damage 30% buff from 7.2 missing

 
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Elvenking

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Post Posted: 25-03-2020, 16:39:07 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=219655&&name=artificial-damage&&debug

This is not a duplicate bug post for
https://forum.wow-freakz.com/Priest-Discipline-Dmg-bonus-x-artifact-lvl-vs-Diminishing-returns-t573781.html
I made new calculations based on the correct formula of simcraft.


Bug description: Artificial damage was buffed by 30% in 7.2 for healers (and tanks = working)
Probably concerns all healers, tested it on paladin and on priest and my results showed too low dmg from artifact weapon.
For tanks it works correct what I tested.
Basically the formula for artifact weapon dmg as of 7.3.5 is this (simcraft source code):

UPDATE 3: Replaced the formula screen with one explaining a bit more of the code

This means at 52 traits discipline priest and tanks receive a 37.7% dmg increase and all other healers have 75.4% dmg increase.
(52 + 6) * 0.65 = 37.7%
(52 + 6) * 1.3 = 75.4%

(Note: The damage cap at 52 traits is working fine)

Proof:
Here I compare 2 holy paladins one at 0-1 traits the other at 91 traits only using their weapon with same ilvl.
And yes i tested it with 0 traits and then with 1 trait on my other pala to see the dmg gap between which is x1.01 instead of x1.013.

UPDATE: I probably made a mistake here as the initial 0+6 * 1,3% dmg should be applied to the dmg even with 0 traits i guess.
Meaning the difference from 0 - 52 traits is 67.6% then? Anyway it is still lower than it should be.
UPDATE 2: Replaced the screenshot adding my corrections seperately as i am not 100% certain T.

Here a collection of screens to proof my stats and traits also with holy shock example:
Spoiler:


Here i made some calculations using trinkets that only scale with % dmg increase and no other stats


I am not 100% sure if all my math is correct but asuming the current traits are still at 0.5% and 1% the current dmg numbers perfectly align.



Last edited by Elvenking on 01-04-2020, 12:12:32; edited 4 times in total
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sharrk
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Post Posted: 19-05-2020, 17:13:45 | Translate post to: ... (Click for more languages)

this does not work I brought an artifact trait 91 but a shocker said that there will be 101 as smencht patcha lied nchma zn I do not want to get angry my prchitel is with 78 trades and nchma difference in damage
sorry i gave $ 100 for this

Update @ 19-05-2020, 17:13:45

in Blizzard such stats can't come out as in freaks and all spam that buggy because in Blizzard it can't be like that because freaks have update on the item
is this normal doneitar in key does dmg as much as dmg on not doneitar yet pruning should

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Barnacle

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Post Posted: 20-05-2020, 11:58:16 | Translate post to: ... (Click for more languages)

sharrk wrote:
this does not work I brought an artifact trait 91 but a shocker said that there will be 101 as smencht patcha lied nchma zn I do not want to get angry my prchitel is with 78 trades and nchma difference in damage
sorry i gave $ 100 for this

Update @ 19-05-2020, 17:13:45

in Blizzard such stats can't come out as in freaks and all spam that buggy because in Blizzard it can't be like that because freaks have update on the item
is this normal doneitar in key does dmg as much as dmg on not doneitar yet pruning should


If you could please translate your post to proper english and properly tell what is going on we might be able to help you.

Greetings, Barney


XXX Barney




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sharrk
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Post Posted: 20-05-2020, 22:23:50 | Translate post to: ... (Click for more languages)

I am a doner and my friend is a doner, only an artifact has not reached the trades and I am with 91 trades and he is with 78 demage is the same for us
so the idea is that he gave $ 100 in vain

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Elvenking

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Post Posted: 21-05-2020, 00:58:57 | Translate post to: ... (Click for more languages)

sharrk wrote:
this does not work I brought an artifact trait 91 but a shocker said that there will be 101 as smencht patcha lied nchma zn I do not want to get angry my prchitel is with 78 trades and nchma difference in damage
sorry i gave $ 100 for this

Update @ 19-05-2020, 17:13:45

in Blizzard such stats can't come out as in freaks and all spam that buggy because in Blizzard it can't be like that because freaks have update on the item
is this normal doneitar in key does dmg as much as dmg on not doneitar yet pruning should


sharrk wrote:
I am a doner and my friend is a doner, only an artifact has not reached the trades and I am with 91 trades and he is with 78 demage is the same for us
so the idea is that he gave $ 100 in vain


This does not seem to be related to my bug report so sadly can't help you here.
Maybe to clarify, traits dmg increase is capped at 52 traits with the formula being (( 52 + 6) * 1.3%/0.65%).
So between 91 and 78 traits you only get more concordance and stamina from traits.
Finally as dps you won't get any dmg increase from traits too, so you can completeley ignore this topic then.

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sharrk
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Post Posted: 21-05-2020, 01:42:47 | Translate post to: ... (Click for more languages)

it's a big *** to give $ 100 for a stamina
that if I knew you were going to do this, I wouldn't have done it
you chat with the people where they give money

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Anabolic

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Post Posted: 21-05-2020, 11:52:51 | Translate post to: ... (Click for more languages)

sharrk wrote:
it's a big *** to give $ 100 for a stamina
that if I knew you were going to do this, I wouldn't have done it
you chat with the people where they give money


This post is in no way related to dps specs because they work fine and even this is debateable until devs respond,it is your fault for spending money on 91 traits and not knowing the difference between 91 and obtainable amount and how traits work which is common knowledge what you get with each trait ....Thats why many people didn't donate for traits because simply it isn't worth for what you get, the difference is minimal.

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sharrk
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Post Posted: 21-05-2020, 12:37:28 | Translate post to: ... (Click for more languages)

why as i played in blizzard this patch has zn how many traits only in freakz server nchma matters? it becomes a question for fury warrior my friend
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Anabolic

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Post Posted: 22-06-2020, 21:00:00 | Translate post to: ... (Click for more languages)

I just did a test and yes indeed damage seems to be missing.And the thing i noticed with each trait added the increase is not consistent it keeps getting lower,the difference between each trait starts from 1.19 0----> 1st and then reduces to 0.74 at 51---->52nd,so i guess this is the reason why we lose a lot of damage.

Also idk if you deducted the 10% damage increase from trait Light of the silver hand if it is even supposed to be deducted but it makes sense to me.

52 293 ---- @52 traits without 10% trait damage increase
32 139 ---- @0 traits

So from this we conclude that difference is ≈38.54%

Also the interesting thing is that at 0 traits your artificial damage is 7.8% which is also the number i got when calculating the difference in damage if I equipped the item that has exact same stats as my artifact,so i guess you do get artificial damage increase on 0 traits which means the final number is
67,6% which makes you correct in that statement,so we are missing 29.06% more on paladin.

But also in game when i check my aura it is stating that my artificial damage is 75,4% .So i am really confused in the end if our math is correct since game is stating otherwise.Confirmed for now and will see what devs have to say. Trello Card.



Last edited by Anabolic on 22-06-2020, 21:18:43; edited 2 times in total
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Anabolic

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Post Posted: 24-06-2020, 09:15:38 | Translate post to: ... (Click for more languages)

Okay the report is invalid and here is an explanation:

This is your picture I marked the wrong things:

Silver Touch increases HEALING only and not damage which means -1.05 also the math you did doesn't add up at all.

It goes like this: 806 402 x 1.1 x 1.754 = 1 555 872 which is the exact same number you got on 52 traits in game.

This my ingame Holy Shock and This is the math for it again same number as in game which means artificial damage is applied correctly like in game aura states.

The issue is i focused more on difference between the traits while i overlooked the issue in the math you provided,Rejected.

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