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[FIXED] [Mythic+] *Significant Exploit* Drums Before Starting the Key

 
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DoesMyNameMatter

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Post Posted: 20-04-2020, 16:54:55 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/item_finder.php?item=120257&&name=drums-of-fury
Bug description: Currently all types of Drums (Fury, Mountain etc) are easily exploited in Mythic + by utilizing 1 before putting in the key and having the Bloodlust cd reset whilst keeping the actual Buff. Video below:
Proof: https://youtube.com/watch?v=ToLhFYkEz3E:

.be

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Dutchbag

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Post Posted: 20-04-2020, 23:54:57 | Translate post to: ... (Click for more languages)

Pretty sure this is accurate, will look into it tomorrow.
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DoesMyNameMatter

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Post Posted: 21-04-2020, 01:18:17 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=QehsKVJ4LoU:

If they didn't use it at the start and instead popped Time Warp on the first pull of the dungeon, I'm pretty sure that says all you need to know about this. There's no way in hell they wouldn't have used Drums before putting in the key and save Time Warp for the boss.

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blinkishorul

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Post Posted: 21-04-2020, 03:15:29 | Translate post to: ... (Click for more languages)

In 7.3.5 you were able to use drums and also bloodlust/heroism before you start the key.
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Dutchbag

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Post Posted: 21-04-2020, 10:53:51 | Translate post to: ... (Click for more languages)

See, Blink, you say this, but I have quite a few sources proving otherwise. If you are certain that the current state is correct, I would like some video proving this.
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overpowerz

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Post Posted: 21-04-2020, 10:57:24 | Translate post to: ... (Click for more languages)

Dutchbag wrote:
See, Blink, you say this, but I have quite a few sources proving otherwise. If you are certain that the current state is correct, I would like some video proving this.

only bug here mage and shamans cant do bloodlust/hero cant get buff after key start
https://www.reddit.com/r/wow/comments/7cnnf9/pull_timer_in_m/
Resto Shamans can also bloodlust/hero before the key starts and get a 25% healing buff for up to a full minute with the leggo helmet. I do it on a lot of dungeons. Also, you can distribute two stacks of DGD before the key and have the buff on two players, while getting your stacks back with the key, so you basically have 4 trinket charges for the first pull. Loads of benefits for me as a resto.





Last edited by overpowerz on 21-04-2020, 11:00:52; edited 4 times in total
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Dutchbag

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Post Posted: 21-04-2020, 11:01:23 | Translate post to: ... (Click for more languages)

Resto shamans getting their head legendary buff was patched on retail in 7.3 specifically. There's a few sources stating as such, an example is this website: https://mythicplus.io/abilities-trinkets-to-use-right-before-mythic-plus-key-is-used/

The heroism buff (the haste portion), to my knowledge, was never supposed to stick through the activating of a key.

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k0s

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Post Posted: 21-04-2020, 15:55:12 | Translate post to: ... (Click for more languages)

Confirmed

https://trello.com/c/jm6hCdgO/386-drums-of-the-exploits

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FreakzStaff

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Post Posted: 24-04-2020, 02:00:01 | Translate post to: ... (Click for more languages)

Issue is now fixed and moved to Fixed Bugs.

Trello Card Link : https://trello.com/c/jm6hCdgO/386-drums-of-the-exploits

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  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by k0s, 21 April 2020 13:55



 
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