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[FIXED] [Druid][Feral] Rip and Rake lose damage in battlegrounds

 
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mirkocroatia

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Post Posted: 01-06-2020, 18:44:36 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=1079&&name=rip https://www.wow-freakz.com/spells.php?spell=1822&&name=rake
Bug description: Rip and Rake lose more than 30% in damage for no reason in battlegrounds,and direct damage abIlity like ferocious bite doesn't.Don't know what causes it.As you can see in the videos i have the same ilvl and same items,in the second video i have 30% less damage in tooltip for no reason.
Proof:

https://youtube.com/watch?v=wK9ODS0SbUg:



https://youtube.com/watch?v=TKK8Q5fsAyQ:




HERE IT IS FROM THE SAME BATTLEGROUND,AFTER I DIE I RESURRECT WITH 30%+ LESS DAMAGE

https://youtube.com/watch?v=ikIXQ-QaUD0:

.be


https://youtube.com/watch?v=XrR_EHEwLO0:

.be



Last edited by mirkocroatia on 01-06-2020, 19:02:32; edited 1 time in total
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mirkocroatia

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Post Posted: 04-06-2020, 15:19:11 | Translate post to: ... (Click for more languages)

YO,real damage is coresponiong with tooltip damage,this is MAJOR gamebreaking bug,making feral absolutely unplayable in battlegrounds.WTFFF
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aceofspades1

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Post Posted: 06-06-2020, 21:37:31 | Translate post to: ... (Click for more languages)

Any actual proof where you have footage of you doing damage or you doing report to fix tooltip numbers
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mirkocroatia

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Post Posted: 07-06-2020, 09:30:07 | Translate post to: ... (Click for more languages)

I said it-real damage corresponds to tooltip damage and another report was made on that,linking it to mastery bug.


BUT if you are so keen to proving me wrong you are welcome to show proof that only tooltips are bugged....



Last edited by mirkocroatia on 07-06-2020, 09:33:19; edited 1 time in total
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aceofspades1

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Post Posted: 07-06-2020, 13:41:56 | Translate post to: ... (Click for more languages)

I made another person remake their report because tooltip was bugged he was actually nice and admited he was wrong and made report with all damage calculations . And i dont have to prove anything im not the one making report. When i make report i make solid proof


Last edited by aceofspades1 on 07-06-2020, 13:43:57; edited 1 time in total
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mirkocroatia

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Post Posted: 07-06-2020, 16:08:16 | Translate post to: ... (Click for more languages)

Full buffed Rip crit is 180k,with that bug is 100k,but it's very hard to post 100% proof,because it can only be replicated in BGs.Its dynamic situation,and people like you will find another 100 excuses......
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telesto

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Post Posted: 07-06-2020, 17:12:54 | Translate post to: ... (Click for more languages)

mirkocroatia wrote:
Full buffed Rip crit is 180k,with that bug is 100k,but it's very hard to post 100% proof,because it can only be replicated in BGs. Its dynamic situation,and people like you will find another 100 excuses......


What was your Math score after your exam in Bulgaria? That is only if you had it yet...

I can too say something isn't doing same damage or healing as it says on tooltip. Doesn't mean thats correct. Every report you make you need to backup with some numbers unless its a mechanic bug. Tooltips weren't even correct on retail and you want them to match everything on private server? Please...

Wish people focus on the actual damage or healing values rather than tooltip ones. Tooltips can always be amended after spells are stabilised without impacting the game.



Last edited by telesto on 07-06-2020, 17:15:49; edited 3 times in total
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mirkocroatia

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Post Posted: 07-06-2020, 19:26:12 | Translate post to: ... (Click for more languages)

Ok here it is

NOT BUGGED https://youtube.com/watch?v=iuHNjyWBJP4:

.be

BUGGED https://youtube.com/watch?v=_ZKMEsA4pFI:

.be

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mirkocroatia

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Post Posted: 07-06-2020, 20:20:53 | Translate post to: ... (Click for more languages)

And again

NOT BUGGED https://youtube.com/watch?v=xiRSkE-h9AE:

.be

Bugged https://youtube.com/watch?v=lnTpDpr_J2w:

.be

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mirkocroatia

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Post Posted: 07-06-2020, 20:53:50 | Translate post to: ... (Click for more languages)

And 3 times for the win,this time with soul of the forest talent

NOT BUGGED https://youtube.com/watch?v=V7h-otdnMKk:

.be
BUGGED https://youtube.com/watch?v=_W1XkyDlzCA:

.be



Last edited by mirkocroatia on 07-06-2020, 20:57:05; edited 1 time in total
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aceofspades1

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Post Posted: 07-06-2020, 21:35:43 | Translate post to: ... (Click for more languages)

There is some difference but i dont know what affects feral damage bleeds damage like bloodtalons etc. Also since you provided no damage calculations this report could mean that you sometimes do more damage than its normal. How did you come to conclusion that higher dmg number is correct.
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mirkocroatia

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Post Posted: 07-06-2020, 21:58:53 | Translate post to: ... (Click for more languages)

Aaand you lost all credibility.......Why do you even mention Blood Talons when i use Elune's Guidance,which is in the same braket???That shows that you have no clue of feral druid.Now watch the videos again and you can see all buffs/debuffs on me and enemy.AND ALL reports are made VS the SAME PLAYER in the SAME BATTLEGROUND so there can't be ANY VARIATION of talents for the separate reports.And yes i don't know if the higher damage is correct,ask freakz-staff to provide damage calculation formula.....BUT there is HUGE variation of damage for NO VISIBLE REASON.
And btw if the lower damage is correct that would make ferals absolutely unplayable in PVP.

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Cheewy

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Post Posted: 10-06-2020, 00:44:02 | Translate post to: ... (Click for more languages)

Thanks for taking your time to report this issue.

Firstly *Confirmed*

Now to the reason why this is happening: (PS: for the time been the best way to avoid this issue, is either to not have a Tear the FLesh relic, or to un-equip and re-equip your weapon after every death in a bg, tho note that this issue is happening everywhere)

First of all, the damage loss for your bleeds (like stated above) will be equal to your mastery %, so if you have 50% mastery, you lose 50% bleed damage.


In order for this bug to happen, you will need to have at the very least 1 Tear the Flesh relic in your artifact weapon, and to die and be resurected by an automated system, such as the bg ressurection npc's.
After you die, the first time you use Rake, you will cause the bug to happen, and *remove* your own mastery hidden aura, removing the effects of mastery. Now, depending on how many extra TTF traits you have, the damage loss will either happen instantly, or in an scalated fashion, where you will lose a % of mastery for every tick of rake (3 relics = 3 ticks of rake to lose mastery fully), dont ask me why this is a thing, but its interesting to say the least.

Theres a small way to avoid this if you dont want to be re-equiping your weapon after every death, and that is to not use rake in your oppener after deaths (which is pretty dumb, regardless)


Eitherway, here is the trello card, which will be treated with urgency, and thanks for your patience: https://trello.com/c/ai850llX/890-druidferal-mastery-stops-working-when-affected-by-tear-the-flesh-after-ressurecting


Fertilized by solitude, watered by tears of the moon, the night blooming flower shines for eternity.
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FreakzStaff

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Post Posted: 18-09-2020, 11:30:01 | Translate post to: ... (Click for more languages)

Issue is now fixed and moved to Fixed Bugs.

Trello Card Link : https://trello.com/c/ai850llX/890-druidferal-feral-mastery-in-pvp

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Locked by Cheewy, 09 June 2020 22:44



 
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