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Decrease Farming for SL

 
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mh554

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Post Posted: 29-01-2022, 10:24:35 | Translate post to: ... (Click for more languages)

After having talked to some who alreadly played SL, they will very likely leave freakz as soon as SL launches as farming after max level seems to be immense. If I will have to farm endless hours for even beeing able to play the game, I will consider leaving freakz as well.

Please add some Quality of Life-Features so farming can be drastically decreased compared to official SL



Last edited by mh554 on 29-01-2022, 11:02:27; edited 1 time in total
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Power

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Post Posted: 29-01-2022, 12:15:51 | Translate post to: ... (Click for more languages)

We already made some changes and we will continue to improve on some parts of SL but your suggestion does not say anything helpful, please give examples.


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mh554

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Post Posted: 29-01-2022, 13:55:01 | Translate post to: ... (Click for more languages)

for example: currency grinding like anima - it takes ages in SL. couldn't find anything in release notes about anima yet




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Post Posted: 31-01-2022, 19:42:51 | Translate post to: ... (Click for more languages)

Anima tokens are going to be featured in the custom events (Eternal Travelers / Temple of Anguish), among other rewards, so we will offer alternative ways to farm anima. It won't be a lot faster but hopefully more enjoyable for certain players.

We also thought about having a small buff for anima gains from time to time - we'll see how that turns out after the release.



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mh554

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Post Posted: 01-02-2022, 00:29:19 | Translate post to: ... (Click for more languages)

I highly doubt having just an alternative way of grinding without making it way faster than the usual way is enough to keep player engaged in SL. This excessesive grinding was in my opinion the main issue why so many players left the content and I assume will leave freakz as well.


Last edited by mh554 on 01-02-2022, 01:06:07; edited 1 time in total
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tweedy

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Post Posted: 01-02-2022, 11:21:04 | Translate post to: ... (Click for more languages)

mh554 wrote:
I highly doubt having just an alternative way of grinding without making it way faster than the usual way is enough to keep player engaged in SL. This excessesive grinding was in my opinion the main issue why so many players left the content and I assume will leave freakz as well.


Sir you have no clue and just make things up.

1. The Drama happend with ActiBlizz
2. There was 1 Year (12 Months) no Content

That's why people left.

If you think Anima will takes eons to farm, you're wrong.

If you haven't played SL yourself and rely on opinions of others don't talk, ty.



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mh554

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Post Posted: 01-02-2022, 11:47:45 | Translate post to: ... (Click for more languages)

What's ok is that you don't share my perspective and don't like it; what's not ok is telling me that you are right and I am wrong - that's not a basis for a respectful exchange. My perspective is as valid as is yours.

Be respectful and I'll listen; if you don't want to I will not take part in the conversation.

I know a bunch of people - even whole guilds - who already moved to another server after it was clear freakz will move on to SL. After the announcement a few days ago most of the remaining people I know decided to migrate to another server on 14th of february or even completely stop playing wow as they don't want to invest that much time for farming tokens, currencies, etc.

I would find it a great pity if the number of users were to decrease even further.




Last edited by mh554 on 02-02-2022, 20:21:17; edited 4 times in total
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ryangg

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Post Posted: 02-02-2022, 11:30:44 | Translate post to: ... (Click for more languages)

Anima is lowest type of grind ,soul ash is the worst in 9.0


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mh554

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Post Posted: 15-02-2022, 11:47:43 | Translate post to: ... (Click for more languages)

.


Last edited by mh554 on 22-02-2022, 03:49:03; edited 1 time in total
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mh554

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Post Posted: 22-02-2022, 02:46:22 | Translate post to: ... (Click for more languages)

Having seen shadowlands myself I think got a very good idea, why most of the people I know stopped playing the content. Soul ash and anima grinding takes a whole lot of time.

What I enjoyed about playing wow was having multiple chars and specs so I could see dungeons, raids from different perspectives (tank, heal, dd). With BFA i didn't even consider playing an alt as I had to choose between leveling up my main with cloak and corruption or on my alt with the amount of time I wanted to invest.

Almost at the end of the content you released some custom shortcuts for alts. Very good idea - in my opinion too late in the content and you will still have to level up cloak from rank 1 (at least 10 more hours to max resistance)

My suggestions for SL:

1)
Make items used for transferring anima and soul ash to alts available now without any achievment dependencies so having different alts is way more appealing:

https://wowhead.com/item=188168/zzold-travelers-anima-cache
https://wowhead.com/item=187077/packaged-soul-ash#comments

2)
Make anima, valor, soul ash slowly increase throughout the content. For example:
after having collected
- 1000 anima/valor/soul ash with one char, you'll get a 10% bonus
- 20% after 2000,etc. anima/valor/soul ash
etc.

3)
Something similar like https://forum.wow-freakz.com/Share-the-Burden-Campaign-t601794.html right from the start. For example buying an item like https://www.wowhead.com/item=175062/malefic-core to upgrade your renown by one (account bound item bought with anima so you could level up the alts by grinding with your main)

4)
similar to 1) but for valor points for alts



Last edited by mh554 on 24-02-2022, 05:38:16; edited 3 times in total
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uffi

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Post Posted: 24-02-2022, 19:25:34 | Translate post to: ... (Click for more languages)

You DO NOT have to grind your brains out to experience content in the game.

You sound like someone who wants to push multiple chars to their max but doesn't want to invest time (or as much time) in it. If you don't like playing something, no matter how rewarding it is, it won't feel good.

You mentioned bfa, so a small story. I played one character whole xpack. I don't like alts in general and really enjoyed the class. I had a level 13 back at the end of the patch. It started with me not liking visions, thus not doing them, but finished as a meme. Did it hurt my performance? Yes, i was weaker than i would have been with max cloak BUT i didn't feel like i was wasting my time. I didn't play something i didn't enjoy, and i still top healed (in a guild with best progress on alliance). I used that time to do dungeons and raids and content i actually like (which is mostly jumping around and afking in boralus haha)!

DO NOT FEEL FORCED to be on pair with other people that play 12hrs a day. You do not have to be max item level with a legendary on an alt to play m0. Yes it sux to be weak at first but where's the joy if you just transfer everything from a main. Play the game my guy, don't let the game play you. Grind is as big as you make it. If you do not grind, well, there's no grind to begin with - .

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