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Dragon Soul: Spine of Deathwing
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Shocker

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Post Posted: 29-07-2014, 21:07:45 | Translate post to: ... (Click for more languages)

Post bugs here




Last edited by Shocker on 13-08-2014, 05:29:10; edited 40 times in total
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tudor1297

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Post Posted: 09-08-2014, 02:13:30 | Translate post to: ... (Click for more languages)

treaba cu debuffurile e destul de nasoala. problema e ca, avand sansa de 30% (din cate am inteles de la shocker pe global chat) sa se schimbe la fiecare dispell, se poate intampla ce debuffurile sa nu se schimbe niciodata. Deci pur si simplu enconterul acesta tine de noroc, ceea ce nu mi se pare normal. E adevarat ca spine este cel mai greu encounter din dragon soul, dar nu mi se pare corect sa iei wipe doar pentru ca ai ghinion...

icy veins wrote:
Blood Corruption: Death generally must be dispelled 3-4 times before it turns into Blood Corruption: Earth Icon Blood Corruption: Earth. This means that the 15 second duration of the debuff should not be problematic if your healers have a reasonable reaction time


asa ca propunerea mea e sa se implementeze un alt sistem pentru debuffuri. In loc sa aiba sansa de a se transforma la fiecare dispell, sa se calculeze un numar arbitrar de dispelluri necesar pentru a se transforma debufful, un numar care sa fie totusi rezonabil, ma gandesc la ceva intre 2-5.

in lipsa unor date clare de pe blizz in legatura cu debuffurile, cred ca aceasta ar fi o solutie potrivita.




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Incarnate

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Post Posted: 09-08-2014, 03:15:19 | Translate post to: ... (Click for more languages)

Blood Corruption: Death (wowhead link) should always be initiated with a ~15 seconds duration on its 1st spawn. On freakz it very offenly gets initiated with a ~5 seconds duration which leaves time for only 4 dispels maximum considering u have a bit more than a 1 second GCD so if it doesn't turn into an Earth after these 4 dispels then it is a 100% wipe.
Also some GM said it's % based (30% chance to turn into an earth) but mathematicaly with a 30% chance it could not turn into an Earth even after 10 dispels which would again mean a wipe... The way u should make it work imo is that it always turns into an Earth after max 5 dispels and the initial duration to always be ~15 seconds. Also if u check the spell on wowhead it says: Duration: 16 seconds.

Edit: We spended like ~8 hours wiping at that boss and every time we wiped it was cuz of either the blood debuff or the plates not gettin removed by the explosion, the second of which I see has been at least confirmed.




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Shocker

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Post Posted: 09-08-2014, 03:18:39 | Translate post to: ... (Click for more languages)

raxxar wrote:
Later in the fight one of the death corruptions started from 9 secs!!!
Incarnate wrote:
Blood Corruption: Death (wowhead link) should always be initiated with a ~15 seconds duration on its 1st spawn. On freakz it very offenly gets initiated with a ~5 seconds duration which leaves time for only 4 dispels maximum considering u have a bit more than a 1 second GCD so if it doesn't turn into an Earth after these 4 dispels then it is a 100% wipe.
Also some GM said it's % based (30% chance to turn into an earth) but mathematicaly with a 30% chance it could not turn into an Earth even after 10 dispels which would again mean a wipe... The way u should make it work imo is that it always turns into an Earth after max 5 dispels and the initial duration to always be ~15 seconds. Also if u check the spell on wowhead it says: Duration: 16 seconds.

This is not true, please stop posting this (all of you). The debuff continues his duration when it is dispelled, if you see it with 9 seconds or 5 seconds it means it was simply dispelled when it had 9/5 seconds remaining and jumped on a new target continuing from 9/5 seconds. If you still want to contradict me, post a video as proof or don't post at all.



Regarding the death debuff chance to turn into earth: As few of you said, we should change the mechanism: make a limit of dispels after which it should FORCIBLY turn to earth. You guys say after 2-5 dispels MAX but that's too easy, I just tested and in a 25man raid, a single priest can dispel at least 10 times in 15 seconds, so I was thinking more of a random 3-8 required dispels for debuff to turn into earth, which means that after the 8th dispel it will IMMEDIATELY turn into earth (if it didn't turn already). What do you guys think?
LE: ALSO, this video https://youtube.com/watch?v=CpBYiJzt2AI:

from retail is showing that there shouldn't be that many death debuffs at a time, but almost one after another. Could this be the main problem? But this doesn't seem right either, having only 1 death debuff is like not having any at all


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Last edited by Shocker on 09-08-2014, 03:51:45; edited 2 times in total
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tudor1297

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Post Posted: 09-08-2014, 03:39:35 | Translate post to: ... (Click for more languages)

3-8 might be an improvement, but I think 8 it's a little bit too much.
Yeah u did test it, but all u had to do was dispel a single debuff. During the encounter, healers have to face multiple debuffs(like at least 6 of them at a time, when killing the first 2 corruptions) and also have to heal the raid, which takes some pretty high damage.
Let's say you have 6 healers in your 25-man raid. with 6 debuffs, it means that each player would have to dispell one debuff. With 8 dispells required for each debuff, they only have 2 gcd's left for raid healing, and I don't think that's enough.

Also I said 2-5 because of the icy veins quote:
icy veins wrote:
Blood Corruption: Death generally must be dispelled 3-4 times before it turns into Blood Corruption: Earth




shocker wrote:
LE: ALSO, this video https://youtube.com/watch?v=CpBYiJzt2AI:

from retail is showing that there shouldn't be that many death debuffs at a time, but almost one after another. Could this be the main problem? But this doesn't seem right either, having only 1 death debuff is like not having any at all


That might be related to something else.
The thing is that the only times when the debuff becomes a real issue is when there are more than 1 amalgamations. That's either when you start the encounter, adn u have to kill 2/3 corruptions, either after the plate thingy falls off and you have to kill the corruptions again.

I think that the real problem is that the roll takes too long, allowing the amalgamations to cast too many debuffs. Also, they might be casting them too soon. As I've seen in the paragon movie, they don't get enough time to cast too many of them.




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Shocker

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Post Posted: 09-08-2014, 04:31:23 | Translate post to: ... (Click for more languages)

Ok, I finally understand how the debuffs are spawned after watching this video https://youtube.com/watch?v=Cj54X2fMQyo:

. In both 10h and 25h, after a corruption dies (and an amalgation is spawned), ONE debuff is cast on the raid FOR EACH AMALGAMATION SPAWNED (currently we had 3 debuffs for each amalgamation spawned, meaning even 9 debuffs at a time), so currently the raid will have only 2-3 MAX debuffs at a time.
Also, regarding the CHANCE of morphing into earth, I will now make it to require between 3 and 7 dispels to transform into earth, which means that there will be 0% chance to be wiped if the priest dispels the buff continuously (because a priest can cast 11-13 dispels in 16 seconds, the duration of the buffs), so he should be able to cast at most 7 dispels and BE 100% SURE the debuff will morph into earth, no more leaving the chance to be wiped to random


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Shocker

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Post Posted: 09-08-2014, 07:42:32 | Translate post to: ... (Click for more languages)

I changed the debuffs mechanism, read below:
Shocker wrote:


Legat de amalgamation de nu bubuie placa uneori, eu cand fac teste nu reusesc sub nici o forma sa reproduc bugul, insa am facut un fix care cred eu ca ar putea rezolva problema, astept feedback


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Snoppy

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Post Posted: 09-08-2014, 09:35:35 | Translate post to: ... (Click for more languages)

trebuie sã fie vreo condiție de existențã pusã aiurea, cum era cu shadowpriest-ul și rogue-ul la hagara. Blader mi-a spus asearã cã debufful care dã slow de pe arcane face ca placa sã nu se deschidã, n-am stat sã testãm(poate dacã aplici vreun slow sau ceva când mobul trebuie sã explodeze)..


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ron1n

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Post Posted: 09-08-2014, 09:51:04 | Translate post to: ... (Click for more languages)

Tendoanele alea pe 10H are trebui sa aiba mult mai putin HP.
https://www.wow-freakz.com/npc_finder.php?npc=5634102&name=burning-tendons-10h
Health: 12,600,013

http://eu.battle.net/wow/en/game/patch-notes/4-3-2
Spine of Deathwing
Burning Tendons health has been reduced by 15% in 10- and 25-player Heroic mode. This change eases the burst damage requirement to complete the encounter, which should allow players to make use of more varied raid compositions.

http://www.wowhead.com/npc=56341/burning-tendons#comments
"now wiht the 25% nerf and the 20% nerf to the tendons HP the HP of the tendons in 10 hc is 6,985,000 HP this should easily be doable in 1 lift"
"the original nerf was -15% http://eu.battle.net/wow/en/game/patch-notes/4-3-2. so now (25%) they have 7.62M hp"



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Imbalanced

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Post Posted: 09-08-2014, 09:55:33 | Translate post to: ... (Click for more languages)

Esti constient ca nerfurile au fost facute la sfarsit de cata pentru a ajuta nabii sa treaca prin encounters, nu? Cum se face la sfarsit de fiecare expansion. Momentan HP-urile sunt perfecte.


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Whysoimba

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Post Posted: 09-08-2014, 10:54:17 | Translate post to: ... (Click for more languages)

De fapt, pe langa nerful care a ajuns la 25% din HP si damage la toti bosii, era vorba de un patch change la 4.3.2 in care s-a scazut hp-ul doar la tendoanele de pe heroic cu 15%.


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Shocker

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Post Posted: 09-08-2014, 11:01:14 | Translate post to: ... (Click for more languages)

Nu bagam nici un nerf inca, abia am bagat bossul si deja vreti nerfurile finale la el. Il lasam asa o perioada, cum a fost si pe blizzard, si intr-un final o sa fie si nerfs, NU MAI POSTATI PE SUBIECTUL ASTA

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Post Posted: 09-08-2014, 12:01:10 | Translate post to: ... (Click for more languages)

[PENDING] Hideous Amalgamation isn't breaking the plate sometimes, happens randomly

It does not happen randomly. It is the same problem on Spine normal also. It s about positioning the Amalgamation properly. Because, once the Amalgamation reaches 9 stacks, it starts having that explosion visual effect. If you look, you will see that sometimes, when you go with the Amalgamation to the plate, you will see the visual effect above the plate. That s when the plate does not get lifted (my guess is that the explosion happens above the plate also, hence not lifting it). If you can t see the visual above the plate, it means it s under, and the plate will be lifted. But yes, it s a bug. It s easy to go arround on normal, when your tank can move arround a bit to position it, but on hc that only means more damage going on, more bloods etc.

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makaveli123

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Post Posted: 09-08-2014, 12:30:43 | Translate post to: ... (Click for more languages)

nu are treaba cu arcane magu -


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Zohlomg

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Post Posted: 09-08-2014, 12:55:03 | Translate post to: ... (Click for more languages)

Just saw the problem with "OMG DEBUFF ONLY ONE SECOND".

The problem is that when the debuff jumps, its full duration is modified to the current duration it jumps with, so when it jumps with 4 seconds for example, you will see the buff as being FULL DURATION, and normally you'd think it is 15 seconds, but it's actually 4 seconds.

So, the problem (minor, barely visual) is that the debuff should jump with the FULL DURATION of 15 seconds, but "actual" duration of less than 15 seconds.

It's hard to explain for me, hopefully some people will understand.

All in all, the debuff works perfectly with the duration.

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