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[FIXED] [Death knight][Unholy] Hotfixes

 
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SolastriaN

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Post Posted: 01-08-2017, 16:34:17 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=191587&&name=virulent-plague, https://www.wow-freakz.com/spells.php?spell=49206&&name=summon-gargoyle, https://www.wow-freakz.com/spells.php?spell=207349&&name=dark-arbiter
Bug description: should have dmg increase from a hotfix
Proof:
February 21

Hotfixes

Class

Death Knight
Virulent Plague damage-over-time damage increased 67%.
Summon Gargoyle-- Gargoyle Strike damage increased 50%.
Dark Arbiter-- Val'kyr Strike damage increased 16%.
Death Grip should no longer ignore Grounding Totem.
http://blue.mmo-champion.com/topic/800121-hotfixes-february-21/



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raven3

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Post Posted: 01-08-2017, 22:01:11 | Translate post to: ... (Click for more languages)

Also in regards to this changes, from the same patchnotes
Quote:
Damage of Virulent Plague, Summon Gargoyle, and Dark Arbiter has been reduced to offset the baseline increases above, leaving these abilities unchanged in PvP.



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SolastriaN

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Post Posted: 02-08-2017, 15:19:58 | Translate post to: ... (Click for more languages)

i will change this to confirmed and wait for the dev to check them if they are already implemented


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Quicksand

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Post Posted: 03-08-2017, 02:25:59 | Translate post to: ... (Click for more languages)

Virulent Plague now deals 70% AP damage instead of 42% (67% increase), but PvP modifier is now 45% instead of 75% (before hotfix: 75% of 42 is 31.5, after hotfix: 45% of 70 is 31.5, thus unchanged in PvP)
Gargolye Strike now deals 300% SP damage instead of 200% (50% increase), but now has a 66% PvP modifier (so that 66% of 300 is still 200%, thus unchanged in PvP)
Val'kyr Strike now deals 870% SP damage instead of 700% (24% increase), but now has a 56% PvP modifier instead of 70% (70% of 700 is 490, 57% of 870 is still 490 thus unchanged in PvP).

Update @ 03-08-2017, 03:25:59

As a general note, most of these fixes will only go live when I manage to fix the LAST of these hotfix stuffs. I will mark all of them as fixed, but it can happen that these fixes will only hit live servers tomorrow evening, or even with tomorrow's scheduled restart, if the server does not crash until then. Just so you know

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