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[FIXED] [PVP] Resilience
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Shocker

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Post Posted: 31-03-2015, 15:03:10 | Translate post to: ... (Click for more languages)

Daca e bug la battle fatigue faceti post separat cu proof/etc, hai sa tinem topicu asta doar pentru resilience. Ce parere aveti de ultimele modificari?
Shocker wrote:
Am revenit la ideea initiala si asta chiar e singura care impaca toate partile si e cat se poate de blizzlike:
- base resilience 40% (blizzlike)
- din full dreadful primesti vreo 14% resilience, cu full gems/enchants inca vreo 2-3% astfel ajungi la vreo 56-57% resilience (blizzlike, proof aici)
- din full malevolent primesti vreo 22% resilience, astfel ajungi la vreo 62% resilience (~blizzlike). Cu gems si item upgrade o sa ajungi undeva la 68% (momentan la noi nu merge item upgrade).
Acum exista diferenta clara intre gear PVE / gear PVP dreadful / gear PVP malevolent
In char sheet o sa arate valoarea corecta, singura problema (care e total neimportanta) e ca atunci cand duci mouse-ul peste resilience o sa iti zica Resilience rating 0 (+0%), dar chiar nu conteaza asta

Pe langa asta:
- Am facut Battle Fatigue sa se stackeze cu efecte similare (conform bug reportului astuia)
- Am facut Battle Fatigue sa scada si absorbs (conform bug reportului astuia)
- Am facut healingul sa beneficieze doar de 50% din PvP Power (conform bug reportului astuia)
- Am facut PvP Power sa creasca si absorbs (conform diverselor topicuri gasite pe arenajunkies/battlenet/etc)


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Scott

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Post Posted: 31-03-2015, 15:15:35 | Translate post to: ... (Click for more languages)

Dar eu nu mai inteleg acum de ce e pus battle fatigue la 30% daca o sa fie pvp resilience blizz-like. In patch notes scrie ca a fost marit la 30% in patch 5.1 cand era tyrannical gear nu cu malevolant gear Raised eyebrow

Patch 5.3.0 (21-May-2013): Debuff increased from 30% to 45%.
Patch 5.1.0 (Hotfix 11-Dec-2012): Debuff increased from 15% to 30%.
Patch 5.0.1 (Beta): Added.

http://www.wowwiki.com/Battle_Fatigue

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mihai25

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 31-03-2015, 15:21:09 | Translate post to: ... (Click for more languages)

Scott wrote:
Dar eu nu mai inteleg acum de ce e pus battle fatigue la 30% daca o sa fie pvp resilience blizz-like. In patch notes scrie ca a fost marit la 30% in patch 5.1 cand era tyrannical gear nu cu malevolant gear Raised eyebrow

Patch 5.3.0 (21-May-2013): Debuff increased from 30% to 45%.
Patch 5.1.0 (Hotfix 11-Dec-2012): Debuff increased from 15% to 30%.
Patch 5.0.1 (Beta): Added.

http://www.wowwiki.com/Battle_Fatigue


Season 13 (Tyrannical) is a PvP season that started one week after the release of patch 5.2.0.

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Post Posted: 31-03-2015, 15:27:19 | Translate post to: ... (Click for more languages)

Shocker wrote:
Ce parere aveti de ultimele modificari?
Dupa ultimile modificari totul pare mai ok, inca nu am testat chiar tot dar se simte diferenta.

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Dreadblade

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Post Posted: 31-03-2015, 15:28:47 | Translate post to: ... (Click for more languages)

Just saying, Battle Fatigue nu tine cont de combat state, ci are o durata de 20 de secunde de la ultimul damage primit de la un player.

Am observat astazi ca PvP Power inca mai creste healing-ul bazat pe HP %. Am testat cu Conversion, 3% din 325407 -> 9762.

Imediat cum dai duel cuiva se activeaza PvP Power, chiar de inainte sa inceapa duel-ul. Mi-am dat conversion, 11732 heal cu 40,36 (20.18% pt healing) PvP Power.

Cu battle fatigue (-30%) am primit 8212.

Pentru celelalte spells (second wind, recup, death pact etc. nu am testat inca)

Edit: Resilience cum e acuma mi se pare ok. Mai trebuie facute niste ajustari la PvP Power @ Percentage Healing si dupa mai multe class fixes cred ca o sa fie bine.



Last edited by Dreadblade on 31-03-2015, 15:33:05; edited 1 time in total
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Scott

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Post Posted: 31-03-2015, 15:32:50 | Translate post to: ... (Click for more languages)

mihai25 wrote:
Scott wrote:
Dar eu nu mai inteleg acum de ce e pus battle fatigue la 30% daca o sa fie pvp resilience blizz-like. In patch notes scrie ca a fost marit la 30% in patch 5.1 cand era tyrannical gear nu cu malevolant gear Raised eyebrow

Patch 5.3.0 (21-May-2013): Debuff increased from 30% to 45%.
Patch 5.1.0 (Hotfix 11-Dec-2012): Debuff increased from 15% to 30%.
Patch 5.0.1 (Beta): Added.

http://www.wowwiki.com/Battle_Fatigue


Season 13 (Tyrannical) is a PvP season that started one week after the release of patch 5.2.0.


Hmm dar http://www.wowhead.com/item=91091/tyrannical-gladiators-greatsword armele se pare ca au fost adaugate in patch 5.1 si tot in patch 5.1 s-a implementat item si upgrade so...

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mihai25

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Post Posted: 31-03-2015, 15:34:56 | Translate post to: ... (Click for more languages)

Scott wrote:
mihai25 wrote:
Scott wrote:
Dar eu nu mai inteleg acum de ce e pus battle fatigue la 30% daca o sa fie pvp resilience blizz-like. In patch notes scrie ca a fost marit la 30% in patch 5.1 cand era tyrannical gear nu cu malevolant gear Raised eyebrow

Patch 5.3.0 (21-May-2013): Debuff increased from 30% to 45%.
Patch 5.1.0 (Hotfix 11-Dec-2012): Debuff increased from 15% to 30%.
Patch 5.0.1 (Beta): Added.

http://www.wowwiki.com/Battle_Fatigue


Season 13 (Tyrannical) is a PvP season that started one week after the release of patch 5.2.0.


Hmm dar http://www.wowhead.com/item=91091/tyrannical-gladiators-greatsword armele se pare ca au fost adaugate in patch 5.1 si tot in patch 5.1 s-a implementat item si upgrade so...


ai citit comentariile?

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Post Posted: 31-03-2015, 15:44:02 | Translate post to: ... (Click for more languages)

Dreadblade wrote:
Pentru celelalte spells (second wind, recup, death pact etc. nu am testat inca)

Edit: Resilience cum e acuma mi se pare ok. Mai trebuie facute niste ajustari la PvP Power @ Percentage Healing si dupa mai multe class fixes cred ca o sa fie bine.

Am testat Second Wind si Recuperate, a scris si rofly mai devreme... intr-adevar pvp power inca influenteaza %Percentage based healing.

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Shocker

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Post Posted: 31-03-2015, 15:49:18 | Translate post to: ... (Click for more languages)

Si cum trebuie sa fie sau sa nu fie ca nu mai inteleg nimic

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Dreadblade

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Post Posted: 31-03-2015, 15:55:04 | Translate post to: ... (Click for more languages)

Ar trebui sa nu influenteze deloc Percentage Healing. D-abia din Patch 5.3 l-au facut sa influenteze
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Shocker

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Post Posted: 31-03-2015, 15:58:16 | Translate post to: ... (Click for more languages)

Proof concrete?

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Post Posted: 31-03-2015, 16:07:56 | Translate post to: ... (Click for more languages)

Shocker wrote:
Proof concrete?
Pai doar cam asta: http://us.battle.net/wow/en/blog/9427062/ask-the-devs-53-ptr-edition-4-19-2013#Resilience un pic mai sus de "A Few Extras"

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Post Posted: 31-03-2015, 16:14:43 | Translate post to: ... (Click for more languages)

Video pe Patch 5.3: @ 2:15 activeaza conversion, ii da 3 tick-uri de 9313 in conditiile in care el are ~493700 HP. Ar trebui sa-i dea 14811, dar are Battle Fatigue 45% in momentul acela -> 8146 deci primeste increase din PvP Power (nu stiu cat are)



Video pe Patch 5.2 @ 8:25 isi da Death Pact, 50% din ~442300 ar trebui sa-i dea 221150 fara nici un efect, dar are battle fatigue 30% si ii da 154805 (in video 154788) deci nici un increase din pvp power.



Mai e si link-ul de la "Ask the devs" pe care l-am pus si in report: http://us.battle.net/wow/en/blog/9427062/ask-the-devs-53-ptr-edition-4-19-2013#Classes
Ultima intrebare de la Classes:
Spoiler:

"Previously things like Second Wind and Recuperate weren’t benefitting from PvP Power at all." - In trecut, lucruri precum Second Wind sau Recuperate nu beneficiau deloc din PvP Power.

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Post Posted: 31-03-2015, 18:16:03 | Translate post to: ... (Click for more languages)

Daca vrei facem o lista cu toate %based healing spells care nu trebuie sa fie afectate de PvP Power conform patch-ului pe care ne axam.
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Shocker

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Post Posted: 01-04-2015, 18:46:01 | Translate post to: ... (Click for more languages)

Faceti o lista cu tot felul de percentage healings. Nu trebuie sa fie completa, vreau doar sa vad toate mecanismele de percentage healing (sunt multe), ca sa imi fie mai usor sa fac un fix

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Topic is closed, you cannot post any messages in it anymore

Locked by Shocker, 27 April 2015 14:12



 
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