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[REJECTED] [Death Knight] Death Strike

 
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Erudax

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Post Posted: 12-04-2016, 15:40:40 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: Death Strike
Bug description: The part with "20% of damage taken in the last 5 seconds" doesn't work at all.
Proof:

This is the character I've done tests with. 1,000,000 HP to ease the calculations on percentages and stuff. Death Strike's baseline healing is 7%, in my case is 70,000, which is CORRECT. Let's check mastery next. 257% of 70,000 is 179900. That is correct. So far, both initial healing and Blood Shield are working.
Let's get to the fun part.

Damage taken normally (directly to my HP) doesn't count. 70,000 Healing.

Damage taken through absorb doesn't count. Still 70,000 Healing.
In the first screenshot, Death Strike should have healed me for at least 27686 (20% of 138433) more. My PC had frozen for a second when I took the screenshot, but there were actually TWO melee hits. Enough with the first, let's get to the second sceenshot.
I believe damage taken which is absorbed by Blood Shield (ONLY BLOOD SHIELD) should be counted into the next Death Strike. Let's see how it should have been.
147489 + 152867 = 300356. 20% of that is 60071, which should be added on the baseline 70,000 up to the grand total of 130071.
And in case you still don't believe me, take look at this:

Despite taking aberrant amounts of damage, Death Strike still healed me for 70,000 (reduced by Durumu's Serious Wound stacks).



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Amnezx

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Post Posted: 12-04-2016, 15:57:32 [Bad post] | Translate post to: ... (Click for more languages)

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ElCracky

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Post Posted: 17-04-2016, 15:26:17 [Bad post] | Translate post to: ... (Click for more languages)

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Erudax

[Spear of the Church]



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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 17-04-2016, 16:09:21 | Translate post to: ... (Click for more languages)

Confirmed.


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Shocker

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Post Posted: 27-04-2016, 11:49:31 | Translate post to: ... (Click for more languages)

Invalid
Erudax wrote:
147489 + 152867 = 300356. 20% of that is 60071, which should be added on the baseline 70,000 up to the grand total of 130071.
What are you talking about? You EITHER get 7% of your max health OR 20% of the damage sustained in the past 5 seconds.
Since 20% of the damage you received was 60071, the "min 7% of your max health" kicks in and you get healed for 70.000 (why were you adding 60071 + 70000? that's just wrong). Proof it works correctly:
I set my HP to 1.000.000:
Quote:
You cast Death Strike PvE Tank Training Dummy.
Your Death Strike healed You 0 Physical. (70000 Overhealed)
Your Death Strike hit PvE Tank Training Dummy 52654 Physical. (Critical)
You cast Death Strike Off-Hand PvE Tank Training Dummy.
Your Death Strike Off-Hand hit PvE Tank Training Dummy 11938 Physical.
Your Melee hit PvE Tank Training Dummy 26328 Physical. (Critical)
You cast Outrage.
PvE Tank Training Dummy Melee hit You 193645 Physical.
PvE Tank Training Dummy Melee hit You 215481 Physical.
PvE Tank Training Dummy Melee hit You 391930 Physical. (Critical)

You cast Death Strike PvE Tank Training Dummy.
You cast Death Strike.
Your Death Strike healed You 160211 Physical.
Your Death Strike hit PvE Tank Training Dummy 54482 Physical. (Critical)
You cast Tenacious.
You cast Death Strike Off-Hand PvE Tank Training Dummy.
Your Death Strike Off-Hand hit PvE Tank Training Dummy 16876 Physical.
Your Melee hit PvE Tank Training Dummy 10329 Physical. (Glancing)
You cast Killing Machine.

As you can see, the first Death Strike healed me for 70000 (because I had no damage in the past 5 seconds, so it healed me for 7% of my max HP). After that I received 3 hits: 193645 + 215481 + 391930 = 801056... 20% from 801056 = 160211 => "Your Death Strike healed You 160211 Physical"
All good


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