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BWD - Atramedes
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MindBreaker

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Post Posted: 20-04-2012, 13:01:39 | Translate post to: ... (Click for more languages)

La acest encounter bugurile care le-am observat ar fi urmatoare:
Roaring Flame Breath (wowhead link) numai are visual cand isi schimbat targetul pe alt player dupa ce primul a murit.
Sonic Breath (wowhead link) este pus pe targetul cu cel mai mult sound iar pe wowhead spune ca este pus pe un random player. Asa ca daca gresesc sa imi spuneti.
Sonar Bomb (wowhead link) nu increseaza sunetul playerului si am observat ca lovesc playerul care a stat in cerc cand au fost lansate de Atramedes chiar daca cand lovesc pamantul playerul numai este in cerc. La a 2-a chesti poate ma insel este ce am observat.
Pets de orice fel au Sound bar si in mare parte din encounter sunt morti. Mi-am dat seama de asta cand am vazut ca Atramedes casteaza Devastation pe petul meu dar nu am apucat screenshot.
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Roaring Flame Breath - Atramedes breathes a gout of flame that follows a random player around the room. The Roaring Flame Breath inflicts 14625 to 15375 Fire damage and leaves Roaring Flames in its wake. The movement of the breath speeds up over time.A Resonating Clash temporarily halts the progress of breath, but Atramedes then retargets the flames on a player that used the Ancient Dwarven Shield.

Asta cred ca spune tot despre Roaring Flames care la noi este dat pe playerul care are cel mai mult sunet. Si cred ca cu acest citat le inchid gura la cei care zic ca nu merge cum tre si ca nu e ok sa creasca movement spedu breathului over time.
Obnoxious Fiend ar trebui sa fie spawnati dintr-un portal pentru a putea fi vizibili cand apar,cum e pe freakz sunt spawnati asa si incep a da Obnoxious (wowhead link) este gresit deoarece daca nu ai DBM nu vezi cand se spawneaza, normal trebuie sa se spawneze dintr-un portal si sa se urce in spatele unui player si atunci sa inceapa sa casteze Obnoxious (wowhead link), iar cat timp nu sunt in spatele unui player ar trebui sa aiba Phase Shift (wowhead link) pana isi gaseste un alt target pentru a fi immune la damage.



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Ficatuman

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Post Posted: 21-04-2012, 09:52:25 | Translate post to: ... (Click for more languages)

Btw,de ce nu zice nimeni nimic de video-ul postat pe site,cu killul celor de la HKP?Din ce am observat eu acolo,sunt destul de multe sonic breathuri care bossul nu le da pana la capat.Din ce am auzit din zvonuri , s-a dat gong la o mare parte din sonic breath-urile castate.Ori,fiind doar 4 gonguri,din care 2 trebuie folosite neaparat la Searing Flames, de unde s-a permis luxul de a se da si la sonic breathuri?Este vreun bug prin care se respawneaza gongurile?Nu sunt hater sau ceva de genul asta,dar daca va uitati atenti la video,sunt cel putin 6 sonic breathuri care nu sunt castate pana la capat(atat am numarat eu, plus sau minus 1) .
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Ssjvask

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Post Posted: 21-04-2012, 09:58:00 | Translate post to: ... (Click for more languages)

@Ficatuman Sonic Brethurile alea erau intrerupte pentru ca dadea bossu cu devastation... nu vezi pe nimeni mort pentru ca dadea pe pets.
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Ficatuman

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Post Posted: 21-04-2012, 11:22:00 | Translate post to: ... (Click for more languages)

Sa fim seriosi,tu incerci sa-mi zici mie ca 6 sonic breathuri consecutive au prins numai petii?Inteleg,3 locks,3 hunteri,dar la inceputul videoului se vede cum unu din peti era deja mort.Si numai de vreo 2 ori s-a oprit ca sa casteze devastation,in rest s-a oprit pur si simplu.
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MindBreaker

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Post Posted: 21-04-2012, 12:35:31 | Translate post to: ... (Click for more languages)

ori ca casteaza pe playeri ori pe pet devastation in timpul Sonic Breath-ului il intrerupe daca chiar vrei sa vezi daca au folosit vreun bug uitate daca la fiecare Sonic Breath bosul ia debuful Vertigo.
@respawn la gonguri am impresia ca cele distruse de nefarian sunt respawnate sau nuj cum de pe wowhead zic ca sunt 10 gonguri si pe hc sunt 7 . eu vad normal ca la 10 gonguri la cate unu distrus aditional ramai cu 5 nuj cum vine de cei de la wowhead zic ca trebuie sa te limitezi la 7.
oricum bug nu cred ca in leg cu intreruptu la Sonic Breath



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moco

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Post Posted: 21-04-2012, 12:51:48 | Translate post to: ... (Click for more languages)

in air phase nu intervine nefarian deci nu distruge 2(astfel prinzi max 3 ground si 2 air phase cu gonguri)
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Flashmoo

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Post Posted: 25-04-2012, 18:01:08 | Translate post to: ... (Click for more languages)

Se sta prea aproape de boss.. ca mdps/tank..
In multe video, se abordeza o tactica de "grup" toti in unul si melle si range stau la aceeasi distanta, la noi nu se poate aborda acea tactica, pentru ca nu putem sta mai departe.. de boss, ci in el.
In faza a 2-a, cand este sus si il omoram, el ramane la 1%hp, dar imediat ce vine jos, el se duce imediat sus daca este omorat, si ramane acolo. ( http://i50.tinypic.com/315lk7q.jpg )


P.S.: Daca a mai postat cineva, imi cer scuze, dar asta am mai observat pe langa cele stiute.. :-s.



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Vishax

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Post Posted: 26-04-2012, 17:07:59 | Translate post to: ... (Click for more languages)

a new bug i found is that players targeted by the Sonic Breath (wowhead link) and Roaring Flame Breath (wowhead link) should get the Tracking (wowhead link) debuff that helps to identify them easily, and if they die by the Roaring Flame Breath (wowhead link) during air phase, when the breath target changes to someone else, that person should get the debuff as well. Also i believe that debuff is what triggers the Boss mods addons warning for those spells which are not working.

if proofs are needed you can check this video: https://youtube.com/watch?v=uyVCr2c_JkM:




Last edited by Vishax on 17-05-2012, 18:52:25; edited 3 times in total
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Fair

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Post Posted: 29-04-2012, 20:21:36 | Translate post to: ... (Click for more languages)

Am citit toate posturile din acest topic si sunt uimit cum nimeni nu a postat ca atunci cand te urmareste focul si in cele din urma vezi ca nu mai poti fugi de el iti dai bula / divine shield ( https://www.wow-freakz.com/spells.php?spell=642 (wowhead link) ) si mori cu ea activata.Curiozitatea mea este daca acest lucru este normal.se poate verifica foarte usor...daca nu o sa incerc sa fac un print la combat log xD.



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Negrunegru01

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Post Posted: 29-04-2012, 21:03:24 | Translate post to: ... (Click for more languages)

Cand dai bula ar trebui sa sara pe alt target


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jujambo

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Post Posted: 29-04-2012, 21:20:43 | Translate post to: ... (Click for more languages)

Ancient Dwarven Shields
Ten Ancient Dwarven Shields are positioned around the room. Any player can strike one of the shields and cause a Resonating Clash. This interrupts Atramedes' casting, resets the Sound on every player to zero, and gives Atramedes a case of Vertigo. When Atramedes recovers from Vertigo, he destroys the shield.
In Heroic Difficulty Lord Nefarius destroys an additional shield whenever Atramedes destroys one.
Am observat ca in ultima vreme cand e in air faze si bati un gong nu se distruge si al doilea.



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arggalati12

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Post Posted: 29-04-2012, 22:14:50 | Translate post to: ... (Click for more languages)

jujambo wrote:
Ancient Dwarven Shields
Ten Ancient Dwarven Shields are positioned around the room. Any player can strike one of the shields and cause a Resonating Clash. This interrupts Atramedes' casting, resets the Sound on every player to zero, and gives Atramedes a case of Vertigo. When Atramedes recovers from Vertigo, he destroys the shield.
In Heroic Difficulty Lord Nefarius destroys an additional shield whenever Atramedes destroys one.
Am observat ca in ultima vreme cand e in air faze si bati un gong nu se distruge si al doilea.

Asa si trebuie

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Fair

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Post Posted: 30-04-2012, 00:44:54 | Translate post to: ... (Click for more languages)

Negrunegru01 wrote:
Cand dai bula ar trebui sa sara pe alt target

Defapt cand dai bula tot vine dupa tine iar daca te prinde esti mort...cred ca la fel e cu ice block...pls fix




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devilboost

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Post Posted: 01-05-2012, 20:46:02 | Translate post to: ... (Click for more languages)

mobul ala mic( impu ala mic) da daze

http://img265.imageshack.us/img265/1089/wowscrnshot050112211038.jpg
si e suficient sa te umpli de sunet cand da flameurile

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Ixylolz

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Post Posted: 02-05-2012, 17:56:34 | Translate post to: ... (Click for more languages)

Cand bossul e in air phase si ajunge la 0 HP nu coboara, ci moare in aer -> nu putem lua loot ( a fost reparat de curand dar de cand cu rollbackul de 2 zile fixul a disparut).


"Death? No... nothing that simple."

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