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[REJECTED] [Warrior][PvE][PvP] Deep Wounds ticks
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Scott

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Post Posted: 25-10-2013, 15:33:55 | Translate post to: ... (Click for more languages)

Wowhead/WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=12867
Descrierea bugului / Bug description: Tick-urile nu dau damage in fiecare secunda
Dovada / Proof:

Dupa cum se vede in screen daca dai multe criticale la intervale scurte de timp deep wounds nu da dmg. Ar trebui sa dea damage in fiecare secunda.

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adi014

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Post Posted: 25-10-2013, 16:02:50 | Translate post to: ... (Click for more languages)

Confirm...am observat si eu fara sa vreau intr-un recount in ds cat de slab da...in recount il pune ca tick de dmg dar in realitate nu il da


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bigblackjoey
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Post Posted: 25-10-2013, 21:41:09 | Translate post to: ... (Click for more languages)

Poti verifica si pentru rend chestia asta ? Uneori ca taste for blood sa aiba efect , trebuie sa reaplic rendul..


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cosmi
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Post Posted: 25-10-2013, 21:53:34 | Translate post to: ... (Click for more languages)

Adevarat a inviat.

My Passion


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soulkreep
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Post Posted: 25-10-2013, 22:38:09 | Translate post to: ... (Click for more languages)

Si dc ar trebui sa dea dmg in fiecare secunda?

nu este ca deadly poison sa dea dmg constant ci din cate stiu ar trebui sa mearga pe sistemul la ignite adica sa adune dmg'ul ramas din deep wounds cu noul dmg din deep wounds si sa il redistribuie deci la crituri consecutive nu o sa aiba timp sa dea tick insa tot o sa pastreze dmg'ul total

Testeaza daca se pierde dmg la mai multe crituri consecutive .


Resto shaman PVE
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Scott

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Post Posted: 25-10-2013, 23:01:11 | Translate post to: ... (Click for more languages)

soulkreep wrote:
Si dc ar trebui sa dea dmg in fiecare secunda?

nu este ca deadly poison sa dea dmg constant ci din cate stiu ar trebui sa mearga pe sistemul la ignite adica sa adune dmg'ul ramas din deep wounds cu noul dmg din deep wounds si sa il redistribuie deci la crituri consecutive nu o sa aiba timp sa dea tick insa tot o sa pastreze dmg'ul total

Testeaza daca se pierde dmg la mai multe crituri consecutive .


De ce sa nu aibe timp daca as avea 60% crit chance si as da mereu crite deep wounds cand mai da dmg? Noile crite doar reseteaza durata debufului tick-urile continua in fiecare secunda.

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soulkreep
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Post Posted: 26-10-2013, 08:11:16 | Translate post to: ... (Click for more languages)

"This is as of 3.0 not the Case deep wounds now adds the existing deep wound damage to the new deep wound.
deepwounds also now ticks once per second rather than 2 seconds, if you crit again within that second then the tick is delayed and is added to the next tick. This leads to warriors with high crit rates seeing an extreamly low number of ticks for extreamly high numbers,"

source


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Scott

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Post Posted: 26-10-2013, 12:17:10 | Translate post to: ... (Click for more languages)

soulkreep wrote:
"This is as of 3.0 not the Case deep wounds now adds the existing deep wound damage to the new deep wound.
deepwounds also now ticks once per second rather than 2 seconds, if you crit again within that second then the tick is delayed and is added to the next tick. This leads to warriors with high crit rates seeing an extreamly low number of ticks for extreamly high numbers,"

source


Un post random de pe wotlk crezi ca are vreo relevanta?

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soulkreep
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Post Posted: 26-10-2013, 13:49:56 | Translate post to: ... (Click for more languages)

Ma scuzi normal ca nu .Ar trebui sa ne bazam pe parerea ta de pro player .Daca vrei sa demonstrezi ceva cauta proof .Tu ai demonstrat doar ca merge intr'un anumit fel --nu si ca acel fel in care merge este incorect .

Resto shaman PVE
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Scott

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Post Posted: 26-10-2013, 14:42:46 | Translate post to: ... (Click for more languages)

Deci e corect ca timp de 2 secunde deep wounds sa nu dea damage ca a scris un random pe un forum acum 5 ani o aberatie. In alea 2 secunde in burst se pierd 2 tick-uri aka 16-20 k damage.
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razervlad

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Post Posted: 26-10-2013, 15:10:37 | Translate post to: ... (Click for more languages)

Scott wrote:
Wowhead/WoW Freakz Link: https://www.wow-freakz.com/spells.php?spell=12867
Descrierea bugului / Bug description: Tick-urile nu dau damage in fiecare secunda
Dovada / Proof:

Dupa cum se vede in screen daca dai multe criticale la intervale scurte de timp deep wounds nu da dmg. Ar trebui sa dea damage in fiecare secunda.


Confim

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tudor1297

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Post Posted: 26-10-2013, 19:19:42 | Translate post to: ... (Click for more languages)

Scott wrote:
Deci e corect ca timp de 2 secunde deep wounds sa nu dea damage ca a scris un random pe un forum acum 5 ani o aberatie. In alea 2 secunde in burst se pierd 2 tick-uri aka 16-20 k damage.


Tu nu intelegi, dmg-ul nu se pierde. Doar este intarziat putin. Acel 48% dmg din crit-ul nou pur si simplu se adauga la dmg-ul ramas "netickuit" de la deep wounds care e deja pe target, si se aplica un nou dot. Chiar daca primul tick este intarziat, dmg-ul e acelasi. Cel putin asta e varianta pe care o sustine soulkreep, si anume ca deep wounds functioneaza pe acelasi sistem ca si ignite.

Nu stiu insa daca are dreptate sau nu, dar acel "post scris de un random pe forum acum 5 ani" este singura dovada, pro sau contra acestei afirmatii, pe care a adus-o cineva.
Also din cate stiu ignite nu functioneaza inca cum trebuie(s-ar putea sa ma insel). Daca deep wounds funtioneaza pe acelasi sistem, s-ar putea sa existe intr-adevar un bug.




[RO]Warrior Fury PvE Guide 5.4.8

[EN]Warrior Fury PvE Guide 5.4.8

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Scott

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Post Posted: 26-10-2013, 20:53:45 | Translate post to: ... (Click for more languages)

Cum adica nu se pierde? La urmatorul tick nu se adauga dmgul pierdut in alea 2 tick-uri (in cazul meu~ 9 k) ci dmg-ul care se aduna in mod normal.
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doru15

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Post Posted: 26-10-2013, 20:54:25 | Translate post to: ... (Click for more languages)

tudor1297 wrote:
Tu nu intelegi, dmg-ul nu se pierde. Doar este intarziat putin. Acel 48% dmg din crit-ul nou pur si simplu se adauga la dmg-ul ramas "netickuit" de la deep wounds care e deja pe target, si se aplica un nou dot. Chiar daca primul tick este intarziat, dmg-ul e acelasi. Cel putin asta e varianta pe care o sustine soulkreep, si anume ca deep wounds functioneaza pe acelasi sistem ca si ignite.


Calculati daca este asa: adica daca dmgul se pierde sau este doar intarziat fiindca e posibil sa aiba legatura cu http://forum.wow-freakz.com/Multiple-Dot-Hot-Clipping-Refreshing-t191383.html
Astept feedback.



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soulkreep
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Post Posted: 26-10-2013, 20:59:31 | Translate post to: ... (Click for more languages)

Ma intristeaza faptul ca unii saraci cu duhul confirma doar in speranta sa le fie bufata cumva clasa fara insa a avea cunostinta de cauza . Ma bucura in schimb ca altii ca tudor chiar gandesc .

" Now, if the proc occurs while the dot is still active, it does not overwrite the previous one. Instead, the duration is reset and damages are pooled, which means the undealt damages from the previous dot adds up with the new damages to deal.

Here is an example with deeps wounds (DW: 48% of weapon damages over 6s, 6 ticks) and a warrior swinging a single weapon that does a constant 100 damages. Deep wounds will cause 48 damages per occurrence.

Code:
0.0: A critical strike is landed: 48 damages are pooled (8 damages per tick). DW now has 6s remaining.
 1.0: DW ticks for 8 damages, 40 damages remaining in the pool.
 2.0: DW ticks for 8 damages, 32 damages remaining in the pool.
 3.0: DW ticks for 8 damages, 24 damages remaining in the pool.
 3.5: A critical strike is landed: 48 more damages are pooled. There are now 72 (24+48) damages in the pool (12 damages per tick). DW now has 6s remaining.
 4.5: DW ticks for 12 damages, 60 damages remaining in the pool.
 5.5: DW ticks for 12 damages, 54 damages remaining in the pool.


Dupa logica ta scott al 4'lea tick de dw trebuia sa aiba loc in secunda 4 pentru ca prin logica ta trebuie sa dea dmg in fiecare secunda .In schimb are loc la 4.5 adica exact la o secunda dupa noul crit .Dar poate si astia dupa simulationcraft sunt niste random noobs si ar trebui sa te credem tot pe tine nu? source\edited oleak ca sunt beat si am gresit putin:))


Resto shaman PVE


Last edited by soulkreep on 26-10-2013, 21:20:28; edited 1 time in total
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