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[DUPLICATE] Dragon Soul: Warmaster Blackhorn
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sedys
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Post Posted: 05-05-2014, 14:08:07 | Translate post to: ... (Click for more languages)

ovidiu_2311 wrote:
Allybetrayer wrote:
Tot caut video, pe blizz se nimerea sapper in phase 2? pe freakz mereu vine sapper in phase 2, cred ca odata ce incepe timerul sapperul nu mai tine cont ca bossul e de 10 secunde jos.( gen bossul e jos si vezi dragonul in aer cum vine cu sapperul)


Poftim aici un video in care vine sapperul dupa ce bossu este jos Click, asta mie nu mie se pare o chestie atat de nasoala, sunt alte buguri mult mai mari decat acesta.


Mai uitate o data , si vei vedea ca sapperul pica inaintea bosului.

Posturi unite automat, 05-05-2014, 15:08:07

XRobert01 wrote:
Hai ca fac eu o lista cu bugurile mai importante.daca uit de vreunul,imi ziceti sa dau edit.
Skyfire cannon don't damage the drakes and goriona.-VERY IMPORTANT
Twilight sapper,shockwave and disrupting roar timers are wrong.
The harpoons hit chance is too low.
Twilight sapper spawns in phase 2.
Twilight sapper cand't be damaged before he goes in the smoke bomb.


Sincer sa fiu cred ca si " baltile mici " explodeaza prea repede , si cum s-a mai spus , daca nu esti la 2m de ele nu le mai prinzi.



A muri nu inseamna a fi invins.Dar a trai invins si fara glorie,inseamna a muri in fiecare zi!
Chill out.
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Instinkt

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Post Posted: 05-05-2014, 22:14:56 | Translate post to: ... (Click for more languages)

Din cate am observat, din try-urile pe care le-am dat astazi pe 10h, Bossul asta a devenit mai mult, unul in care te bazezi doar pe noroc.
Se punea balta mare, mai erau cel putin 3 mici pe care nu le puteai lua. Baltile mici, nu sunt constante. Se intampla ca odata unul sa o ia si sa moara, iar altadata sa dea mult mai putin dmg. Plus ca baltile mici sunt mult prea rapide ca sa le prinzi pe intinderea barci pe 10h(poate doar cu speed hack-ul ca altfel nu vad clasa care ar putea sa le prinda)
Deci, prin urmare, daca ai noroc il poti face ...doar daca pica baltile pe tine si in timp ce e o balta mare, nu pune inca 4 mici.

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Post Posted: 06-05-2014, 02:57:00 | Translate post to: ... (Click for more languages)

The timing of the barrages seems quite buggy. I've seen many videos and I don't really see any having twilight onslaught + 2 barrages at the same time. Today, we had a barrage under our onslaught... Can anyone confirm ?
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Post Posted: 06-05-2014, 03:16:51 | Translate post to: ... (Click for more languages)

tantawi7 wrote:
The timing of the barrages seems quite buggy. I've seen many videos and I don't really see any having twilight onslaught + 2 barrages at the same time. Today, we had a barrage under our onslaught... Can anyone confirm ?

Yep, even thou I didn't took a SS and even thou in the 1st post it says Barages won't spawn while an Onslought is active.
Also very often there is 3 barages active at a time when there is only 2 drakes alive (talking about the 1st wave of adds, meaning don't say "u can have 3 barages with 3 drakes alive). There is something wrong.
Also every time when WM comes there is one last sapper getting spawnd when sappers shouldn't be spawned once WM is down.




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Post Posted: 06-05-2014, 07:52:01 | Translate post to: ... (Click for more languages)

XRobert01 wrote:
Hai ca fac eu o lista cu bugurile mai importante.daca uit de vreunul,imi ziceti sa dau edit.
Skyfire cannon don't damage the drakes and goriona.-VERY IMPORTANT
Twilight sapper,shockwave and disrupting roar timers are wrong.
The harpoons hit chance is too low.
Twilight sapper spawns in phase 2.
Twilight sapper cand't be damaged before he goes in the smoke bomb.


+
Broadside-da dmg la barca 20% din hpul initial al barcii nu din hpul curent.
Twilight Barrage se suprapune cu Twilight Onslaught(trebuie sa fie la minim 8 yarzi unu de altul)
Daca moare barca ,iei wipe si nu mai iesi din combat.



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Post Posted: 06-05-2014, 11:36:15 | Translate post to: ... (Click for more languages)

debufful de la goriona nu merge cum trebuie,dar nu stiu care parte din el,adica atunci cand moare cel cu debuff ar trebui sa dea damage la toti in functie de absorbul ramas pe o raza nelimitata.
proof:videoclipul de prima pagina,minutul 5 si ceva.
p.s. am updatat lista de buguri.



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Post Posted: 06-05-2014, 12:23:34 | Translate post to: ... (Click for more languages)

XRobert01 wrote:
Hai ca fac eu o lista cu bugurile mai importante.daca uit de vreunul,imi ziceti sa dau edit.
Skyfire cannon don't damage the drakes and goriona.-VERY IMPORTANT
Twilight sapper,shockwave and disrupting roar timers are wrong.
The harpoons hit chance is too low.
Twilight sapper spawns in phase 2.
Twilight sapper cand't be damaged before he goes into the smoke bomb.
Twilight flames should choose a random Rdpser/Healer.
Broadside should damage the boat for 20% of it's current hp.
Twilight onslaught and twilight barrage shouldn't be spawned at the same location(the minimum range being 8 yards).
Consuming shroud doesn't releases the remaining absorb at an unlimited range when the target dies.
You are still in combat after the boat is destroyed.-minor.
Goriona don't disappear after you kill warmaster.-minor.

@zohl, se poate trece pe prima pagina a topicului pls?

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Post Posted: 06-05-2014, 14:44:19 | Translate post to: ... (Click for more languages)

XRobert01 wrote:
debufful de la goriona nu merge cum trebuie,dar nu stiu care parte din el,adica atunci cand moare cel cu debuff ar trebui sa dea damage la toti in functie de absorbul ramas pe o raza nelimitata.
proof:videoclipul de prima pagina,minutul 5 si ceva.
p.s. am updatat lista de buguri.


Consuming Shroud ar trebui sa functioneze in modul urmator: Tot healul primit pe jucatorul afectat de debuff ar trebui sa fie dat ca AoE dmg la toti jucatorii din jur pe o raza de 200 yards. De exemplu daca jucatorul X are debuff-ul si i se da un heal over time de 5k per second, atunci fiecare jucator din raid ar trebui sa primeasca 5k per second ca damage. Daca i se da un heal de 50k, atunci fiecare jucator din raid ar trebui sa primeasca 50k damage. Functioneaza asa pana cand se acumuleaza 100k respectiv 150k healing done pe acel jucator cu debuff, si cand se acumuleaza 100k/150k healing done debuff-ul dispare. Daca jucatorul moare cu debuff-ul pe el si pana in momentul ala a primit 30k heal, atunci restul de 70k/120k ramas din absorb e dat ca damage pe fiecare jucator intr-o raza de 100 yards. Daca in momentul cand moare a primit un total de 95k heal, atunci fiecare jucatori din raid primeste 5k/55k damage.

Nu am vazut exact cum functioneaza aici pe freakz, dar am vazut ca-i la moda ca jucatorul cu debuff sa o faca pe-a zburatorul si sa sara de pe corabie...ceea ce-i penibil rau din punctul meu de vedere.



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Post Posted: 06-05-2014, 15:51:38 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/spells.php?spell=2894 (wowhead link) moare de la disrupting roar
dovada ca nu ar trebui sa se intample asa ceva la min 5:11 https://youtube.com/watch?v=iejVZ5uBOc4:


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Post Posted: 06-05-2014, 18:07:30 | Translate post to: ... (Click for more languages)

Katherine wrote:
XRobert01 wrote:
Hai ca fac eu o lista cu bugurile mai importante.daca uit de vreunul,imi ziceti sa dau edit.
Skyfire cannon don't damage the drakes and goriona.-VERY IMPORTANT
Twilight sapper,shockwave and disrupting roar timers are wrong.
The harpoons hit chance is too low.
Twilight sapper spawns in phase 2.
Twilight sapper cand't be damaged before he goes in the smoke bomb.


+
Broadside-da dmg la barca 20% din hpul initial al barcii nu din hpul curent.
Twilight Barrage se suprapune cu Twilight Onslaught(trebuie sa fie la minim 8 yarzi unu de altul)
Daca moare barca ,iei wipe si nu mai iesi din combat.


+ hunter pets, warlock minions/ guardians, shaman elementals/wolfs, treants from balance druid, death knight's ghoul they all die from aoe damage in this fight.



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sedys
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Post Posted: 06-05-2014, 20:19:21 | Translate post to: ... (Click for more languages)

Nemoboyz wrote:
Katherine wrote:
XRobert01 wrote:
Hai ca fac eu o lista cu bugurile mai importante.daca uit de vreunul,imi ziceti sa dau edit.
Skyfire cannon don't damage the drakes and goriona.-VERY IMPORTANT
Twilight sapper,shockwave and disrupting roar timers are wrong.
The harpoons hit chance is too low.
Twilight sapper spawns in phase 2.
Twilight sapper cand't be damaged before he goes in the smoke bomb.


+
Broadside-da dmg la barca 20% din hpul initial al barcii nu din hpul curent.
Twilight Barrage se suprapune cu Twilight Onslaught(trebuie sa fie la minim 8 yarzi unu de altul)
Daca moare barca ,iei wipe si nu mai iesi din combat.


+ hunter pets, warlock minions/ guardians, shaman elementals/wolfs, treants from balance druid, death knight's ghoul they all die from aoe damage in this fight.


They die only if they were hited by the shockwave. By the roar , they don't die.



A muri nu inseamna a fi invins.Dar a trai invins si fara glorie,inseamna a muri in fiecare zi!
Chill out.
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Post Posted: 06-05-2014, 21:28:02 | Translate post to: ... (Click for more languages)

sedys wrote:
Nemoboyz wrote:
Katherine wrote:
XRobert01 wrote:
Hai ca fac eu o lista cu bugurile mai importante.daca uit de vreunul,imi ziceti sa dau edit.
Skyfire cannon don't damage the drakes and goriona.-VERY IMPORTANT
Twilight sapper,shockwave and disrupting roar timers are wrong.
The harpoons hit chance is too low.
Twilight sapper spawns in phase 2.
Twilight sapper cand't be damaged before he goes in the smoke bomb.


+
Broadside-da dmg la barca 20% din hpul initial al barcii nu din hpul curent.
Twilight Barrage se suprapune cu Twilight Onslaught(trebuie sa fie la minim 8 yarzi unu de altul)
Daca moare barca ,iei wipe si nu mai iesi din combat.


+ hunter pets, warlock minions/ guardians, shaman elementals/wolfs, treants from balance druid, death knight's ghoul they all die from aoe damage in this fight.


They die only if they were hited by the shockwave. By the roar , they don't die.

They DO die by the Roar as well, my mirror images were, every time.
And where do u read they should get dmged from the shockwave? Shockwave is considered to be an AoE attack, therefor its dmg should be altered by Avoidance.




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Nemoboyz

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Post Posted: 06-05-2014, 22:54:09 | Translate post to: ... (Click for more languages)

sedys wrote:
Nemoboyz wrote:
Katherine wrote:
XRobert01 wrote:
Hai ca fac eu o lista cu bugurile mai importante.daca uit de vreunul,imi ziceti sa dau edit.
Skyfire cannon don't damage the drakes and goriona.-VERY IMPORTANT
Twilight sapper,shockwave and disrupting roar timers are wrong.
The harpoons hit chance is too low.
Twilight sapper spawns in phase 2.
Twilight sapper cand't be damaged before he goes in the smoke bomb.


+
Broadside-da dmg la barca 20% din hpul initial al barcii nu din hpul curent.
Twilight Barrage se suprapune cu Twilight Onslaught(trebuie sa fie la minim 8 yarzi unu de altul)
Daca moare barca ,iei wipe si nu mai iesi din combat.


+ hunter pets, warlock minions/ guardians, shaman elementals/wolfs, treants from balance druid, death knight's ghoul they all die from aoe damage in this fight.


They die only if they were hited by the shockwave. By the roar , they don't die.

they DO take damage from shockwave and especially from consuming shroud.



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Radical

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Post Posted: 07-05-2014, 01:32:03 | Translate post to: ... (Click for more languages)

Disrupting si consuming in acelas timp e normal? Mi-a dat consuming si la o fractiune de secunda disrupting( proc cauterize - 40% heal = wipe raid ), am si video pe treaba asta, vreau doar sa stiu daca asa se intampla si pe blizz.
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tantawi7

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Post Posted: 07-05-2014, 06:42:56 | Translate post to: ... (Click for more languages)

Would be nice to get an answer from Freakz staff about the barrages. It's making the fight having to many random things to handle. Even though it's doable, it's still not reasonable. If you check fights on retail, the debuff from barrages shouldn't even be an issue. We are killing the drakes fast enough so we shouldn't have a problem with those, but still there is too many of them, to a point where i could easily get 2-3 stacks of the debuff. Their spawn rate is way too fast (considering you are killing the drakes). So ya it's fun having a challenging fight, but it shouldn't be broken on such an important mechanic.

Also, I heard few people saying the dmg from the barrages being random too. Can anyone confirm this?

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