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REMOVAL of SHARED RINGS from WARMASTER or ULTRAXION loot table
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Powerman

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Post Posted: 22-05-2014, 21:11:15 | Translate post to: ... (Click for more languages)

Zohlomg wrote:
Being able to fully-gear your character in two weeks really spoils all the fun of wow-raiding.

You must understand certain things, like the fact that I am not getting a single $ from the donations and I am the one deciding how loot is distributed. I am not doing it for donations ups/downs. I am doing it because I consider you would gear yourself way too fast if the rings would be distributed the same way trinkets are (on a separate loot table). This would be one more item at every boss in 25, around 0.6 more items per boss in 10. That's around 33% faster gearing.

The gearing process would be so fast, you would actually get - practically - bored 33% faster in this game.

Once your entire guild has full gear, what's the point in raiding? Just for fun? Raiding the same bosses you have raided for around 2 years?

Raiding is all about defeating that big scary boss and while approaching him you whisper yourself "OMG I HOPE THAT *** HEAD FINALLY DROPPED".

When it didn't, you get to complain about how many weeks you have farmed in a row and it didn't drop.
When it does, you get to be really happy of getting a new item.

/thread.



... and that's why the thread pretty much suggested:

"The shared rings should be removed from the loot tables of WARMASTER BLACKHORN only, OR, perhaps including ULTRAXION'S as well"

*emphasis on the underlined part*

Basically, people will still see them drop for Zon'zozz, Morchok, etc. - and be annoyed when seeing them of course.

But, the good side is - they won't be seeing them on the 6th boss (maybe even the 5th one) at all.

I think that's a win-win situation for everyone.


People still raid actively - because they'd like to gain something from the last two released bosses - but at the same time, they can be rewarded for their efforts upon reaching those bosses by NOT SEEING drops that ABSOLUTELY NO ONE needs.



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cranio

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Post Posted: 22-05-2014, 22:11:16 | Translate post to: ... (Click for more languages)

how the *** less money is a win?
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pal0bre

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Post Posted: 24-05-2014, 15:57:58 | Translate post to: ... (Click for more languages)

I don't mind the appropriately named Infinite Loops, what upsets me is the trash.
EVERY SINGLE PACK drops at least 3 recipes that everyone passes on and some boe item that is not even worth selling because they are so common.

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odes
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Post Posted: 30-05-2014, 22:33:09 | Translate post to: ... (Click for more languages)

Have the *powers that be* come to a decision about this yet? Or will this get delayed indefinitely also?

Quest Objective: Spread cancer all over Freakz.
Quest Status: Quest failed

You can play the entire game from ur Garrison/SW/OG nice mmo would play again Kappa. Retail WoW 2016™
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Zohlomg

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Post Posted: 30-05-2014, 22:48:14 | Translate post to: ... (Click for more languages)

Have you read my posts?
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Wipe
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Post Posted: 31-05-2014, 21:46:25 | Translate post to: ... (Click for more languages)

If they exclude the shared items from the loot table what will you do after you get best in slot? No more DS? It's likely for any player to have the good items in loot, but will be pretty sad to have that kind of bosses. I raid 2 weeks and nothing good dropped, only "shit" items as the rings and other, but that gives me hope that next week i will probably gain something.

In coclusion, deleting those items will be unblizzlike and should not happen -



Don't touch this

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Macedo931
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Post Posted: 01-06-2014, 16:57:22 | Translate post to: ... (Click for more languages)

There are some players who do play PvE just so they can kill bosses, no matter what items drop (like I am), but when you see the same ring dropping on 3 different bosses and 95% of the loot from a 6/6 HC raid gets disenchanted, it kinda stops being fun and begins being very, very boring.


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Zohlomg

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Post Posted: 01-06-2014, 19:23:02 | Translate post to: ... (Click for more languages)

It kinda doesn't make sense if you kill the bosses just for fun but you are influenced by the loot.
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Macedo931
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Post Posted: 01-06-2014, 20:21:32 | Translate post to: ... (Click for more languages)

I don't know about you, but there's an awkward thing happening to me. When i set up my favorite song as an alarm tone, I start to dislike it after a while, even tho it was my favorite just some time ago.

Same thing happening to the rings in the DS loot table.

When we started raiding Morchok with our 365 (average) ilvl t11 hc gear (not even 4p bonus was available), obviously, any ring, be it 'Infinite Loot' or Hardheart ring was welcome for any intellect / strength using class. But after a while, especially during the "Alt-looting" period when we could lock our alts on a same raid as our main, our 5th alt's alt had those and it wasn't any fun anymore.

Basically, even the non-progression guild members or even the random no-guild 'PUGs' have the shared boss loot rings on their mains and the 1-3 alts, and have the "That again?" moment when they see one dropping from Ultraxion or Warmaster.



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Needlegunxz

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Post Posted: 02-06-2014, 17:42:45 | Translate post to: ... (Click for more languages)

its actually easy - drop chance is BUGGED and should be fixed.any excuses are irrelevant.besides, i honestly can not see any other reason ,apart from greed, which is stopping staff from fixing loot



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mihai25

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Post Posted: 03-06-2014, 09:45:59 | Translate post to: ... (Click for more languages)

Needlegunxz wrote:
drop chance is BUGGED and should be fixed.any excuses are irrelevant.besides

is not bugged, It's intended. the reason for us is to not get bored and to spend more time online, but the reality is totally different. see the continuing decrease in the number of players.

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Zohlomg

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Post Posted: 03-06-2014, 11:57:59 | Translate post to: ... (Click for more languages)

myhay25 wrote:
Needlegunxz wrote:
drop chance is BUGGED and should be fixed.any excuses are irrelevant.besides

is not bugged, It's intended. the reason for us is to not get bored and to spend more time online, but the reality is totally different. see the continuing decrease in the number of players.


You take an effect and put the wrong cause as the causation. I doubt players will "omg, that ring again, I'm leaving this server".

Where's the hurry? You think the game is more interesting with full gear made in 2 weeks?

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Rainek

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Post Posted: 03-06-2014, 12:25:54 | Translate post to: ... (Click for more languages)

Zohlomg wrote:

You take an effect and put the wrong cause as the causation. I doubt players will "omg, that ring again, I'm leaving this server".

Where's the hurry? You think the game is more interesting with full gear made in 2 weeks?

Reasons why ppl are leaving are many, i personally doubt too that loot is one of them.
But still, don't you think that ending ds hc run with 5 shared int rings in backpack is *** annoying ? Don't you think that having on warrior almost full plate int hc drop is retarded ? (yes, all palas have them alerady, dropping like crazy). Don't you think that full run resulting in 1 token drop is pissing off ? And definitely that's not unlucky rng, i'm raiding too much not to see that.



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Needlegunxz

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Post Posted: 03-06-2014, 13:09:26 | Translate post to: ... (Click for more languages)

theres only 1 reason of ppl leaving the server - bugs and lack of effort in fixing them.i want to play some pvp - oh w8,bugs,pets going through textures,rogues with 30k backsabs on plate,i want to play pve - again i find my spec bugged,loot is also bugged.of cource i can tolerate such an inconvienences for a while,but after a year or more of w8ig enough is enough. and yes,i play on private servers because they are not blizzlke in terms of gearing & leveling - its much more fun to gear 1 char per month and then switch to another.



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Zohlomg

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Post Posted: 03-06-2014, 13:23:01 | Translate post to: ... (Click for more languages)

1) lel @ bugged classes in pve, each class has AT LEAST one very functional spec.
2) there have been tens of players (including myself) trying to figure something out @ backstab damage, we have all failed. unless proven otherwise, it works fine.

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