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[Dungeon] Temple of the Jade Serpent
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microk2

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Post Posted: 27-04-2015, 19:42:29 | Translate post to: ... (Click for more languages)

Bug description: Am ajuns la Lorewalker Stonestep si a summonat 2 mobi ciclopi(nu stiu exact cum se numesc). Dupa ce i-am omorat, Bossul nu a dat loot.
Proof: 1) http://i.imgur.com/qQFGK4Q.jpg
2) http://i.imgur.com/z3OyEGR.jpg
3) http://i.imgur.com/rWeeOz5.jpg


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Burebysta

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Post Posted: 28-04-2015, 20:32:40 | Translate post to: ... (Click for more languages)

Am I the only experiencing issues with Wise Mari when his script simply stops after one Living Water?
We start the boss, kill one Living Water and its droplets and after that we get out of combat and the boss simply spams Hidrolance without summoning other Living Waters.
If we try to attack him again to restart the script, we stay in combat for ~5-10 seconds and after that we get out of it with the boss just simply standing there...
Also, we cannot continue dungeon because of this.





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ryangg

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Post Posted: 29-04-2015, 07:21:57 | Translate post to: ... (Click for more languages)

Burebysta wrote:
Am I the only experiencing issues with Wise Mari when his script simply stops after one Living Water?
We start the boss, kill one Living Water and its droplets and after that we get out of combat and the boss simply spams Hidrolance without summoning other Living Waters.
If we try to attack him again to restart the script, we stay in combat for ~5-10 seconds and after that we get out of it with the boss just simply standing there...
Also, we cannot continue dungeon because of this.


Also happened to me like 5/10 times joining this dungeon ...I think its an random bug



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microk2

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Post Posted: 01-05-2015, 17:19:34 | Translate post to: ... (Click for more languages)

Se repeta bugul , atunci cand sari de pe o piatra pe alta si nu atingi apa iti iei dmg : http://i.imgur.com/NvnRY8X.jpg si http://i.imgur.com/jUsw7GL.jpg , http://i.imgur.com/djSYGq5.jpg, http://i.imgur.com/14vbsLQ.jpg

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Rageless
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Post Posted: 10-05-2015, 12:06:13 | Translate post to: ... (Click for more languages)

Burebysta wrote:
Am I the only experiencing issues with Wise Mari when his script simply stops after one Living Water?
We start the boss, kill one Living Water and its droplets and after that we get out of combat and the boss simply spams Hidrolance without summoning other Living Waters.
If we try to attack him again to restart the script, we stay in combat for ~5-10 seconds and after that we get out of it with the boss just simply standing there...
Also, we cannot continue dungeon because of this.

tested multiple times, didn't happend. Thinking probably random bug ( you should be in a permanent combat with Wise Mari while its script is active )

Also, fixed boss skip ( using doors ). Now you must defeat all bosses in order to complete this dungeon.

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weitrem

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Post Posted: 10-05-2015, 13:29:45 | Translate post to: ... (Click for more languages)

@Rageless, this is the most important fix from mop, we couldn't live without it, beside that if you fixed the doors, make sure that second boss, the lorewalker gives loot and people won't do it just for lols


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tudor1297

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Post Posted: 10-05-2015, 14:22:21 | Translate post to: ... (Click for more languages)

I think the bug burebysta described only happens on normal version, never happened to me on heroic.



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Burebysta

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Post Posted: 10-05-2015, 16:34:05 | Translate post to: ... (Click for more languages)

^That's possible.




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Burebysta

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Post Posted: 12-06-2015, 11:46:56 | Translate post to: ... (Click for more languages)

Corrupt Living Water @ Wise Mari has the following bugs:

-Its HP value is incorrect. The add spawns with 6 Mil. HP instead of 2 Mil. HP (Proof (Watch at 1:05)
-Also, for Normal Mode it should only have level 85 while for Heroic Mode it should have only level 90 (I saw on Heroic that the add spawns with a random level 85, 86 and 90)





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ryangg

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Post Posted: 12-06-2015, 12:26:49 | Translate post to: ... (Click for more languages)

Rageless wrote:

Also, fixed boss skip ( using doors ). Now you must defeat all bosses in order to complete this dungeon.


You should've left the doors the way they were...the bosses have anyway their specific order and cant be done other way



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Orga

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Post Posted: 16-06-2015, 07:18:10 | Translate post to: ... (Click for more languages)

ryangg wrote:
Rageless wrote:

Also, fixed boss skip ( using doors ). Now you must defeat all bosses in order to complete this dungeon.


You should've left the doors the way they were...the bosses have anyway their specific order and cant be done other way


You can skip the second boss anyways so this fixed didnt do much besides forcing players to do the trash which they foun other exploits to avoid it again ( monk flying inside dungeon to pull , mage blink etc..) in order to trigger 3rd and last boss while staying behind the door. @Rage



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Cenyiel

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Post Posted: 18-06-2015, 00:42:14 | Translate post to: ... (Click for more languages)

1. Corrupted Living Water has a dynamic level (probably 86-91) and its HP depends on the level it spawns with. It ranged from 2.5M to 5M. It should be a static level 90.

2. After killing Wise Mari, a buff (Blessing of the Waterspeaker (wowhead link)) and a debuff (Purified Water (wowhead link)) should be casted upon players. The debuff is to used for the achievement (if it will ever work) and the buff is to help doing the achievement.

3. The second boss (the one under the stairs) is skippable, but I guess it is a known issue.

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Rageless
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Post Posted: 20-06-2015, 15:40:30 | Translate post to: ... (Click for more languages)

Cenyiel wrote:
1. Corrupted Living Water has a dynamic level (probably 86-91) and its HP depends on the level it spawns with. It ranged from 2.5M to 5M. It should be a static level 90.

2. After killing Wise Mari, a buff (Blessing of the Waterspeaker (wowhead link)) and a debuff (Purified Water (wowhead link)) should be casted upon players. The debuff is to used for the achievement (if it will ever work) and the buff is to help doing the achievement..

fixed ( #1, + HP )

Posturi unite automat, 20-06-2015, 16:40:30

microk2 wrote:
Bug description: Am ajuns la Lorewalker Stonestep si a summonat 2 mobi ciclopi(nu stiu exact cum se numesc). Dupa ce i-am omorat, Bossul nu a dat loot.
Proof: 1) http://i.imgur.com/qQFGK4Q.jpg
2) http://i.imgur.com/z3OyEGR.jpg
3) http://i.imgur.com/rWeeOz5.jpg

fixed

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