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[REJECTED] Mana Regen
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Bracke

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Post Posted: 17-07-2015, 19:24:23 | Translate post to: ... (Click for more languages)

Este ceva foarte absurd 2%,ramai foarte repede fara mana cu acest mana regen..'NU SUNTEM PE BLIZZ' si daca vreti sa fie ca si acolo..macar MICSORATI DMG.UL BOSIILOR!
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bnjm

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Post Posted: 17-07-2015, 19:25:02 | Translate post to: ... (Click for more languages)

avand in vedere faptu ca avem iteme de 5.0-5.1 si formula e de 5.4.8 le este foarte greu la healeri sa isi refaca mana. daca rdicarea mana regenului nu afecteaza asa mult pvp-ul , cel mai bine ar fi sa ridicati acel coeficient la o cifra mai mare .


PalaProt Pve Guide 5.4.8
5.4.8 Addons
5.4.8 Collector's Guide



Last edited by bnjm on 17-07-2015, 19:25:34; edited 1 time in total
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skytzzy1234

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Post Posted: 17-07-2015, 19:25:31 | Translate post to: ... (Click for more languages)

Nu e ok cu mana regenu' asta, pentru ca: Damage-ul care se da pe raid este de 5.4 iar cu mana regenu' asta si cu gear de 5.1 este foarte greu sa tii. Daca vreti sa fie mana regen ca pe blizz, reparati bossi sa fie ca pe blizz sau aproximativ la fel, ma refer la damage. Nu e ok ce ati facut
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Mazbeky

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Post Posted: 17-07-2015, 19:27:24 | Translate post to: ... (Click for more languages)

Poti sa ai si 10k spirit ca tot ramai fara mana pentru ca damageul este INFERNAL! Daca faceti un lucru, faceti-l pana la capat. Adica, mana regenul este redus la 2% (blizzlike) dar damageul bossilor este mult mai mare. Uitati-va la 2-3 videouri de pe blizzard si vedeti acolo cat dmg se ia si cat heal se da! La momentul actual un toes 10h nu ai cum sa il faci fara 3 healeri minim 495 ilvl.
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Daeron

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Post Posted: 17-07-2015, 19:33:46 | Translate post to: ... (Click for more languages)

bnjm wrote:
avand in vedere faptu ca avem iteme de 5.0-5.1 si formula e de 5.4.8 le este foarte greu la healeri sa isi refaca mana. daca rdicarea mana regenului nu afecteaza asa mult pvp-ul , cel mai bine ar fi sa ridicati acel coeficient la o cifra mai mare .

Formula de pe 5.1 cat si pe 5.4 este aceasi

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myraje

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Post Posted: 17-07-2015, 19:44:35 | Translate post to: ... (Click for more languages)

Ok , well fara sa umplu pagina cu linkuri si copy paste problema e urmatoarea . Spiritul este calculat cum trebuie doar ca pe blizz patch-urile au mers constant dpdv a updates . Ce vreau sa zic prin asta multe sau majoritatea spellurilor au fost constat schimbate ( mana cost , healing done , cooldown etc ) Bosii au fost nerfuiti constant , unele iteme au beneficiat de bonus stats etc ...astfel incat gearul sa faca fata la patchul respectiv.

Asta gasiti in toate patch notes incepand de pe 5.0.1-5.4.7 . Singura problema este ca toate spells sunt de pe 5.4.7 cu nerf/buffs de acolo si trebuie sa va adaptati -



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Pirinush

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Post Posted: 18-07-2015, 11:05:23 | Translate post to: ... (Click for more languages)

skytzzy1234 wrote:
Nu e ok cu mana regenu' asta, pentru ca: Damage-ul care se da pe raid este de 5.4 iar cu mana regenu' asta si cu gear de 5.1 este foarte greu sa tii. Daca vreti sa fie mana regen ca pe blizz, reparati bossi sa fie ca pe blizz sau aproximativ la fel, ma refer la damage. Nu e ok ce ati facut


Damageu care se da pe raid nu e de 5.4.8, nu mai vorbi prostii




Fixes will be live only after a server restart !

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magda

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Post Posted: 18-07-2015, 11:46:44 | Translate post to: ... (Click for more languages)

Rageless wrote:

Also, made some fixes @ Garajal damage, should be more challenging now. ( spell values are now for our patch, 548, were for 501 )


luat de aici https://forum.wow-freakz.com/Raid-Mogu-shan-Vaults-t353317-285.html
asa ca cel putin un boss are dmg marit pentru 5.4.8, nu vorbim prostii
ceilalti bossi pot fi facuti lejer cu un gear decent, singurii care pun problema sunt garajal datorita "fixului" la dmg si protectorii din toes unde e problema cu intreruptul. aici ar tb sa va ganditi la niste solutii cum ar fi micsorarea damageului dat de bossi pe respectivele abilitati

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wacioc

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Post Posted: 18-07-2015, 15:33:21 | Translate post to: ... (Click for more languages)

Propun ca acest fix (2% combat mana regen) sa se aplice doar in arenas/bg pentru ca acolo damage-ul incasat este mult mai aproape de Blizz decat este cel incasat in PvE.


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Orga

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Post Posted: 18-07-2015, 15:53:50 | Translate post to: ... (Click for more languages)

from my point of view , the regen is fine as it is , the real problem is some mechanisms like Mindbender for priest which should have been fixed before doing the mana fix , same goes for some fight mechanics like garajal damage increase / mana regen from the totems , and yeah i cant wait to do protectors with healers actually ooming now (should be a pain in the *** without the boss being school locked) xD




Last edited by Orga on 18-07-2015, 17:24:23; edited 1 time in total
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tovry

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Post Posted: 18-07-2015, 17:05:34 | Translate post to: ... (Click for more languages)

Lumea a cam uitat cum se faceau raidurile pe vanila / tbc si chiar si wtlk... unde, tot timpul in raid, healeri ramaneau fara mana chiar si la full gear. Cred a venit timpul ca lumea sa inceapa sa foloseasca cd'uri de raid / mana cu cap. Adevarat ca si mecanicile de la clase /bossi sunt stricate dar nu cred ca asta ar fi marea problema. Nu vreau sa fiu hater dar lumea s'a cam obisnuit cu patchul de cata... unde stateai pe loc si faceai spam de heal si nu iti scadea mana. Cred ca asta e problema principala... cred ca healeri trebuie sa invete sa "HEAL" , sau cel putin sa se obisnuieasca cu noul mana regen... chiar daca se ramane fara mana culmea este ca raidurile de hc inca se pot face... deci pana la urma care este problema ?
Se face topic de mana regen in care toata lumea sa plange ca ramane fara mana, cu toate astea nimic nu ii impiedica sa duca un raid / arena la bun sfarsit... care mai este rostul topicului pana la urma? Chiar vreti ca din nou sa faceti spam de heal fara nici o problema in legatura cu mana? Vi se pare normal ca la un gear mediocru sa aveti overheal de cate 10 mil intr'un encounter care este cat de cat complicat? Poate de acum socketele cu spirit vor incepe sa fie la mare cautare fiindca totusi nu degeaba au fost implementate ingame si nu degeaba pe blizz 70% dintre healeri le foloseau.

PS. sper sa nu fi ofensat pe nimeni... in caz contrar imi cer scuze!
Totusi asta e parerea mea, chiar mi se pare OK fixul acesta fie ca e vorba de pve fie ca e de pvp!




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wacioc

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Post Posted: 18-07-2015, 18:57:10 | Translate post to: ... (Click for more languages)

1. Pe WotLK nu era in niciun caz asa. Erau mult mai multe buff-uri la mana regen (la Innervate/Hymm/Mana TOtem) + ca era Replenishment care se mai si stack-a). Pe Cata au mai nerf-uit pe partea asta ce-i drept, dar inca exista Replenishment.

2. Nu mi se pare ok fix-ul asta din moment ce inca exista multe bug-uri la healeri si in acelasi timp la damage-ul bossilor (Protectors din Terrace spre exemplu unde nu merge interrupt mechanismul cum trebuie). Gandeste-te ca pe blizz (la Fatboss si inca unii m-am uitat) aia fac Protectors pe 10h, cu gear mai prost decat avem noi momentan, in 2 healeri, iar noi pana sa faca fix-ul asta la mana regen il faceam in 3.



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madau

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Post Posted: 19-07-2015, 00:34:36 | Translate post to: ... (Click for more languages)

We had 1 25hc run and 3 10hc runs on both raids since the fix. All the healers felt the reduce to mana regen but they and the whole raid were more aware of what was going on around them and kept a close eye on the mana. People even started to reforge INTO spirit and bought whole stacks of spirit flasks (since they were so cheap until now), they used mana cds and even mana potions when needed.
What I am saying is that this 2% mana regen feels a bit low but from this to saying that it's impossible to raid at end-level it's totally wrong. It is challenging but not impossible.

Some of you are right that there are some bugs that influence directly the healers, like garajal's spirit innervention or assanni's water bolt spam. Those kind of bugs will take priority in the fixing process but some are nearly impossible to be fixed so be patient about it.




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Blood and revenge are hammering in my head.

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