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[REJECTED] [Death Knight][Spells][Necrotic Strike]
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smashy7

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Post Posted: 05-01-2016, 01:07:44 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=73975&&name=necrotic-strike
Bug description: Necrotic Strike absorbs twice more than it should be. ( probably it's not affected by resilience or formula is x2 more )
It was nerfed in 5.3 and we got 5.4 here and combined with dampening it's gg. So on retail a normal DK without any procs in grievious was hitting for 18k absorb without procs and here for 35k .
Proof: https://twitter.com/holinka/status/327296221104451584
http://www.arenajunkies.com/topic/237907-necrotic-bugged-apparently/
Retail

Freakz


AJ glad crybaby - Now my question is, how am I hitting a ressi target 25k absorb with all proccs up and 2 days ago I did 70k ? A bit too much nerf ?

@ shocker
@ dreadblade - try to not delete this one too !


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Dreadblade

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Post Posted: 05-01-2016, 03:18:08 | Translate post to: ... (Click for more languages)

All the proof you linked is from patch 5.2.

1. Pre 5.2 necrotic strike was bugged and ignored resil. Its formula was also different (100% of AP + PvP Power, that's why the number in that retail screenshot is so low. Did you even bother to read those blizz threads? Or at least the post dates? That DK in the screenshot could not possibly have Grievous gear on 25 April 2013).

Patch 5.2 notes:
http://us.battle.net/wow/en/blog/8953693/
Quote:
Necrotic Strike's damage against players and pets should now be properly affected by base Resilience and the amount of healing absorbed has been reduced.


2. In 5.3 it got BUFFED (NOT NERFED) to 225% AP. So the absorb amount was more than doubled.

http://us.battle.net/wow/en/blog/9679398/53-escalation-patch-notes-5-20-2013#dk

Quote:
Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%.


3. It's not affected by Battle Fatigue or Dampening. BF only affects HEALS. It's like claiming BF reduced the effect of wound poison or mortal strike.


I basically countered every argument in your post. And I should close the thread to prevent useless posting and flaming, but I won't. I'll let Shocker do it.

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smashy7

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Post Posted: 05-01-2016, 04:09:14 | Translate post to: ... (Click for more languages)

So you think this is normal don't you?
Gargoyle crits for 50k , i didn't even talk about gargoyle because we can loss/kill that.
But 465k necrotic strike absorb is more than my HP.
https://youtube.com/watch?v=jKhuVDgQgwg:

.be


I know you are defending your class but you are destroying the game. Everyone is complaining about the DK's .


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Dreadblade

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Post Posted: 05-01-2016, 04:31:28 | Translate post to: ... (Click for more languages)

It took 7 necros to reach that amount. In no realistic arena situation can you stack that much at once, only if you're standing in place with no defensives and your healer is AFK.

The DK in your video has full tyrannical and does about 66k necro per strike, but he has 4 procs up (2 trinkets, weapon enchant, back enchant).

Now let's take a look at Volkovitch @0:30:
https://youtube.com/watch?v=6rEj267y8RM:



In just 2 necros he stacked 160k, 80k per strike, with just 2 trinket procs. In 7 strikes he would stack 560k, which is about as much HP as the druid has.

Now you're gonna say it's Prideful gear, he has higher AP and PvP Power etc. - yes, but the resilience is also higher, and that makes a huge difference, even if it's just 5%.

Edit: You want definitive proof that it works fine? I made this template character, full prideful gear (550 ilvl), full STR gems and enchants.



Having 2 trinket procs, like in the video, resulted in 102960 attack power.

Now for some simple math.

Necrotic Strike's formula is: AP * 2.25 * 1.pvppower% * resilience. So it would look like this:

102960 * 2.25 = 231660

Adding 61,27% PvP Power: 231660 * 1.6127 = 373598

Nerfed by 80% resilience: 373598 * 0.2 = 74719 - roughly 6k LESS than in the video, but I did not include the alchemy flask or whatever other buffs he had from his teammates.



Last edited by Dreadblade on 05-01-2016, 04:51:35; edited 1 time in total
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smashy7

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Post Posted: 05-01-2016, 04:43:48 | Translate post to: ... (Click for more languages)

Gargoyle damage in that video looks Legit not 50k/sec here also his refresh rate , also he never had more than 160-180k absorb , you realise that full tyrannical dk does 465k absorb in 7 necrotic , a full grievous one should do 1 milion here right?

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Dreadblade

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Post Posted: 05-01-2016, 04:52:27 | Translate post to: ... (Click for more languages)

Gargoyle's another story, his stats don't update dynamically and that's his only problem. I edited the post above, read the additional info I posted.

Also:
smashy7 wrote:
you realise that full tyrannical dk does 465k absorb in 7 necrotic , a full grievous one should do 1 milion here right?


In my gear (full tyrannical + 4 grievous parts) I can easily reach 80k attack power (and 42,32% pvp power) with all 4 procs, that's only 23k attack power less than full Prideful with 2 procs. Do the math yourself, just don't forget to calculate using 75% resil.

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smashy7

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Post Posted: 05-01-2016, 05:18:58 | Translate post to: ... (Click for more languages)

So unholy pressence 0.5 GCD x 7 = 3.5 sec full burst 465k absorb.
You are defending this so much and you can't see how op it is and even if you play like a casual and you use mindfreeze on a tauren's warstomp , you can still smash the keyboard and kill someone by clicking all the abilities and if he escapes low HP the pet will finish him off because he does 50k crits in full tyrannical.

http://imgur.com/a/YIzC8
Tell me how many DK's you see here.
I tell you almost NOTHING , because after the nerf nobody played that, they rerolled if the class was working like it works on freakz every player would play death knight hero class because you made it god mode.


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Last edited by smashy7 on 05-01-2016, 05:24:16; edited 1 time in total
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Dreadblade

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Post Posted: 05-01-2016, 05:24:00 | Translate post to: ... (Click for more languages)

Unholy presence no longer reduces GCD. Death Knights have 1 second baseline GCD. Seriously...?
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smashy7

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Post Posted: 05-01-2016, 05:25:55 | Translate post to: ... (Click for more languages)

Well it's 5:27 AM and i made a mistake with cataclysm...didn't pay attention , i'm happy that you don't play feral tho.

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smashy7

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Post Posted: 05-01-2016, 16:07:23 | Translate post to: ... (Click for more languages)

Read this also :
http://tracker.pandashan.com/issues/5894
http://www.wowhead.com/guide=2438/unholy-death-knight-pvp-guide-gearing-up-pressure-and-utility#tabs-name-gemming

Absorb Formula (with PvP power, which should NOT affect necrotic strike):
42600 * 2,25 = 95850
95850 * 1,3633 = 130672.305
75% of 130672.305 = 98004.2288
130672.305 - 98004.2288 = 32668.08

Current Necrotics = 32518

As you can see , in f******, necrotic strike is affected by PvP power.

Now, let's do the correct formula, WITHOUT PvP power:

42600 * 2,25 = 95850
75% of 95850 = 71887.5
95850 - 71887.5 = 23962.5 (correct necrotic strike absorb)

Note: Necrotic Strike's absorb doesn't benefit from Mastery nor PvP Power, but is affected by the target's PvP resilience.


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JadoozeBaws

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Post Posted: 09-01-2016, 21:09:09 | Translate post to: ... (Click for more languages)

// Sunt prost.Retrag.


Last edited by JadoozeBaws on 09-01-2016, 23:00:20; edited 1 time in total
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Foxed

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Post Posted: 09-01-2016, 23:13:43 | Translate post to: ... (Click for more languages)

http://tracker.pandashan.com/issues/5894->
Btw, it's not that the ability is affected by resilence but not PvP power: the DAMAGE is affected by PvP power but the heal absortion IS NOT. PvP power just
affects the dmg part and that makes sense.
If they added the PvP resilence on the changelog before and since start of MoP was affected by PvP power, why theres no "PvP power part"?


In the arenajunkies thread that you posted, we can read "it's been like that since start of mop". Well, then it must appear in changelog:

MoP Patch 5.4.0 (2013-09-10): Now deals 100% weapon damage (down from 150% weapon damage).
MoP Patch 5.3.0 (2013-05-21): Healing absorption effect has been increased to 225% from attack power, up from 200%.
MoP Patch 5.0.4 (2012-08-28): Weapon damage increased from 100% to 150%, and healing absorbed increased from 70% to 100% of AP. Cast time reduction increased to 50% (25% on players) from 30%, and applied even if the healing is fully absorbed.
Cataclysm Patch 4.0.6 (2011-02-08): Absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
Hotfix (2011-01-18): Necrotic Strike is now affected by resilience.
Cataclysm Patch 4.0.1 (2010-10-12): Added.

Posturi unite automat, 09-01-2016, 23:13:43

But again this is a topic i read it might be wrong

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Dreadblade

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Post Posted: 09-01-2016, 23:50:09 | Translate post to: ... (Click for more languages)

You guys need to start thinking logically.

Explain me how does Volkovitch apply 80k absorb in one strike with just 103k attack power, if NS's absorb doesn't benefit from PvP Power? If it didn't benefit at all from PvP Power, one strike would've absorbed around 46k (46332, to be more precise).

Check the math I did above. With 103k AP and no PvP Power, Necro would absorb 231660. But then it gets lowered by 80% resilience, which means the end result is 46332, way too far from the value in the video.

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raven3

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Post Posted: 10-01-2016, 00:23:55 | Translate post to: ... (Click for more languages)

I did a lot of research regarding this necrotic vs pvp pwoer debate but I couldn't find anything rock solid that it should or shouln't benefit from PvP power.

But I think Dreadblade is right on this one and it should be affected by pvp power ... because of the 80k necrotic strike in the video.
It's not humanly possible to generate that without pvp power.

So 80k necrotic on 80% rezil means 400k on 0 rezil =>> without pvp power, you would need 178K attack power for that and I don't think you could reach those numbers in full prideful, buffs , fallen crusader and 2 trinkets.



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Post Posted: 10-01-2016, 11:05:16 | Translate post to: ... (Click for more languages)

I searched and found something : https://forum.wow-freakz.com/Death-Knight-All-Specs-Spell-Necrotic-Strike-t347357.html
Here we can see:e.g. if I have 10k AP, 30% PvP Power and my target has 60% PvP Resilience:
[(2.25 * 10000) * 1.3] * 0.6 = 17550 absorb

But this is not the absorb this is the amount that battle fatigue is reducing.Maybe this is the problem..Maybe instead of absorbing 40% in the example it does 60%.
2.25 * 10000 * 1.3 = 29250 (before resil)
29250 * 0.6 = 17550 (the amount resil should be reducing)
29250 - 17550 = 11700(the actual amount of absorb)

Correct me if i am wrong.

edit: the formula should be [(2.25 * 10000) * 1.3] * (1 - 0.6) ?

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