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Scott

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Post Posted: 28-04-2016, 18:08:56 | Translate post to: ... (Click for more languages)

Well im glad to see so many things fixed in this thread, so fun to press que button and AV pops again and again for 20 mins because battleground exclusion doesn't work!
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vetryx

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Post Posted: 23-06-2016, 11:47:53 | Translate post to: ... (Click for more languages)

Map: Stand of the Ancients
Bug: A rouge was able to shadowstep(i thinck) over to a canon and destroyed 2 gates and won the round.
Proof: https://gyazo.com/3a47f63a0af62ae8a5153a1458477ce4

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Fair

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Post Posted: 23-06-2016, 20:33:10 | Translate post to: ... (Click for more languages)

proofs from blizzard, rogue/druid/mage/war or any other class shouldn't be able to destroy gates through backdoor bombing!

https://youtube.com/watch?v=I-4NKPrFosY:




Bombs shouldn`t even be spawned until the closest gate isn't destroyed. We are tired of this gamebreaking bug.




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totala

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Post Posted: 09-07-2016, 17:23:15 | Translate post to: ... (Click for more languages)

Battlegrounds should have different queue and message when one's ready to enter in bg. (Specific/Random/Rated)
Random battleground queue should show ''Your battleground is ready''/''Random battleground''

Patches and hotfixes: ->
http://wow.gamepedia.com/Battleground

http://us.battle.net/wow/en/game/pvp/battlegrounds


Freakz: Random battleground displays as the specific battleground.



----------------------------------------------------------------------------------

Blizzard: RBG shows Random Battleground





----------------------------------------------------------------------------------

https://youtube.com/watch?v=qraFVmWBFO8:



----------------------------------------------------------------------------------

Deserter:

Deserter debuff should have a 5 min duration that increases in stacks if the players leaves another bg after the first deserter expired.

5->10->15->20 min

http://wow.gamepedia.com/Deserter_(debuff)

--------------------------------------------------------
Patches and hotfixes
WoD Patch 6.0.2 (2014-10-14): Now has a consistent 15 minute duration when earned from leaving a battleground. Leaving an arena or rated battlegrounds will give a 1 minute debuff the first time, increasing to 5, 10, 15 and 20 minutes if the debuff is repeatedly earned.
Hotfix (2014-06-24): "
Deserter debuff now lasts 5 minutes (down from 20 minutes). New applications of the Deserter debuff within a 20-minute rolling window extends its duration by 5 additional minutes each time, up to a maximum of 20 minutes.
The Deserter debuff is applied under the following conditions:
Arena or Rated Battlegrounds: Leaving the queue, ignoring the prompt to enter when the match is ready, or leaving the match before anyone has entered combat.
Battlegrounds: Leaving before the match is over.
Additional information on the change to the Deserter debuff can be found in the forum thread titled Upcoming Deserter Hotfixes for Rated PvP."
WoW Icon 16x16.png Patch 1.9.0 (2006-01-03): Added.
--------------------------------------------------------

https://www.wow-freakz.com/spells.php?spell=26013 (wowhead link)

By gpxsis (1,859 – 8·22) on 2014/06/25 (Patch 5.4.8)
Changed to 5 minutes (the first desertion) with the latest hotfixes.
As part of our continued efforts to curb exploitive behavior and improve the overall PvP experience for our players, we’re applying a couple hotfixes that will make a few changes to how the Deserter debuff functions, and also apply it to Arenas and Rated Battlegrounds.

Once these hotfixes are applied, a player who leaves an Arena or Rated Battleground before anyone in the match has entered combat will, at first, be given a 5-minute Deserter debuff. If they leave another match prematurely within a 20-minute window, the duration of the Deserter debuff will increase by 5 minutes each time (and the 20-minute window will restart), to a maximum of 20 minutes. The debuff will also apply if a player leaves the queue (or ignores it) once the match is ready and they’re given the prompt to enter.

The Deserter debuff given for leaving a non-rated Battleground early will also be changed to begin at 5 minutes (and increase by 5 minutes for each subsequent desertion), but otherwise the rules will stay the same. Leaving a Random Battleground in progress at any point before it’s finished will give the Deserter debuff, and leaving or ignoring the prompt to enter a non-rated Battleground will not.
5.4.8 Hotfixes: June 24
Battlegrounds and Arenas

Deserter debuff
Deserter debuff now lasts 5 minutes (down from 20 minutes). New applications of the Deserter debuff within a 20-minute rolling window extends its duration by 5 additional minutes each time, up to a maximum of 20 minutes.
The Deserter debuff is applied under the following conditions:
Arena or Rated Battlegrounds: Leaving the queue, ignoring the prompt to enter when the match is ready, or leaving the match before anyone has entered combat.
Battlegrounds: Leaving before the match is over.
--------------------------------------------------------------

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Wingz
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Post Posted: 13-07-2016, 22:06:43 | Translate post to: ... (Click for more languages)

Ro only, i don't speak english (doar asta stiu sa spun in engleza)
Spoiler:



@ Ventress :



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eXTeSyZ

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 13-07-2016, 22:37:55 | Translate post to: ... (Click for more languages)

You should close the Stand of the ancients(SOTA) battleground. It's bugged and waste the players time. This bug happend this day 3 sota in row. IF YOU CAN'T FIX THE FREAKIN BATTLEGROUND CLOSE IT. That's why you don't have many players because you still keep things bugged on going. If something has a freakin bug close the thing, restrict it till you can fix it. Don't let it live and let people abuse it LOL WOW FREAKZ. I'm disappointed.

http://imgur.com/a/JeApM

PS: I know this is a known bug and all players complain about it so FIX IT OR CLOSE THE BG. I don't care how many posts are about this subject , i make another one cuz i can.



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AliTheCow

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Post Posted: 16-07-2016, 06:32:24 | Translate post to: ... (Click for more languages)

Good morning!

I am not sure this is actually a bug, sorry if I post offtopic. A friend of mine who also plays on this server does not have this problem and I don't know how to fix this.

When I try to enter battleground queue, I receive the following error: http://imgur.com/JCMzrc5

The "Ignore" option just closes the error box. The "Disable" option reloads the UI and does not let me open the PvP window any more. Do you have any idea how I can fix this?

Thank you for your time!

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sheLby

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      Battletag: postrow.ID_BATTLE_NET}  sheLbyPOL 
Post Posted: 17-07-2016, 09:30:21 | Translate post to: ... (Click for more languages)

AliTheCow wrote:
Good morning!

I am not sure this is actually a bug, sorry if I post offtopic. A friend of mine who also plays on this server does not have this problem and I don't know how to fix this.

When I try to enter battleground queue, I receive the following error: http://imgur.com/JCMzrc5

The "Ignore" option just closes the error box. The "Disable" option reloads the UI and does not let me open the PvP window any more. Do you have any idea how I can fix this?

Thank you for your time!


To solve this problem you have to follow this guide:
https://forum.wow-freakz.com/Guide-to-fixing-BlizzardUI-errors-t417065.html



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Frostfang

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Post Posted: 19-07-2016, 12:35:41 | Translate post to: ... (Click for more languages)

WoW Freakz link: SotA
Bug description: Line of sight has some issues in SOTA. As you can see, target is standing right infront of me and yet i cannot cast spells on it. I guess this is mainly because of how gates were scripted. This also happens even if you're on top of your target.
Proof:


Guardian Druid Tanking Guide

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eXTeSyZ

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 22-07-2016, 19:39:19 | Translate post to: ... (Click for more languages)

In Warsong Gulch , ranged characters can cast/hit through walls and solid things.

http://imgur.com/a/WKLBG

PS: I don't think this is the only BG with this "map" solid bug. In Arathi basin aslo happend with hunters and casters hit through walls.



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Ventress90

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Post Posted: 27-09-2016, 14:18:13 | Translate post to: ... (Click for more languages)

List updated.


| The COMPLETE Rogue PvE guide | Legendary Cloak Questline - GUIDE |

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totala

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Post Posted: 13-10-2016, 18:39:56 | Translate post to: ... (Click for more languages)

Warsong Gulch

Warsong Gulch should last 20 min.

Hotfix (2012-10-04): "The time limit for Warsong Gulch has been reduced from 25 to 20 minutes."

http://wow.gamepedia.com/Warsong_Gulch


===========================================================


Temple of Kotmogu

''Victory points
Holding an orb in different parts of the zone will net your team differing amounts of power, represented as victory points. Stay in the center of the map to earn the most points – the surrounding plaza earns slightly fewer, and holding an orb outside of the temple even less (though you’ll have more room to maneuver). The farther you are from the heart of the temple, the fewer points you’ll earn.

Delivering a killing blow to one of your enemies will net your team a significant number of victory points.''

''Protect the orb holders on your team from the attacks of your enemies – they earn a significant amount of victory points! Also, be sure that your team strikes at the opposing team’s orb carriers for the very same reason.''

http://wow.gamepedia.com/Temple_of_Kotmogu

Proof Freakz: Killing an enemy that holds an Orb of Power does not award Victory Points. This causes a serious disadvantage against weaker teams that cannot hold the Orbs nor recuperate Victory Points by delivering killing blows.

http://sendvid.com/z8ii555t

http://sendvid.com/8syrnj8q

http://sendvid.com/rspm3rar


Proof Blizzard: Killing an enemy that holds the Orb will award Victory Points.
https://youtube.com/watch?v=LODhhE9_IPI:




===========================================================


Deepwind Gorge

Graveyards:
Pandaren Mine/Goblin Mine are not Graveyards!

There are only 4 Graveyards: 2 for Horde and 2 for Ally.

''Graveyards
Each team has staked out a northern and southern graveyard near their home base – when you’re slain, you’ll return at one of your faction’s graveyards. Dying on the northern half of the map results in re-spawning at your faction’s southern graveyard (and vice versa).''

http://wow.gamepedia.com/Deepwind_Gorge

https://youtube.com/watch?v=NZqmvpNrdIw:


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nilsrob1

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Post Posted: 16-01-2017, 13:54:58 | Translate post to: ... (Click for more languages)

Eucidia wrote:
Wow Freakz link: https://www.wow-freakz.com/spells.php?spell=1784&&name=stealth
Desription: Rogue's are unable to enter stealth in Strand of the Ancients bg once they pick up the bomb. This is not working as it should, namely rogue's SHOULD be able to enter stealth with the bomb.
Reproduction: To reproduce this bug, just get into the Strand of the Ancients and pick up the bomb as a rogue. Using Stealth or Vanishing will not work.
Proof: I will upload a Screenshot soon, rogues should be able to enter stealth ( so should druids, but didnt try with druid) because thats how retail worked. Played retail on MoP and was sneaky planting bombs 24/7.

P.s.:I don't know is if I something wrong with format or anything else(like wrong topic) so pls dont mind me, its my first post -
Why's this not added? it's a really disadvantage for rogues to not be able to stealth with the bomb when you in reality should be able too.


IGN:
Sevenshot (Rogue)
Estimate (Warrior)
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Pejgamber

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Post Posted: 19-02-2017, 16:20:19 | Translate post to: ... (Click for more languages)

Warsong Gulch 10 vs 10 (14vs10)




I dont know if someone else has already reported this but this is not a ''visual bug'' as some guys said before.
As you can see in the picture all the players were active. Same problem in Twin Peaks battleground (sometimes) I dont have SS to post here..




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ToaOfTheVoid

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Post Posted: 11-03-2017, 05:07:56 | Translate post to: ... (Click for more languages)

In Deepwind Gorge, my team was against this person who somehow was able to:
a) spawn in our base, even though he's hostile
b) float at most 15 yards above our heads (even while moving)
c) do this:
[img]http://imgur.com/jMe2W7K[/img]

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