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koyda

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Post Posted: 14-07-2017, 16:51:00 | Translate post to: ... (Click for more languages)

Saw that the LW draenor scroll was fixed.
Any info on how to do it if i have used the scroll before the fix?? have no way to get it again.

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Power

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Post Posted: 15-07-2017, 01:21:54 | Translate post to: ... (Click for more languages)

[Archaeology] [Tol'Vir Fragments] [Uldum]

ak007777 wrote:
WoW Freakz link: https://www.wow-freakz.com/item_finder.php?item=87539&&name=crate-of-tol-vir-archaeology-fragments <- Not the actual item, the items contained within this item are what I'm refering to.

Bug description: As of right now Tol'vir fragments are unobtainable, as Uldum, the only location that normally rewards such fragments when using Archaeology, currently only rewards Troll artifact fragments in all digsites as opposed to Tol'vir fragments in all digsites.

Proof: There are only 16 possible digsite locations in Uldum. I, having no life, attempted to farm Tol'vir artifacts in order to get the Sandstone Drake mount, and have cleared all 16 of these possible locations to no avail. I would post photographic proof of the fact that Troll ones spawn there instead of Tol'vir ones, but I haven't been able to get an Uldum spawn lately. I can however post these, my arch level and fragment info, so that you can see that I have yet to obtain any:

https://gyazo.com/41120baf6398279e5f050ac627fa252a
https://gyazo.com/706642f75658227c6bacda7efcfe5f1b
https://gyazo.com/112dcbedd1f0efd67b9c0e7ddf0d633b
https://gyazo.com/6297d064584415f19ef4329fab7d4c0a
https://gyazo.com/2badb3394df9c1584608b7a3ab506310

On a side note, the npcs in Dalaran, Warspear, Ashran, and Vale of Eternal Blossoms also do not sell Crates of Tol'vir archaeology fragments in exchange for restored artifacts. This is, however, more of a quality of life issue than anything else, I personally only wish to have some viable method of obtaining the fragments within the game.



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Amythyr

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Post Posted: 15-07-2017, 03:53:05 | Translate post to: ... (Click for more languages)

Fishing Training option is greyed out

Proof

http://i.imgur.com/KBaWhIo.png

It is same for every fishing trainer for me

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Shocker

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Post Posted: 15-07-2017, 04:10:59 | Translate post to: ... (Click for more languages)

- All issues with "stuck at X skill" should have been fixed
- Fixed disenchant for upgradeable items (disenchant loot now scales with the item bonuses - epic/mythic/ilvl/etc)
- Fixed Technique: Tome of the Tranquil Mind
- Fixed Draenor Leatherworking recipes
- Fixed First Aid trainers to teach all ranks
- Fixed professions skill cap to be 800 (and added 700/800 profession rank spells to trainers for now)


FREAKZ COMMUNITY @ Facebook
WOW FREAKZ @ Facebook
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Neckromancer

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Post Posted: 15-07-2017, 08:42:25 | Translate post to: ... (Click for more languages)

Fishing

Open water fishing in Highmountain (proof), Val'Sharah (proof) and The Great Sea (proof) drop vanilla fish. While Val'Sharah still drops the rare Legion fish between the vanilla ones, I have spent over half an hour each in the other two zones and haven't gotten any of the three rares per zone. Though they do still drop world quest items, even though I don't have the world quests.

Also, using a +5 Fishing Skill fish between 796 and 799 causes your Fishing skill to go beyond 800. However using those fish after that has no effect.

P.S. I want to ask about the Luminous Pearl, does it really have a 0.42% chance to drop or is it tied to the Bigger Fish to Fry achievement? I'm only asking because the achievement is currently impossible to do and yet the website says there is one person who completed the quest tied to it.

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Garn

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Post Posted: 15-07-2017, 18:44:51 | Translate post to: ... (Click for more languages)

[Archaeology]

Legion artifacts can't be solved even when you have the required fragments.

http://imgur.com/a/QPt2P

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Maev

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 15-07-2017, 19:10:35 | Translate post to: ... (Click for more languages)

WoW Freakz link:
Bug description: Curently are to frew plants on the map and are not working right to . When you gather a herb you must have a hight chance to gather 1-3 plants ( like was on MoP ), returning on the number of plants on the map on freakz curently are way to frew , and not to forget the plants have 4 % chance drop BLOOD of SARGERAS when you gather them.

Proof:

Starlight Rose : only 100 spawns >> https://www.wow-freakz.com/object_finder.php?object=244778&&name=starlight-rose it must be http://www.wowhead.com/object=244778/starlight-rose

Dreamleaf : only 58 spawns >> https://www.wow-freakz.com/object_finder.php?object=244775&&name=dreamleaf and https://www.wow-freakz.com/object_finder.php?object=244776&&name=dreamleaf and it must be http://www.wowhead.com/object=244775/dreamleaf

Aethril : Only 55 spawns >> https://www.wow-freakz.com/object_finder.php?object=244774&&name=aethril and must be http://www.wowhead.com/object=244774/aethril

Foxflower : Only 48 spawns >> https://www.wow-freakz.com/object_finder.php?object=241641&&name=foxflower and must be http://www.wowhead.com/object=241641/foxflower

Fjarnskaggl : Only 80 spawns >> https://www.wow-freakz.com/object_finder.php?object=244777&&name=fjarnskaggl and must be http://www.wowhead.com/object=244777/fjarnskaggl

And every plant i mentioned above must drop " Yseralline Seed " 1 - 5 per gather





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phil777

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Post Posted: 15-07-2017, 19:18:13 | Translate post to: ... (Click for more languages)

Garn wrote:
[Archaeology]

Legion artifacts can't be solved even when you have the required fragments.

http://imgur.com/a/QPt2P


Not a bug. In Legion, the archaeology artifacts (blue items) are meant to be enabled and acquired by quests instead of the old system where you'd randomly have to wait to get it. They are weekly, and during that weekly quest you will ONLY get digsites related to that race.

http://www.wowhead.com/legion-archaeology-guide

"Archaeology Quests: Rare Solves
At 110, Dariness the Learned will offer a special quest every two weeks. This quest will make you dig for several hours to complete the objective, and you will be rewarded with a rare-quality solve.

There are no rare Legion solves from digsites; they are all through quests.

The digsites which spawn appear to be related to the quest that is up each week. So if the quest involves Highmountain Tauren Archaeology Fragment, for example, your digsites will be in Highmountain."

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Garn

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Post Posted: 15-07-2017, 19:20:47 | Translate post to: ... (Click for more languages)

phil777 wrote:
Garn wrote:
[Archaeology]

Legion artifacts can't be solved even when you have the required fragments.

http://imgur.com/a/QPt2P


Not a bug. In Legion, the archaeology artifacts (blue items) are meant to be enabled and acquired by quests instead of the old system where you'd randomly have to wait to get it. They are weekly, and during that weekly quest you will ONLY get digsites related to that race.

http://www.wowhead.com/legion-archaeology-guide

"Archaeology Quests: Rare Solves
At 110, Dariness the Learned will offer a special quest every two weeks. This quest will make you dig for several hours to complete the objective, and you will be rewarded with a rare-quality solve.

There are no rare Legion solves from digsites; they are all through quests.

The digsites which spawn appear to be related to the quest that is up each week. So if the quest involves Highmountain Tauren Archaeology Fragment, for example, your digsites will be in Highmountain."


I see. I checked in Dalaran, there are no archaeology quest available so I am assuming we can't get these rare artifacts.

I guess would be much easier if the rares would be available to be solved without any quest rather than scripting the whole thing.



Last edited by Garn on 16-07-2017, 19:19:52; edited 1 time in total
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phil777

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Post Posted: 15-07-2017, 19:29:37 | Translate post to: ... (Click for more languages)

Probably, but that wouldn't be as gratifying. >_> Or Blizzlike.
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sonnenrad

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Post Posted: 15-07-2017, 22:36:13 | Translate post to: ... (Click for more languages)

Ghost Iron Deposits should require a mining skill of 500 to gather, but require 525.
http://imgur.com/a/zghwL
http://imgur.com/HW6qaGR

There is no way I know of to skill up from 500-525. Rich Elementium Deposits do not give any loot nor skill. Cata mobs that should be mineable (ie. Deepholm elementals) are not mineable, which could have been a possible workaround to skill up.

Mobs that should be mineable in MoP also are not mineable.
http://imgur.com/8CsZ5x5

If anyone is aware of a way to skill up from 500-525 for the time being, please let me know :]

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ZugZugK

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Post Posted: 16-07-2017, 02:09:00 | Translate post to: ... (Click for more languages)

WoW Freakz link:
Bug description: Disenchanting items does not reward skill points (i was disenchanting when @skill 91 and items require 75 skill to be disenchanted ) which can be seen in the screenshot below.

Bug description: Enchanting on "Enchanting vellum" stack does not split the actual enchanted scroll from it, it remains in the stack.

Bug description: Let's say you have in your bag 3 un-enchanted scrolls, each of them in a different slot and you make the same enchant on all of them and you stack them together and then split them,
the ones that you remove from the stack will lose the actual enchant, only the last one will still have it.

Proof: http://imgur.com/a/g7elG - for DISENCHANTING issue
Proof: http://imgur.com/a/92YSN -for ENCHANTING issue (all the scrolls in the second bag are enchanted with +5 health)

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Bhuddzecks

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Post Posted: 16-07-2017, 09:53:10 | Translate post to: ... (Click for more languages)

ZugZugK wrote:
WoW Freakz link:
Bug description: Disenchanting items does not reward skill points (i was disenchanting when @skill 91 and items require 75 skill to be disenchanted ) which can be seen in the screenshot below.

Bug description: Enchanting on "Enchanting vellum" stack does not split the actual enchanted scroll from it, it remains in the stack.

Bug description: Let's say you have in your bag 3 un-enchanted scrolls, each of them in a different slot and you make the same enchant on all of them and you stack them together and then split them,
the ones that you remove from the stack will lose the actual enchant, only the last one will still have it.

Proof: http://imgur.com/a/g7elG - for DISENCHANTING issue
Proof: http://imgur.com/a/92YSN -for ENCHANTING issue (all the scrolls in the second bag are enchanted with +5 health)



Disenchanting is not supposed to grant you skillups after 70.

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mandrak007

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Post Posted: 16-07-2017, 09:59:51 | Translate post to: ... (Click for more languages)

GoRo2010 wrote:
WoW Freakz link: Enchanting
Bug description: Enchanting Vellum, when you enchant Enchanting Vellum when stacked, it does not unstack it with only one that is enchanted (Proof Below) and when you unstack them, you cannot use the enchanted Enchanting Vellum (Proof Below)
Proof: Below

http://imgur.com/a/KvN9x

Stacked:

http://imgur.com/iyG7hQG

UnStacked:

http://imgur.com/ALj1Vaj

Update @ 16-06-2017, 10:59:24

Skinning - Unable to skin.

Proof: http://imgur.com/c1vcoTl



CAN CONFIRM for Enchanting Vellum.

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Arpente

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Post Posted: 17-07-2017, 15:47:54 | Translate post to: ... (Click for more languages)

btw shocky what happened to leveling rate with gathering professions.. im pretty sure it was x2 in mop.. i mean i have no intention to skin mobs in durotar up to broken isles like a douchebag by skinning 700 mobs or so.. this catchup mechanic was introduced for a reason.. and its a really pain in the butt
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  Topic locked


Topic is closed, you cannot post any messages in it anymore

Locked by Power, 05 July 2018 17:59



 
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