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Tomb of Sargeras
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neuronul

[Bench Enthusiast]



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(since 15-05-2021 14:17)
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Post Posted: 28-01-2019, 11:14:19 | Translate post to: ... (Click for more languages)

Goroth's pillar destroying aura is too large. In the first clip you can see our encounter with Goroth. One of the spikes is arguably too close to the boss and it gets destroyed, but the other is much further away, but it still get's smashed. In the second clip you can see method's encounter with Goroth. They keep the boss much closer to the pillars than we do, but the latter still stand. In the second video, at minute 1:15 you can see the boss standing right next to a spike without destroying it and at minute 3:42 you can see the boss almost touching the texture of the spike, but the latter still stands. Furthermore, on our server, as you can see in the twitch clip too, the spikes are destroyed before they even spawn, but in method's video at minute 4:00 you can see that the spikes first spawn and then they get destroyed, either by the boss or by the fel pools. This issue forces us to keep our tanks much further away from the raid and this becomes a real problem because the healers have to stand much closer to the boss and they risk destroying spikes that spawn under them.

Our encounter with Goroth:
Method's encounter with Goroth:



Edit1: The first minute of this video is even better proof than the method encounter. You can see that even when the tail hits the spike they are still standing up.




FIXED

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Ein

[Mentally Stable]



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(since 05-01-2021 14:21)
Joined: 17 Jul 2018
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Post Posted: 29-01-2019, 01:07:44 | Translate post to: ... (Click for more languages)

Harjatan heroic can be done standing in front of the boss for all the duration of the encounter, there are not many Drenching Waters during each phase, so the dmg of the boss scales really slow.
One problem can be the health of the adds, is to low and they can be easily oneshotted.


HEROIC MODE

Bug tested on 28/1/19

WoW Freakz link:
Razorjaw Wavemenders and Razorjaw Gladiator

Bug description:
on heroic the health of Razorjaw Wavemenders and Razorjaw Gladiator is too low.

Proof:
Some example of harjatan heroic on official:
- 30 man raid --> add health 36 Miilions

- 27 man raid --> add health 32.7 Milions

- 25 man raid --> add health 30.4 Milions

- 21 man raid --> add health 25.4 Milions

- 10 man raid --> add health 12 Milions


With a simple sistem you can find that the HP of the add scales like:
HP = n * 6 / 5
where n is the nuber of the people in the raid

30 * 6/5 = 36 ML
27 * 6/5 = 32.4 ML
25 * 6/5 = 30 ML
21 * 6/5 = 25.2 ML
10 * 6/5 = 12 ML

So in a party of 20 people the adds must have:
HP= 20 * 6 /5 = 24 Milions
but on freakz the life of the adds is 13,4 milions
proof:
Spoiler:



NORMAL MODE

Bug tested on 29/1/19

WoW Freakz link:
Razorjaw Wavemenders and Razorjaw Gladiator

Bug description:
on normal the health of Razorjaw Wavemenders and Razorjaw Gladiator is too low.

Proof:
Some example of harjatan normal on official:
- 14 man raid --> add health 12.6 Miilions (min 0:25)

- 22 man raid --> add health 21.3 Miilions (min 0:25)

- 25 man raid --> add health 24.2 Miilions (min 0:25)

- 26 man raid --> add health 22.3 Miilions (min 0:13)

- 27 man raid --> add health 29.6 Miilions (min 0:32)


On Freakz with a party of 26 peaople the life of the adds is 13,4 milions



This bug must be tested in mythic also


edit: heroic boss done on 13/2/19
the boss has done only one pool for all the encounter, was like a targhet dummy, no need to spread out during draw in phases

edit: heroic boss done on 20/2/19
the boss has done only 3 pool for all the encounter, was like a targhet dummy, no need to spread out during draw in phases

edit: heroic boss done on 25/2/19
the boss has done only 1 pool for all the encounter



Last edited by Ein on 25-02-2019, 23:35:01; edited 11 times in total
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checkmage55

[Mentally Stable]



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(since 23-08-2020 22:59)
Joined: 08 Jun 2015
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Post Posted: 29-01-2019, 03:33:15 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=11584402&&name=goroth-mythic
Spell 1: Burning Armor https://www.wow-freakz.com/spells.php?spell=231363&&name=burning-armor
Spell 2: Infernal Burning https://www.wow-freakz.com/spells.php?spell=233062&&name=infernal-burning

Bug description: At Goroth Mythic - The Boss "sometimes" applies the Tank debuff (Spell 1:Burning Armor) at the same time as Casting (Spell 2:Infernal Burning), this should never happen simultaneously (proof in video below) : since in this case the tank is forced to use immnity to survive as Burning Armor gives 300% Increased damage taken, followed by infernal burning (which this tank can not avoid since if he comes near the pillars to hide from infernal burning then the raid will most likely wipe due to either Burning Armor Explosion or Pillars being broken by it and not being able to avoid Infernal Burning).


There is atleast 10 seconds gap between (before and after) these 2 spells.

In Video:
At 2:44 "72 energy > burning armor"
At 3:00 "100 energy > infernal burning"
At 3:10 "4 energy > burning armor"

Proof:

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Sinlicious

[Mentally Stable]



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(since 16-10-2021 00:48)
Joined: 16 Aug 2017
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Post Posted: 29-01-2019, 03:34:28 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=233062 (wowhead link)
Bug description: AMS (Anti-Magic Shell) cancels the knockback (you dont get knocked back) from infernal burning and in all the videos i've watched and guides i've read I dont see this ever discussed or said that this is a mechanic you can abuse with AMS.
Proof: https://wow.gamepedia.com/Goroth

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=233062 (wowhead link), https://www.wow-freakz.com/spells.php?spell=233062 (wowhead link)
Bug description: Infernal Burning is hitting people behind pillars. on wowhead there is nothing about los affecting the the ability and its ability to hit you through LoS consdiering if you behind pillar I would assume you are LoS from the boss.
Proof: https://www.wow-freakz.com/spells.php?spell=233062 (wowhead link)

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Ein

[Mentally Stable]



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(since 05-01-2021 14:21)
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Post Posted: 31-01-2019, 22:06:10 | Translate post to: ... (Click for more languages)

WoW Freakz link:
Shattering Star

Bug description:
The addon deadly boss mode, on every difficult of the encounter, after the first shattering start doesnt show the remaining time of this spell (the cast time is correctly show)

Proof:
-

Edit:
Solved with addons big wigs



Last edited by Ein on 25-02-2019, 23:35:41; edited 2 times in total
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fileefrita

[Mentally Stable]



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Post Posted: 01-02-2019, 21:51:02 | Translate post to: ... (Click for more languages)

WoW Freakz link:https://www.wow-freakz.com/npc_finder.php?npc=11795701&&name=tormented-soul-1
Bug description: Orbs for reduce torment didnt spawn we get 2 wipe because of this.

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Sophurus

[Mentally Stable]



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(since 10-07-2019 23:05)
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Post Posted: 02-02-2019, 21:57:04 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=12099602&&name=atrigan-mythic
Bug description: after you go on the cell to lose the torment, after you click the buttom to leave it bugs sometimes and bring you back to the cage again instead of take you back to the boss área, making it bring more mobs then it should spawn.



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Ein

[Mentally Stable]



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Post Posted: 02-02-2019, 22:18:21 | Translate post to: ... (Click for more languages)

Sophurus wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=12099602&&name=atrigan-mythic
Bug description: after you go on the cell to lose the torment, after you click the buttom to leave it bugs sometimes and bring you back to the cage again instead of take you back to the boss área, making it bring more mobs then it should spawn.

i notice that happens when double click/ spam click the button to exit the cage

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farmer731s1

[Monk Specialist ]



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(since 28-04-2019 18:49)
Joined: 03 Dec 2017
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Post Posted: 03-02-2019, 01:00:24 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=233019&&name=infernal-spike
Bug description: should not be able to walk through pillars
Proof: https://youtube.com/watch?v=FmUQfPd3I3w:


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CocoDev

[Very Important Person]



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(since 23-02-2020 16:52)
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Post Posted: 03-02-2019, 22:31:15 | Translate post to: ... (Click for more languages)

farmer731s1 wrote:
WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=233019&&name=infernal-spike
Bug description: should not be able to walk through pillars
Proof: https://youtube.com/watch?v=FmUQfPd3I3w:



We cannot enable pillars collision, if we would then healers won't be able to play their role due to LoS.

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Ein

[Mentally Stable]



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Post Posted: 05-02-2019, 22:56:55 | Translate post to: ... (Click for more languages)

Bug tested on 5/2/19

WoW Freakz link:
Tormented Soul

Bug description:
On Heroic mode the melee damage of Tormented Soul (the cage's add) is too low. With this bug the confession phase can be easily done without a tank.
On official the confession phase must be done in this way: first tank-healer and after dps in/out in rotation until the damage of the Soul Corruption debuff on the tank is to high.


Proof:
Melee dmg on freakz, tos heroic 18 player: 17.5k


Melee dmg on official, tos heroic 10 player: 140-180k


Melee dmg on official, tos heroic 16 player: 200k


Melee dmg on official, tos mythic (method guild): 200-300k


This bug must be tested in normal and mitych also, probably is the same.




FIXED

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Gushteru

[Mentally Stable]



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Post Posted: 18-02-2019, 10:46:47 | Translate post to: ... (Click for more languages)

Spell link: https://www.wow-freakz.com/spells.php?spell=230201&&name=burden-of-pain
Bug description: As a Brewmaster Monk , Burden of Pain should not be replicating damage to the raid from Stagger ticks
Proof: https://youtube.com/watch?v=ikom--a8cm8&t=57:

at 0:57 you can see the tank having the debuff and taking stagger damage while not replicating it to the raid

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locomondoftw

[Mentally Stable]



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(since 17-04-2019 11:27)
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Post Posted: 18-02-2019, 17:05:50 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=11576701&name=mistress-sassz-ine-heroic and https://www.wow-freakz.com/spells.php?spell=234621 (wowhead link)
Bug description: When devouring maw is active , 2 semicircles appear. The problem is that on retail, standing on the outer circle will not trigger devouring whole which is the one-shot lethal mechanic.
Also this one happens to players who get drugged in the outter-semiscirlce without having the ooze debuff.
Proof: https://www.youtube.com/watch?v=O8oGC6w_L_o
Method's kill on retail shadow priest pov. He gets dragged on phase 2 into the outter circle of the devouring maw yet he doesn't die.

~Will update the post with in game screen next time we try it.

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k0s

[Freakz Admin | Dev]



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Post Posted: 18-02-2019, 22:32:45 | Translate post to: ... (Click for more languages)

locomondoftw wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=11576701&&name=mistress-sassz-ine-heroic and https://www.wow-freakz.com/spells.php?spell=234621 (wowhead link)
Bug description: When devouring maw is active , 2 semicircles appear. The problem is that on retail, standing on the outer circle will not trigger devouring whole which is the one-shot lethal mechanic.
Also this one happens to players who get drugged in the outter-semiscirlce without having the ooze debuff.
Proof: https://youtube.com/watch?v=O8oGC6w_L_o:


Method's kill on retail shadow priest pov. He gets dragged on phase 2 into the outter circle of the devouring maw yet he doesn't die.

~Will update the post with in game screen next time we try it.


Please specify the minute @video

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Kaputtmaken

[God Imperator]



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Post Posted: 19-02-2019, 22:27:40 | Translate post to: ... (Click for more languages)

Mistress Sassz'ine uses Mythic abilities in HC mode.
Proof: https://imgur.com/a/26CLexN



FIXED

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