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[Maw Of Souls] Health Calculation bug
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MrYigal

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Post Posted: 14-05-2020, 01:15:44 [Valuable post] | Translate post to: ... (Click for more languages)

WoW Freakz links for Maw Of Souls Normal:
Seacursed Slaver: https://www.wow-freakz.com/npc_finder.php?npc=97043&&name=seacursed-slaver
Seacursed Soulkeeper: https://www.wow-freakz.com/npc_finder.php?npc=97200&&name=seacursed-soulkeeper
Enslaved Shieldmaiden: https://www.wow-freakz.com/npc_finder.php?npc=102104&&name=enslaved-shieldmaiden
Runecarver Slave: https://www.wow-freakz.com/npc_finder.php?npc=102375&&name=runecarver-slave
Cursed Falke: https://www.wow-freakz.com/npc_finder.php?npc=97163&&name=cursed-falke
Waterlogged Soul Guard: https://www.wow-freakz.com/npc_finder.php?npc=99188&&name=waterlogged-soul-guard
Seacursed Swiftblade: https://www.wow-freakz.com/npc_finder.php?npc=98919&&name=seacursed-swiftblade
Seacursed Mistmender: https://www.wow-freakz.com/npc_finder.php?npc=97365&&name=seacursed-mistmender
Shroud Hound: https://www.wow-freakz.com/npc_finder.php?npc=97119&&name=shroud-hound
Night Watch Mariner: https://www.wow-freakz.com/npc_finder.php?npc=97182&&name=night-watch-mariner
The Grimewalker: https://www.wow-freakz.com/npc_finder.php?npc=97185&&name=the-grimewalker
Helarjar Champion: https://www.wow-freakz.com/npc_finder.php?npc=97097&&name=helarjar-champion
Shackled Servitor: https://www.wow-freakz.com/npc_finder.php?npc=98693&&name=shackled-servitor
Fragments: https://www.wow-freakz.com/spells.php?spell=194325&&name=fragment
Helarjar Mistcaller: https://www.wow-freakz.com/npc_finder.php?npc=99033&&name=helarjar-mistcaller
Skjal: https://www.wow-freakz.com/npc_finder.php?npc=99307&&name=skjal
Skeletal Warrior: https://www.wow-freakz.com/npc_finder.php?npc=98973&&name=skeletal-warrior
Skeletal Sorcerer: https://www.wow-freakz.com/npc_finder.php?npc=99447&&name=skeletal-sorcerer
Destructor Tentacle: https://www.wow-freakz.com/npc_finder.php?npc=99801&&name=destructor-tentacle
Grasping Tentacle: https://www.wow-freakz.com/npc_finder.php?npc=100354&&name=grasping-tentacle
Ymiron, the Fallen King: https://www.wow-freakz.com/npc_finder.php?npc=96756&&name=ymiron-the-fallen-king
Harbaron: https://www.wow-freakz.com/npc_finder.php?npc=96754&&name=harbaron
Helya: https://www.wow-freakz.com/npc_finder.php?npc=96759&&name=helya

Bug description: There is a problem with the health scaling on Normal and M+ as you can see from the table i made, based on the screenshots and videos(from blizzard) provided as proof. The health on normal difficulty of mobs and bosses is higher than blizzard and Freakz database. I couldn't find a video for Mythic 0 but based on the calculations its the same as blizzard. The problem comes probably from the % increase/calculation. In the table you can see the difference between the HP of mobs and bosses on Freakz, blizzard and expected on Freakz based on 280% increase for Mythic 15 and 318% for Mythic 16 + Fortified(20%) for mobs (there is a little difference between blizzard and expected because rounding up). The HP for Heroic is correct. The problem is for all dungeons this is just an example.
Proof:
Excel Table: https://imgur.com/a/lzA6viy
MoS Normal on Freakz: https://imgur.com/a/w8OZx6G
MoS Heroic on Freakz: https://imgur.com/a/vM7zVHD
MoS Mythic 0 on Freakz: https://imgur.com/a/XkF92qD
MoS Mythic 15 on Freakz: https://imgur.com/a/fWHzcFI
MoS Mythic 16 on Freakz: https://imgur.com/a/NLBE05H

Mythic+ % scaling: http://keystone.rf.gd/
MoS Normal on Blizzard 7.3.5:
MoS Heroic on Blizzard 7.3.5:
MoS M15 on Blizzard 7.3.5:
MoS M16 on Blizzard 7.3.5:



Last edited by MrYigal on 14-05-2020, 01:28:58; edited 5 times in total
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Demonvampire

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Post Posted: 14-05-2020, 11:12:13 | Translate post to: ... (Click for more languages)

Interesting find, this should be clarified faster because it's a big difference in high keys tho.
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gaarn

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Post Posted: 14-05-2020, 13:56:42 | Translate post to: ... (Click for more languages)

Well, I personally dont think this requires any changes, due to the fact that we can get 985 items, and 991 full Donor gear. If everything was scaled like retail, then the challenge would very quickly be removed.
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zeus157

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Post Posted: 14-05-2020, 14:23:34 | Translate post to: ... (Click for more languages)

gaarn wrote:
Well, I personally dont think this requires any changes, due to the fact that we can get 985 items, and 991 full Donor gear. If everything was scaled like retail, then the challenge would very quickly be removed.

Do keep in mind that not every single person on this server donates for gear. This becomes a problem for normal people. These kinds of overtunings prevent average players who have the appropriate gear from doing higher level keys.

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gaarn

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Post Posted: 14-05-2020, 14:29:24 | Translate post to: ... (Click for more languages)

I completely understand that - I dont mean to ruin the legion experience for those without donation gear. Do you have the health numbers for 20-25 keys on freakz, compared to blizzlike? -
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Demonvampire

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Post Posted: 14-05-2020, 15:55:16 | Translate post to: ... (Click for more languages)

Gaarn, if everythings wants to go blizzlike that should surely be a fix.
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mamadnica

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Post Posted: 14-05-2020, 16:38:28 | Translate post to: ... (Click for more languages)

gaarn wrote:
Well, I personally dont think this requires any changes, due to the fact that we can get 985 items, and 991 full Donor gear. If everything was scaled like retail, then the challenge would very quickly be removed.


there are videos of retail which a 970ish player manages to +2 a HoV 27 dung but thats hardly doable on freakz with full donated group on forti week



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gaarn

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Post Posted: 14-05-2020, 16:43:02 | Translate post to: ... (Click for more languages)

Yet they basically do the same DPS as donated people do on freakz - And its not because of the amount of health the mobs have in the different dungeons, its because you cant kite them on Freakz, as you could in retail.


Last edited by gaarn on 14-05-2020, 16:51:44; edited 1 time in total
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MrYigal

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Post Posted: 14-05-2020, 17:12:39 | Translate post to: ... (Click for more languages)

Please stop with unnessery spam unrelated with that report. If you think there is some other bugs that you can proof make an report instead of commenting it there.
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Demonvampire

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Post Posted: 26-05-2020, 14:52:19 | Translate post to: ... (Click for more languages)

Any news on this post?
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VoidToilet

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Post Posted: 05-07-2020, 10:48:09 | Translate post to: ... (Click for more languages)

As there were also other topics about Higher HP of mobs inside dungeons (like for Kharazan there are confirmed posts), any new info and updates on this topic?
https://forum.wow-freakz.com/The-Arcway-Incorrect-Boss-Hp-Scaling-t584747.html and another post like this here with scaling being too High on the server



Last edited by VoidToilet on 05-07-2020, 10:49:20; edited 1 time in total
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zarathos

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Post Posted: 22-07-2020, 05:00:06 | Translate post to: ... (Click for more languages)

If you can make a excel sheet like this for dungeons with issues. I can use for fix the HP in mythic. Could you add the excel link file and the units in Hp points, because i dnk if they use Billions or M or K


Last edited by zarathos on 22-07-2020, 05:02:36; edited 2 times in total
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MrYigal

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Post Posted: 25-07-2020, 21:05:13 | Translate post to: ... (Click for more languages)

Yes i can do that if you give me some rights so i can do it faster otherwise no.
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Brangspears

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Post Posted: 27-07-2020, 09:03:28 | Translate post to: ... (Click for more languages)

Damn, even on retail Harbaron spawns too many pools, can we get a nerf on that? its pain with Tyrannical

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Midius

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Post Posted: 27-07-2020, 10:36:48 | Translate post to: ... (Click for more languages)

@zarathos
Ok, I finally managed to find a clean video from which you can deduce that the values in MDT add-on are correct for 7.3.5 season. It is for a +19 Tyrannical key (456% more HP for mobs, 678% more HP for bosses). The unit frames are neat, showing both values and percentages. You can even take a guess for the adds the bosses spawn (Risen Warrior/Servitor/Tentacles etc.).

Here are the base HP values for boss encounters on Mythic 0 (in case they aren't fixed yet):

Code:

Name (Encounter ID) and base HP
-------------------------------
Ymiron, the Fallen King (1502) - 90.276.936
Harbaron (1512) - 88.812.990
Helya (1663) - 789.801.975


For Helya of course I gave the total HP and not how much damage you need to do to end the encounter. To get the values in the video, multiply everything with ~7,783. For the trash mobs on mythic it's easier, take the values from MawofSouls.lua and cross-check them with the values in the video (here I took into account the 456% factor):

Code:

Name (NPC ID) and base HP
-------------------------
Enslaved Shieldmaiden (102104) - 14.819.297
Seacursed Slaver (97043) - 15.263.877
Cursed Falke (97163) - 2.279.892
Seacursed Soulkeeper (97200) - 19.929.757
Runecarver Slave (102375) - 9.484.355
Waterlogged Soul Guard (99188) - 16.097.111
Seacursed Mistbender (97365) - 11.262.700
Seacursed Swiftblade (98919) - 12.596.403
Shroud Hound (97119) - 4.445.789
Night Watch Mariner (97182) - 22.995.873
The Grimewalker (97185) - 45.991.747
Skeletal Warrior (98973) - 3.419.838
Helarjar Champion (97097) - 19.929.757
Helarjar Mistcaller (99033) - 16.863.640
Skjal (99307) - 44.812.472


If you need approximate values for the boss adds (which should be considered with the same scaling factor as the trash, and not the bosses themselves), I will add them too, I just need some confirmation. Of course, you can check WarcraftLogs, but it might be the case that some adds are just "left behind" before a key is finished and you have no way of knowing if that was the total HP or something else.

What I want to add is, as you can see in the DH's kill of Harbaron, the problem with the boss on freakz is not just the number of shadow pools, but that they just grow too quickly, cover up all the arena and you are left with no room to tank/dps; this way the Servitor add is almost impossible to take down for melee in high keys. Even a +10 on fortified week was a mess to tank.

https://youtube.com/watch?v=3ROSy96Ue-g:


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