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[FIXED] [Warrior][Fury] Bloodbath

 
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exxxistent

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Post Posted: 09-04-2020, 02:06:52 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=12292&&name=bloodbath
Bug description: It should do damage in the first second after being applied because if the targets dies too fast where is the use of the bloodbath?
If u spam the spells really fast that is the bug
Proof:

https://youtube.com/watch?v=RZrEuZefqNU:



https://youtube.com/watch?v=6QeIO0RAngw:



https://youtube.com/watch?v=osLXyLFvaqo:





It should work like this



Last edited by exxxistent on 16-04-2020, 06:13:02; edited 9 times in total
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Zormat

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Post Posted: 09-04-2020, 17:41:01 | Translate post to: ... (Click for more languages)

https://forum.wow-freakz.com/REJECTED-Warrior-Fury-Bloodbath-t577355.html
They rejected it without even giving us a chance to bring more proof. Sincerely, we're providing proof from all sources, I don't know what more do you need to accept that is bugged. As I said in the previous topic, it has the same bug as https://forum.wow-freakz.com/view-post-5850899.html?highlight=trauma had when 7.2.5 came out.




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exxxistent

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Post Posted: 09-04-2020, 18:02:27 | Translate post to: ... (Click for more languages)

Yes is the same bug !

check this topic

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zokabazoka

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Post Posted: 15-04-2020, 04:46:51 | Translate post to: ... (Click for more languages)

same there, confirmed
waiting fixing



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Blyst

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Post Posted: 15-04-2020, 14:16:25 | Translate post to: ... (Click for more languages)

Again as I said before I see no problem here, the math is clear doesn't matter if the bloodbath comes in late
It came in late for me also on Details but the numbers were down spot on

PROOF:

7.43M (Rampage) + 6.37M (Raging Blow) + 4.79M (Odyn's Fury - dot) + 1.16 (Odyn's Fury - on use) + 2M (Bloodthirst) + 206K (Furious Slash) + 150K (Whirlwind) + 98K (Whirlwind Off-Hand) = 22.304M

9.05M Bloodbath) / 22.304M (All abilites that were being used while Bloodbath was active) = 0.40% -- ON SPOT with Bloodbath dmg


Do you know what it FEELS like, to be TORTURED by your own mind?


Last edited by Blyst on 15-04-2020, 14:17:26; edited 1 time in total
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Zormat

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Post Posted: 15-04-2020, 18:24:38 | Translate post to: ... (Click for more languages)

We never said that the problem was the dmg. If you look in ANY video since MoP when bloodbath was implemented it starts doing dmg right away even if you refresh it. Currently on freakz you only get 6 or 7 ticks if you are lucky because it starts doing dmg after the buff ends and the 6 secs debuff on the enemy elapse. In 7.2.5 it worked as it should. All the other bleeds like Rend and Trauma (which, by the way, had the SAME exact bug in 7.2.5 as I said) work this way.

Blyst wrote:
Again as I said before I see no problem here, the math is clear doesn't matter if the bloodbath comes in late

Oh so you're saying that it doesn't matter if you get around 18 ticks (12 sec buff duration + 6 more secs for the debuff) or just 6?

https://youtube.com/watch?v=k-ERffPdB0A:

there you go, 6:08, another proof. Watch the bloodbath ticks as soon as he pops it and go on for the full duration.
Let me try to explain it in a different way: let's say that during the 12 secs of BB you do 12M dmg, 1M per sec. 40% it's 4.8M and the way it works now, you get that dmg after BB ends in those 6 secs of remaining debuff on the enemy. The way it should work, the spell should tick every second and update the dot as soon as another spell kicks in. So if you start with 1M the first hit, it's 400k split in 6 secs = 66.6k dmg per sec. If after 1 sec you hit another 1M spell, you have 333k remaining dot from the first hit + 400k from the second hit = 733k dot split = 122k per sec and so on. Right now you just accumulate the dmg and start splitting it after the 12 secs BB has passed. Again, Trauma is the SAME EXACT spell and they should work the same exact way and it was fixed in 7.2.5 for the same exact reason, it wouldn't do dmg if you would keep refreshing it (I hate to be repetitive but I hope now the bug is clear)






Last edited by Zormat on 16-04-2020, 00:03:52; edited 2 times in total
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Mighty

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Post Posted: 15-04-2020, 21:32:07 | Translate post to: ... (Click for more languages)

First of all there is no 12s bb,its 10s.2nd,he already explained u,either way u calculate,with dot ticking after or keep stacking
,the dmg will be the same.3rd,the only downside to this is short fights were adds die too fast,so u lose ur bloodbath during that time.On prolonged fights bloodbath works properly and does the dmg it should do,once again,either way u calculate this.

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Zormat

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Post Posted: 16-04-2020, 00:01:51 | Translate post to: ... (Click for more languages)

bgdbogdan90 wrote:
First of all there is no 12s bb,its 10s.2nd,he already explained u,either way u calculate,with dot ticking after or keep stacking
,the dmg will be the same.3rd,the only downside to this is short fights were adds die too fast,so u lose ur bloodbath during that time.On prolonged fights bloodbath works properly and does the dmg it should do,once again,either way u calculate this.

1. Sorry for the 12 sec, my bad.
2. Again, we never said the dmg calculation wss the problem
3. Oh ok then let's keep it bugged because "that's the only downside and the dmg won't change either way you calculate it"
Like, literally, WTF?




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exxxistent

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Post Posted: 16-04-2020, 04:41:58 | Translate post to: ... (Click for more languages)

Here i made another video. Just use Bloodbath and spam targets with Whirlwind and tell me if this is normal for you @Blyst

https://youtube.com/watch?v=RZrEuZefqNU:



@Blyst , blizzard 7.3.5 patch is doing damage in first second, why you don't understand?

And this because if the targets dies too fast where is the use of the bloodbath?

Edit: This is my last post.. this is ridiculous












Last edited by exxxistent on 16-04-2020, 06:13:16; edited 9 times in total
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Mighty

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Post Posted: 16-04-2020, 13:56:52 | Translate post to: ... (Click for more languages)

3. Oh ok then let's keep it bugged because "that's the only downside and the dmg won't change either way you calculate it"
Like, literally, WTF?[/quote]

Yes,it makes total sense.Maybe bloodbath doesnt work perfectly atm but the dmg formula works good.U said it urself,there have been issues with stacking dots before,so whats the point to try and fix something which works ok-ish atm with a fix which could make worse than it is maybe?And im not sayin it shouldnt be fixed but check other stacking dots for example and ull see they are working even worse than bb.
https://forum.wow-freakz.com/DUPLICATE-Warrior-Fury-Fury-2p-T21-t574518.html



Last edited by Mighty on 16-04-2020, 14:13:25; edited 1 time in total
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Zormat

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Post Posted: 16-04-2020, 19:01:45 | Translate post to: ... (Click for more languages)

It doesn't really makes sense since in 7.3 BB is the main talent choice for wars. Inner fury doesn't even come close anymore cuz of the dmg difference. So basically you're telling me to play with another talent that is obviously worse in any possible way and lose a lot of dps in short fights just because it makes sense for you? No, thanks. And btw it shouldn't be this hard and time-consuming to fix, since they fixed the same issue with other bleeds. I'm not saying they should prioritize this over anything else, but at least they could recognize it's bugged and try to fix it.



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Blyst

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Post Posted: 24-04-2020, 01:20:17 | Translate post to: ... (Click for more languages)

Confirmed.

https://trello.com/c/pAo8LGe4/622-warriorfury-bloodbath-damage-ticks-comes-in-late


Do you know what it FEELS like, to be TORTURED by your own mind?
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FreakzStaff

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Post Posted: 29-05-2020, 12:45:01 | Translate post to: ... (Click for more languages)

Issue is now fixed and moved to Fixed Bugs.

Trello Card Link : https://trello.com/c/pAo8LGe4/622-warriorfury-bloodbath-damage-ticks-comes-in-late

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