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How to stimulate 3v3 activity in the Prideful season.

 
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raven3

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Post Posted: 13-09-2016, 19:54:08 | Translate post to: ... (Click for more languages)

I gave this a lot of thought lately and I think I found a plan to what I think will at least double the rated 3v3 activity next season.

1. This is the most important.
When you go to the website and access the ladder .. the first ladder you should see is the 3v3 one ..not the 2v2 one.
This is psychological ... right now when the majority of people are thinking about who are the best players they think about who tops the 2v2 ladder. And because of this the majority of active pvp-ers are trying to be in the top 100 or top50 on the main page.

So if you would change the first ladder a person sees .. from 2v2 to 3v3 I think active pvpers will try to be in the top and on the main page of this particular ladder.

2. The little bonus stimulation.
My idea would be something like this but I'm open to suggestions and corrections.
- I would remove the gold quest for 3v3 rated .
I don't know if this could be done but if so that would be great.
- after each 3v3 arenas the participants would receive a satchel either autoloot (like you autollot coins in timeless isle or via mail
-there should be two kinds of satchels - one for winners and one for loosers.
- the loosers satchel should contain X gold
- the winers satchl should contrain 4X that gold + a % to loot a single challenge mode transmog piece for your class.
- the percentage should be set in such a way that if you win ~300 games you would have the full challenge set.
- the gold amount should be set in such a way that if you have 50/50 win loss ratio in let's say an hour you would get ~50% of the gold that you otherwise would get from a gathering proffesion.
For example.. if you mine ~5k worth of ore in 60 minutes and the average time for an arena would be 5 minutes (waiting and playing) then in 12 games you should make ~2500 gold .. so let's say 100 gold for a loss and 400 gold for a win.
note. the loosers satchel doesn't give the change to get a challenge mode transmog piece.



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captjvmoore

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Post Posted: 19-09-2016, 08:55:10 | Translate post to: ... (Click for more languages)

This is not a bad idea. If I'm not mistaken, the satchel system already exists for the WoD expansion. However, this would require a lot of programming work and a lot of tweaking to get the percentages calculated correctly for each individual outcome. +1 from me ^^

That which is like unto itself is drawn.
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Magicqtz

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Post Posted: 25-09-2016, 19:27:35 | Translate post to: ... (Click for more languages)

Only more pvp players can stimulate 3v3.
2.4k players online, 2k pve, 200 bg players, 200 arena players...20 3v3 players.
Until you don't reach an average of 500 pvp arena players at cap hours you can't do anything.


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captjvmoore

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Post Posted: 06-10-2016, 13:29:32 | Translate post to: ... (Click for more languages)

I agree with recieving satchels after each match. Winner should also get trade goods, similar to the random heroics satchel.

That which is like unto itself is drawn.
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IronWill

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Post Posted: 12-10-2016, 05:07:05 | Translate post to: ... (Click for more languages)

2k gold is not money on this server, even 10k gold is not much.
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Sumoo

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Post Posted: 12-10-2016, 12:52:23 | Translate post to: ... (Click for more languages)

custom custom custom custom bla bla bla
just fix some of classes and players that have left might come back when they see improvements, i wouldn't come back to play 3s even if you gave me 50k gold per win just because getting smashed by backpedaling clicker aint fun



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Allan

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Post Posted: 13-10-2016, 11:45:54 | Translate post to: ... (Click for more languages)

Poor Freak, still has hope -
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Funkstar

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Post Posted: 14-10-2016, 06:41:13 | Translate post to: ... (Click for more languages)

PvP players wont play pvp cuz of satchel and such things,they'll play for titles or for rating if they are serious.You dont even need gold for arenas.If you want gold just go and farm = pve.Well i quited too for a while because aint fun to do solo ques etc with 0 pvp players.More ppl = more ques +more ratings.
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Hawtydaboss

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Post Posted: 14-10-2016, 13:06:17 | Translate post to: ... (Click for more languages)

Although i don't play anymore i think the main problem for which 3v3 is inactive is because the skill level is really low in Freakz.2s heroes all day long..97% of the players don't have basic knowledge of 3v3 gameplay its either rush in and kill or die,perhaps some luck or carry due to the comp they play.

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Sumoo

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Post Posted: 14-10-2016, 13:43:09 | Translate post to: ... (Click for more languages)

Freakz skill level isnt low, in fact if you would bring back all the good players that left im pretty sure we would have PvP community with highest skill level (Not counting riperoni AT) among private servers, thing is that many players were leaving with every season, especially during season where we had legendary gems in PvP, shocker should have renamed Genesis to Exodus at that time...
One of the reasons PvP will stay shitty is because of some classes, its just not fun playing against something that is broken.
Second problem is that Gm's just expect players to find all the bugs by themselves , maybe if we had a GMs like DB that would actually go and look for bugs themselves and not waiting for players to report PvP bugs then maybe we would have balanced PvP.



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Shocker

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Post Posted: 14-10-2016, 13:56:19 | Translate post to: ... (Click for more languages)

Sumoo wrote:
just fix some of classes
Same old story:
player: OMG CLASSES BUGGED
staff: What exactly is bugged?
player: I DONT KNOW BUT ITS BUGGED TRUST ME IM AN ENGINEER


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Wafty

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Post Posted: 08-11-2016, 11:32:21 | Translate post to: ... (Click for more languages)

I agree with Sumoo.Freakz staff lacks GMs that would look for some bugs themselves + if am not wrong most of GMs (if not all) haven't touched PVP at all.Im sorry but if we continue like this hoping that freakz players will report every single bug in PVP soon or later the whole PVP community will be dead.And If someone takes their time to say that something is overscaled/overpowered, especially if it's someone on a very high level of knowledge about PVP like Freak(Sumoo), than maybe you should consider looking in to it instead of shrugging it off, being lazy and saying that we suck. It's very hard/Impossible to give you correct examples from retail about class scaling for obvious reasons.
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Scott

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Post Posted: 08-11-2016, 11:52:56 | Translate post to: ... (Click for more languages)

Idk what you 2 are talking about, there are already 160 confirmed bugs and 60 pending waiting to be fixed, why do you complain there is nobody to report bugs?
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Wafty

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Post Posted: 08-11-2016, 12:12:28 | Translate post to: ... (Click for more languages)

Scott pls .We are not talking about how many bugs are confirmed ang going to be "fixed",we are talking about how many are not fixed in PVP(class spells,glyphs etc),because there are no GMs to look for them.
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