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[Multiple] Expertise wrong cap

 
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AndroSGS

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Post Posted: 12-01-2016, 22:17:04 | Translate post to: ... (Click for more languages)

WoW Freakz spell link:
Bug description: In mop 7,5% should be the soft cap for expertise (creatures no longer dodge your attacks) and 15% the hard cap(creatures no longer parry your attacks).It even says it on char sheet (when you mouseover on expertise).On freakz the hard cap is 7,5 % (some people say that you don't need expertise at all,didn't test this yet).
Proof: http://wow.gamepedia.com/Expertise
Spoiler:

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madau

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Post Posted: 03-02-2016, 05:05:14 | Translate post to: ... (Click for more languages)

some ingame proof? are there any conclusive tests that you base your affirmation? or just slapping a paste from gamepedia and "some people say" should be enough?



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AndroSGS

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Post Posted: 03-02-2016, 08:13:25 | Translate post to: ... (Click for more languages)

I'll get a print until tomorrow
EDIT : http://imgur.com/a/iyjBC 7,7% expertise and none of my attacks got parried .Tested on raider's training dummy.Is it enough ?
I tested it before but i thought that it's obvious enought that it doesn't work how it should.

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Magnus06

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Post Posted: 03-02-2016, 13:38:48 | Translate post to: ... (Click for more languages)

I wonder if that's the attack table not beeing correctly scripted, like you are beeing able to push out parried attack because the order is wrong. Just a theory though ! I didn't look for any fixed bug report about this so here's why i put the following theory Under spoilers.



Spoiler:

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Lorne

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Post Posted: 04-02-2016, 00:42:47 | Translate post to: ... (Click for more languages)

Boss lvl mobs have a 7.5% chance to parry and 7.5% to dodge. They can only parry attacks from the front. That's why the melee DPS go with 7.5% expertise (since they are usually standing behind the boss). However, expertise is only applicable to melee auto-attacks on Freakz. Your special melee abilities (yellow attacks) should also be able to get dodged/parried. Right now, your yellow attacks are only able to miss. So once you're at the hitcap, they will always hit.

Posturi unite automat, 04-02-2016, 00:42:47

Magnus06 wrote:

To prevent players from rushing crit all the way through, glancing will be a fixed 24% that'll never move and is on top of the list. So with the right stats the melee crit cap is something like 76% but i don't remember exactely how crit suppression work with this but that's irrelevant for now.


Crit supression (also called crit munching) should be -3% crit vs. Boss mobs. That's why the critcap for example for Guardian Druids is 79% (76 +3%). Any higher values of crit would be useless, since it won't push Glancing Blows off the combat table.

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AndroSGS

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Post Posted: 04-02-2016, 08:34:30 | Translate post to: ... (Click for more languages)

Actually ,i was once in a raid with under 7,5℅expertise and my special attacks got dodged (i was in front of the boss though) ,so it doesn't works just for white melee attacks.
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madau

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Post Posted: 05-02-2016, 08:17:52 | Translate post to: ... (Click for more languages)

In order to not be dodged or parried when attacking a boss lvl 93 from his front you should have 15% expertise. Having 5% expertise should get you 2.5% dodged attacks and 7.5% parried attacks. Having 10% expertise you should not get any dodged attacks but only 5% of the attacks parried.

Attacking from the back of the boss should not parry any attacks, your attacks being able to be dodged only up to 7.5% exp.

I believe that this bug has nothing to do with the hit chance order that was posted above and it only sees the exp being capped at 7.5%.




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Blood and revenge are hammering in my head.

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Topic is closed, you cannot post any messages in it anymore

Locked by madau, 05 February 2016 06:17



 
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