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[Paladin][Protection] Seraphim vs cooldown reduction

 
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bodobosss94

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Post Posted: 09-01-2019, 14:18:28 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=152262&&name=seraphim
Bug description: Seraphim can be used without stacks of SoR or can recive almost full duration (16sec ) if we use 1 stack and the second charge of SoR is charging and it is almost full charged (like in my video ). You get free 5.5k all stats for 7 sec or 15 sec or less if we use 1 stack and the second stack of SoR is charging .
Proof: https://youtube.com/watch?v=BTUMhD4X79k:



EDIT by Elvenking: Read last post by me for the actual bug in this topic!



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Barnacle

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Post Posted: 09-01-2019, 21:18:42 | Translate post to: ... (Click for more languages)

I've found the same to be true, you can cast Seraphim while you have 0 stacks of SotR, and it seems to be linear with the recharge time on SotR



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DoesMyNameMatter

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Post Posted: 09-01-2019, 23:21:15 | Translate post to: ... (Click for more languages)

You ARE supposed to be able to use Seraphim with ANY amount of charges ( including 0 ) and the timer will scale dynamically depending on the amount of charges / regenerating charges you have . It's even possible to gain 1 second of duration out of it , so that works just fine . Now , the problem lies in the fact that when you use , say , 1 and a half charges for Seraphim , it won't fully reset the charges , and instead take just 1 charge and leaving the SotR new charge at 0.5 recharge duration . It's supposed to fully reset it .

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bodobosss94

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Post Posted: 10-01-2019, 01:14:20 | Translate post to: ... (Click for more languages)

You can see in this video ( 4.47) . how it work seraphim, he has 1 charge of SoR and 1/2 second charged from the second stack and the seraphim and get only 8 sec not 9 /10 sec : https://youtube.com/watch?v=GbAa8n2j2hs:




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DoesMyNameMatter

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Post Posted: 10-01-2019, 01:31:09 | Translate post to: ... (Click for more languages)

It's not my business testing this stuff but i was curios if i had made a mistake , so i tested out seraphim in the exact same scenario as the guy on retail , and i got the exact same result , 1.2 stacks of SotR ( 1 and a quarter ) resulted in 8 seconds of Seraphim , so i'm not even sure at this point what you're trying to prove .

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bodobosss94

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Post Posted: 10-01-2019, 02:24:27 | Translate post to: ... (Click for more languages)

Here , in this post (https://forum.wow-freakz.com/FIXED-Paladin-Protection-Seraphim-REOPEN-t522476.html ) seraphim have 45 cd (seraphim up 7 sec and buff cd charged 1/6 time )and that it is in patch 7.3 https://worldofwarcraft.com/en-gb/news/20947822/world-of-warcraft-7-3-patch-notes


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Elvenking

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Post Posted: 12-01-2019, 14:11:07 | Translate post to: ... (Click for more languages)

Seraphim can use partial charges of SotR, this is not a bug and was fixed correctly by Quicksand long time ago.
However, the cooldown reduction of SotR after using Seraphim is indeed bugged.
I watched some videos and it should reset the cooldown back to 0 even when using partial charges.

To have a clue about how seraphim works here is some code snipped of it's functionality:

Commented everything so you can understand it.
Notice the cooldown example is proof for the current bug of not resetting it the way it should.

EDIT: In spoiler some additional information about variables above (if you wanna go into every detail):
Spoiler:


Proof of cooldown not resetting properly on freakz:
I have 1 charge and 2s remain to 2nd = 15s seraphim when I use it now


I use seraphim and get my 15s as expected, but cd only reduced by 1 charge duration, so i got already 1 back.


Proof retail of reseting it to 0 charge full cd can be found in this video at 3:45:


And of course the simcraft screen proofs it perfectly too.

Confirmed bug renaming it [Seraphim vs cooldown reduction]

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