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[Raid] The Nighthold: Aluriel
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Elioths

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Post Posted: 09-01-2018, 17:01:03 [Valuable post] | Translate post to: ... (Click for more languages)

Alright, got some fixes onto the test realm that should be live the next time shocker decides to roll an update onto the live realm. (To the testers reading this, the test realm possibly needs a restart before you can notice any changes).

- Annihilate should now prioritize people that are in front of aluriel, instead of only inside her hitbox.
- Annihilate now uses the tank's contact point for repositioning instead of of the tank's current position.
- Fiery Enchantments should now be stunnable.
- Fiery Enchantments now lose their aura stacks if pulled away from others
- Fel soul now uses its walk speed for whirling barrage movement.
- Fel soul now has a 2s wait time before using fel stomp back into the tank, and will prioritize the tank's current position over the 1st jump position for jumpback destination.

Now regarding @Elvenking issue, i believe it shall be fixed now with the annihilate positioning fix above, but Annihilate always had a weird issue that it forces aluriel serverside orientation to face the (iirc) northeastern side of the map, regardless of her visual orientation displayed on the players clients, that issue is related to movement and as such, almost impossible to debug as there are a shit ton of stuff that writes into the creature orientation every world update tick. In the end, i made a hackfix so that aluriel's serverside orientation is always pointed at the tank every world update tick of the annihilate aura, this worked 99% of the time we tested her, but there were some specific angles that still made her hit people in her back (again, possible because her now-previous annihilate behavior of getting inside the tank).

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Pinocchio Evreiesc
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Post Posted: 13-01-2018, 08:34:22 | Translate post to: ... (Click for more languages)

Mark of frost ticks, no matter if the debuff is on you or if you are in range of someone else who has it, are creating pushback for casters. This shouldnt happen, pushback does not exist in pve anymore since WoD. I also noticed even the damn shadow mend dot from discipline priests is causing spell pushback lmao and it didnt used to do this here on freakz, this is a recent change.

Whoever is doing this you need to stop, pushback is not a thing in pve anymore, only pvp.

Proof for mark of frost pushback, it shouldnt happen as u can see in that vid.

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Ph3n0

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Post Posted: 16-01-2018, 00:45:36 | Translate post to: ... (Click for more languages)

Pets take full damage from all aoe's including fel souls' abilities


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Elioths

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Post Posted: 19-01-2018, 21:59:41 | Translate post to: ... (Click for more languages)

Pinocchio Evreiesc wrote:
Mark of frost ticks, no matter if the debuff is on you or if you are in range of someone else who has it, are creating pushback for casters. This shouldnt happen, pushback does not exist in pve anymore since WoD. I also noticed even the damn shadow mend dot from discipline priests is causing spell pushback lmao and it didnt used to do this here on freakz, this is a recent change.

Whoever is doing this you need to stop, pushback is not a thing in pve anymore, only pvp.

Proof for mark of frost pushback, it shouldnt happen as u can see in that vid.


Ph3n0 wrote:
Pets take full damage from all aoe's including fel souls' abilities


Both issues are not script-related issues, those are core issues. The pushback issue is handled on Unit::DealDamage iirc.

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Paul !?

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Post Posted: 28-01-2018, 00:40:03 | Translate post to: ... (Click for more languages)

I got hit by Annihilate . Look where the boss was and where i'm , i didnt move neither me or boss https://imgur.com/a/DsS7C
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Don.LukyaNo

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Post Posted: 10-02-2018, 20:45:04 | Translate post to: ... (Click for more languages)

The pools persist even after "Animate" and it should not.https://imgur.com/a/6StJk


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Magnus06

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Post Posted: 11-02-2018, 01:16:31 | Translate post to: ... (Click for more languages)

Spell : https://www.wow-freakz.com/spells.php?spell=213568&&name=armageddon
Bug description : Armageddon causing disconnection upon completting the channel even though the damage are not enough to wipe the entire raid in some cases.
Proof: https://youtube.com/watch?v=y3TmC5n96H4:

.be

TIMER : 5:15

edit : we still got him, we had a hard time getting the thing right for everyone.

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tudor1297

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Post Posted: 11-02-2018, 01:34:37 | Translate post to: ... (Click for more languages)

Magnus06 wrote:
Spell : https://www.wow-freakz.com/spells.php?spell=213568&&name=armageddon
Bug description : Armageddon causing disconnection upon completting the channel even though the damage are not enough to wipe the entire raid in some cases.

I can confirm this, it only happens when a few adds are left alive and get to finish casting Armageddon at the same time. Idk how many are required for the disconnect exactly, it's something like 3-4 or anything higher. But I think you would actually wipe anyway if that many adds get to finish their cast. If there's only 1 or 2 adds left alive, you just get the damage, no dc.




[RO]Warrior Fury PvE Guide 5.4.8

[EN]Warrior Fury PvE Guide 5.4.8

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astrixoblix

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Post Posted: 27-02-2018, 17:48:42 | Translate post to: ... (Click for more languages)

At start of the fight the boss should apply either aura https://www.wow-freakz.com/spells.php?spell=213864 or https://www.wow-freakz.com/spells.php?spell=216389 on herself after 0.1s. because of that dbm doesnt work at all. currently it applies the aura but i assume its not the correct aura or the timing is not the correct. p.s. spell ids and the timer are regarding to dbm (current patch). also the aura should be applied on every combat start.

p.s. my dbm is working correctly when the boss changes to other phases and <sometimes> the second frost phase works properly as well, but the the starting phase is always bugged and broken.

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WarcraftAcc

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Post Posted: 11-04-2018, 16:20:54 | Translate post to: ... (Click for more languages)

Boss timers addons aren't working on this boss. (Deadly Boss Mods, BigWigs, etc.)

it seems to be server issue as any version of the any add-on doesn't work here

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WarcraftAcc

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Post Posted: 11-04-2018, 23:49:41 | Translate post to: ... (Click for more languages)

Burning Ground sometimes stays after the Animate is activated

https://youtube.com/watch?v=-EYvs0LPWOQ:


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kzm

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Post Posted: 23-05-2018, 02:41:42 | Translate post to: ... (Click for more languages)

Sorry for post like that

https://forum.wow-freakz.com/PvE-Raid-Spellblade-Alluriel-broken-arcane-phase-t522952.html

Please sir fix that if it possible

Thx

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Alejozzz

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Post Posted: 23-05-2018, 22:37:29 | Translate post to: ... (Click for more languages)

2 Things I would like to say:
1: Annihilate on Normal and Heroic no longer work for some reason, it just leaves the dot, it doesnt apply any damage.
2: Detonate: Arcane Orb Is not working. This means that one the orbs are in the ground they do not move, and when the adds spawn, they don't do their usual cast, just melee hits.

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