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[Raid] The Nighthold: Aluriel
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Flamestalker

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 23-12-2017, 18:08:47 | Translate post to: ... (Click for more languages)

Please post here any bug you found regarding The Nighthold: Aluriel encounter, Normal, Heroic, Mythic

if you want to confirm a bug that it's been already reported please just use - like - button, otherwise we will delete your post
write difficulty and bug found
use this feature [spoiler] for youtube videos please so i can track each bug you post without scrolling my whole screen

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Zgary

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        zgary40 
Post Posted: 29-12-2017, 20:21:54 | Translate post to: ... (Click for more languages)

Fel soul is moving waaaaay to fast he is doing a marathon while on blizz (check 00:00)

League of Legends Player
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Flamestalker

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Post Posted: 29-12-2017, 21:22:35 | Translate post to: ... (Click for more languages)

Zgary wrote:
Fel soul is moving waaaaay to fast he is doing a marathon while on blizz (check 00:00)


this will get fixed shortly

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Pinocchio Evreiesc
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Post Posted: 30-12-2017, 02:09:26 | Translate post to: ... (Click for more languages)

The speed of fel soul during the bladestorm thing was set to 0.8 during ptr tests because we saw it moved way too fast. Is it not like that on live? Or is 0.8 just not slow enough?
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Elioths

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Post Posted: 30-12-2017, 03:33:39 | Translate post to: ... (Click for more languages)

Oddly enough, the aura that makes the fel soul spin already comes with a 50% movement speed reduction, maybe i should toggle the felsoul walkmode and remove the 0.8 workaround. Will do it later and see how it works out.
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geknnt

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Post Posted: 30-12-2017, 04:01:53 | Translate post to: ... (Click for more languages)

you have to do something about anihilate https://www.wow-freakz.com/spells.php?spell=212492&&name=annihilate . The teleport on tank mechanic it's not doing it , 1: he teleports right where you are , on top of you on every single tick of annihilate , 2: melee's around the boss get hit by the spell because it is supposed to hit maximum 2 targets IN A FRONTAL CONE, but even if they are behind the boss or just in his hitbox they are likely to get hit. i did tell you on PTR but you did not listen, somehow you have to make the annihilate to be a frontal cone and undodgeable, without the boss teleporting around , there is still work to be done @elioths
I would bring proof but you know that this is happening.



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Elioths

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Post Posted: 30-12-2017, 16:53:24 | Translate post to: ... (Click for more languages)

geknnt wrote:
you have to do something about anihilate https://www.wow-freakz.com/spells.php?spell=212492&&name=annihilate . The teleport on tank mechanic it's not doing it , 1: he teleports right where you are , on top of you on every single tick of annihilate , 2: melee's around the boss get hit by the spell because it is supposed to hit maximum 2 targets IN A FRONTAL CONE, but even if they are behind the boss or just in his hitbox they are likely to get hit. i did tell you on PTR but you did not listen, somehow you have to make the annihilate to be a frontal cone and undodgeable, without the boss teleporting around , there is still work to be done @elioths
I would bring proof but you know that this is happening.


Annihilate is a frontal cone spell already, but tbh, the core frontal cone target filtering is kind of...weird, it first checks is the player is within the boundary radius of the caster (read: inside aluriel's hitbox), if that fails, THEN it checks if the player is actually in front of the caster using the center of the caster hitbox position (Wich i believe is the only proper check for this). Either way, i will try to hack that core function in a spellscript, but i cant make any promises.

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tudor1297

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Post Posted: 30-12-2017, 20:09:49 | Translate post to: ... (Click for more languages)

Icy Enchantments have too much HP on mythic (probably on other modes as well). On freakz they got 212M, on blizz only 104M (video @3:10)
Fiery Enchantments as well, 67M vs 33M (video @8:37)
Arcane Enchantments 61M vs 30M (video @9:37)
Check this video




[RO]Warrior Fury PvE Guide 5.4.8

[EN]Warrior Fury PvE Guide 5.4.8



Last edited by tudor1297 on 02-01-2018, 00:55:06; edited 2 times in total
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Wondervicce

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Post Posted: 30-12-2017, 20:39:12 | Translate post to: ... (Click for more languages)

On heroic all elementals have same hp
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Paul !?

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Post Posted: 31-12-2017, 01:50:15 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=kF0DBEL0eQg:

, you can see at 0:50 that he don't get pushback when he cast aimed from frost thingy, on freakz you get pushback from all boss spells it's shouldant happen ( spirit link from shaman too ) . You get pushback only in a pvp environment .

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Froster

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Post Posted: 02-01-2018, 18:40:23 | Translate post to: ... (Click for more languages)

Fixed the Mythic health @ Icy Enchantment, Fiery Enchantment and Arcane Enchantment. Their health was 2.0333 times larger than normal.

However I would require some feedback for normal and heroic, if possible.



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Froster

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Post Posted: 02-01-2018, 19:30:49 | Translate post to: ... (Click for more languages)

Updated for Heroic aswell, according to the 30-man raids (maximum health possible)
You can check here: https://youtube.com/watch?v=pNKAFWRE1S0:



The arcane ones were a bit too low, but the frost and fire were a bit higher on freakz.

So the actual values for HC 30 are:
Icy Enchantment 117M (down from 136M)
Fiery Enchantment 38.63M (down from (43.14M)
Arcane Enchantment 56.73M (up from 40.01M)



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tudor1297

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Post Posted: 03-01-2018, 00:39:55 | Translate post to: ... (Click for more languages)

1. In the Fire phase the Fel Soul is casting Fel Stomp on random players, including melee dps. It should only target ranged dps.
Proof @ 6:52


2. If you Grip/Knockback Fiery Enchantments in such a way that you spread them 8 yards away from each other, they retain their Bound in flame buff.
Check that guide @ 8:05

3. I think Arcane Orbs are not spawned properly. Adventure guide says they should be spawned around random players, and you can see them spawning really nicely in the video @8:40. I'm guessing on freakz they're spawned directly on players.




[RO]Warrior Fury PvE Guide 5.4.8

[EN]Warrior Fury PvE Guide 5.4.8

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Elvenking

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Post Posted: 05-01-2018, 15:30:18 | Translate post to: ... (Click for more languages)

Fiery enchantments are stun immune.

Proof:
video in spoiler

Fatboss guide at 8:07 in the middle of the screen you can see a fiery enchantment being stunned.
8:25 he also says:
Quote:
...stunning them and interrupting them otherwise you are going to die

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Pinocchio Evreiesc
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Post Posted: 05-01-2018, 23:29:55 | Translate post to: ... (Click for more languages)

@Elioths

Mark of frost should not be removable with immunities, i know you have that pic from legion beta where it shows you could but i asked a friend who plays on retail and he said for sure you cant remove it with immunities, it made no sense to me at all when we discussed it but you had that proof and i had none. Watched alot of mage/paladin povs at that fight none of them used iceblock or bubble on retail to remove it. The only thing immunities should do is protect you from the damage the dot deals while the immunity lasts.

Pls fix.

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