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[Siege of Orgrimmar] Galakras
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ShortyBoy

[Creep]

Post Posted: 08-08-2016, 21:34:28 | Translate post to: ... (Click for more languages)

https://s9.postimg.org/iji1u7be7/Wo_WScrn_Shot_080816_222811.jpg DMG a lot of dmg.. from what? raid take millions of dmg..
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flashgty

[Mentally Stable]

Post Posted: 08-08-2016, 21:59:28 | Translate post to: ... (Click for more languages)

http://imgur.com/a/DS94i

ultra dmg overkill de la galakras
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sorrynello

[Mentally Stable]

Post Posted: 08-08-2016, 22:00:14 | Translate post to: ... (Click for more languages)

gg
https://postimg.org/image/9evyxmugr/
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gabuu

[Mentally Stable]

Post Posted: 08-08-2016, 22:00:19 | Translate post to: ... (Click for more languages)

IMG: https://s9.postimg.org/xh5ome7jj/Wo_WScrn_Shot_080816_225720.jpghost images

Galakras 25
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bulbuc2

[Mentally Stable]

Post Posted: 08-08-2016, 22:00:58 | Translate post to: ... (Click for more languages)

http://imgur.com/a/OylYU Se ia dmg de miliarde.
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AnaBusu

[Mentally Stable]

Post Posted: 08-08-2016, 22:03:48 | Translate post to: ... (Click for more languages)

https://postimg.org/image/p35pqh1o5/ confirm bugul
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Nexflame

[Newb Developer]

Post Posted: 08-08-2016, 22:14:56 | Translate post to: ... (Click for more languages)

Any idea how this happens?
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ShortyBoy

[Creep]

Post Posted: 08-08-2016, 22:17:32 | Translate post to: ... (Click for more languages)

Nexflame wrote:
Any idea how this happens?


Yes if ball travel to much and ''hits'' to many players give milions of dmg.. Is that blizzlike? or is bug?
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Nexflame

[Newb Developer]

Post Posted: 08-08-2016, 22:18:11 | Translate post to: ... (Click for more languages)

Hmm i guess it's a glitch there, i'll look over, thx guys.
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Evydence

[僧]

Post Posted: 09-08-2016, 09:54:20 | Translate post to: ... (Click for more languages)

Nexflame please have a look at Galakras loot mode and credit for killing him, a lot of people make everyday requests for recover loot from Galakras, and it's becoming a problem for them.
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Magnus06

[Err505 Baguette Way]

Post Posted: 09-08-2016, 14:05:05 | Translate post to: ... (Click for more languages)

Yup, not only we can't loot (most of the time it happens, still thinking about how it happens, pls look above for possible leads) but we also get denied from bonus rolling. Some of us desperatelly need to bonus roll in order to earn gold and repair their gear. -
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Jijing

[Mentally Stable]

Post Posted: 09-08-2016, 16:32:29 | Translate post to: ... (Click for more languages)

Evydence wrote:
Nexflame please have a look at Galakras loot mode and credit for killing him, a lot of people make everyday requests for recover loot from Galakras, and it's becoming a problem for them.


He should also see norushen loot we did 2 normal and 1 flex, didnt had loot once on normal and flex..
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DeParanoia

[Death Stalker]

Post Posted: 12-08-2016, 20:27:25 | Translate post to: ... (Click for more languages)

I would suggest putting the loot from Galakras in a chest until the issue gets fixed
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immotech4100

[Mentally Stable]

Post Posted: 13-08-2016, 20:37:43 | Translate post to: ... (Click for more languages)

1. Arcing Smash & Muzzle Spray's "Invisible Stalkers" are killable, in that case the boss casts knockback ability on his/her target (0:06).
2. Adds (especially Proto-Drakes and Demolishers) despawn extermely slow. Due their size it's impossible to dodge/avoid area effects.
3. Demolishers should come closer to the faction leaders (~25-30 yard closer).
4. Dragonmaw Flameslingers should not be active (should not attack) while their tower (North / South) is closed. Right now the 10 Flameslingers in the tovers attack right after the start.
5. Galakras flies too high, sometimes it's impossible to shoot him, because it is impossible to aim that high.

https://youtube.com/watch?v=ke5IzM3esXM:




How should work: (I hope a video from Arathor EU is retail enough to be a proof)
https://youtube.com/watch?v=EhH-Wf08Oyg:



How should:
2. (2:50-2:57 & 3:15-3:26)
3. (2:40)
4. 0 Shots (Flame Arrow) from the South Tower until 2:09 (the tower opens at 2:03) and 0 Shots from the North Tower until 4:43 (the tower opens at 4:37)
5. in the video from FatbossGuide u can see that Galakras's flightpath's posiotion is ~10-17 yards higher than the cannons' positions (6:47-6:57 & 9:10- 9:22).
https://youtube.com/watch?v=4AaXCbYIcG4:

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alexandru512
[Banned user]


Banned
Post Posted: 14-08-2016, 00:03:53 | Translate post to: ... (Click for more languages)

Ouuu *** it, i have dropped his *** twice this week and no loot. It happend twice before that for a toltal or 4 times since he was live. No bonus roll. No shit. Probably a trigger or something and he is not repoted as dead, no vp and no loot. And i am a str dps without a chance for 3 items . I am getting very, very unhappy.
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Nexflame

[Newb Developer]

Post Posted: 14-08-2016, 11:04:57 | Translate post to: ... (Click for more languages)

I do really tried to figure out why the loot problem is happening, no lead so far. My first guest was cause the boss is firstly attacked by NPCs and only after that by the players, but that's not true. I see in videos that the players and NPCs as well still remain in combat after the encounter is over, maybe that could be the cause, I'll investigate much more... Sorry for the inconvenience.

Is the kill credit awarded to players no meter of loot?

DeParanoia wrote:
I would suggest putting the loot from Galakras in a chest until the issue gets fixed

I guess that will be happening. Thanks for suggestion. -
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Brigadee

[Click Here!]

Post Posted: 14-08-2016, 11:12:59 | Translate post to: ... (Click for more languages)

Nexflame wrote:
Is the kill credit awarded to players no meter of loot?


@Nexflame , no the kill credit is not awarded if the loot is bugged .. you can see this taking a look here.

Armory: Armory Kalithy Without Galakras Kill Being Counted

Boss Timers Photo : You can see on the following photo that we killed the boss but no credit on armory:
You can check the photo date , "yesterday"
Spoiler:
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Nexflame

[Newb Developer]

Post Posted: 14-08-2016, 11:19:59 | Translate post to: ... (Click for more languages)

Does the uber damage from the "fire ball" still happening? We made a possible almost a week ago..
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Brigadee

[Click Here!]

Post Posted: 14-08-2016, 11:24:36 | Translate post to: ... (Click for more languages)

We did 3x10n and 1x25n this week and never saw it again , maybe it is fixed or we had luck by not getting it .
Should wait for more replies from more players in order to take a conclusion.
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Nexflame

[Newb Developer]

Post Posted: 14-08-2016, 11:33:56 | Translate post to: ... (Click for more languages)

BIG NEWS: Found the cause of loot bug. If Galakras is killed by one of the NPCs, loot gets bug. Fix Incoming. Thx Guys -.

Damage of that ball was bugged only on LFR as I remember. I still wait for feedback.
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Brigadee

[Click Here!]

Post Posted: 14-08-2016, 11:39:02 | Translate post to: ... (Click for more languages)

It happened on my raids 2weeks ago as I remember , but only on 25n difficulty , never saw it on 10normal...
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Nexflame

[Newb Developer]

Post Posted: 14-08-2016, 12:03:20 | Translate post to: ... (Click for more languages)

Update: Fixed remaining bugs, if there are more, please remind me -.
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immotech4100

[Mentally Stable]

Post Posted: 16-08-2016, 15:34:23 | Translate post to: ... (Click for more languages)

1. Dragonmaw Proto-Drakes ( the flying ones) also despawn extremely slow (check the timer under my minimap). Not a big problem, except when they fall on the road between the towers.
2. The Debuff from Flames of Galakrond should apply to the first 2-3 players (According to FatbossGuide).
3. After Wipe/Kill the flameorb stucks in the texture at a certain point, and remains there 4ever -> applies the debuff even when the encounter is over or not started yet.
4. The flameorb should come from Galakras's mouth, not from his ***. Messes up a bit the tank job, but not a big problem.

https://youtube.com/watch?v=12ScgoPG5Ko:



FatbossGuide proof for the 2nd (at 11:10) : https://youtube.com/watch?v=4AaXCbYIcG4:



And thanks for the fast fixes.
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magda

[Mentally Stable]

Post Posted: 20-08-2016, 09:29:39 | Translate post to: ... (Click for more languages)

Nexflame wrote:
Does the uber damage from the "fire ball" still happening? We made a possible almost a week ago..


From last night 25 normal, 6 wipes because of the extreme damage from flames of galakras
http://imgur.com/a/Lpm8L
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immotech4100

[Mentally Stable]

Post Posted: 27-08-2016, 12:08:31 | Translate post to: ... (Click for more languages)

Archmage Aethas Sunreaver does not cast his Flamestrike (https://www.wow-freakz.com/spells.php?spell=146787) at first pull. The raid must wipe to force him using that spell form the start of the encounter.

BTW, any news about the Flameslingers' activation sequence at the Towers?
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Bhuddzecks

[Mentally Stable]

Post Posted: 27-08-2016, 13:58:42 | Translate post to: ... (Click for more languages)

magda wrote:
Nexflame wrote:
Does the uber damage from the "fire ball" still happening? We made a possible almost a week ago..


From last night 25 normal, 6 wipes because of the extreme damage from flames of galakras
http://imgur.com/a/Lpm8L


Killed him yesterday on 25n all was fine, i can only see hps on your picture, dps would be nice too. i dont want to sound too cocky or too harsh but if you cant kill him you fail.
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Netherx

[Mentally Stable]

Post Posted: 27-08-2016, 14:48:48 | Translate post to: ... (Click for more languages)

Dude,did you even see his screen shot?Because you clearly didn't,it was the billion damage bug,the ball can randomly do 213123123123123213 and simply 1 shot many people,they know about it..but don't know what causes it.
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Nexflame

[Newb Developer]

Post Posted: 27-08-2016, 14:54:34 | Translate post to: ... (Click for more languages)

Netherx wrote:
Dude,did you even see his screen shot?Because you clearly didn't,it was the billion damage bug,the ball can randomly do 213123123123123213 and simply 1 shot many people,they know about it..but don't know what causes it.

What was the last time you saw that damage happening, i made a lot of changes on that spell and should now it be fine.
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immotech4100

[Mentally Stable]

Post Posted: 31-08-2016, 11:53:48 | Translate post to: ... (Click for more languages)

[*][INDENDED] Dragonmaw Flameslingers should not be active (should not attack) while their tower (North / South) is closed. Right now the 10 Flameslingers in the towers attack right after the start.
Any news about this?
It's a quite huge amount of unnecessary AOE damage. You always say that your plan is a blizzlike sceipt.. right now the Flameslingers are nit even close to blizz. Maybe add them to a wave (proto-drake wave), apply some kind of sleep/stunn effect or simply remove 1-1 flameslingers from the towers (until u or shocker find a better solution), 'cause it's a joke right now.
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immotech4100

[Mentally Stable]

Post Posted: 02-09-2016, 00:17:26 | Translate post to: ... (Click for more languages)

1. " [FIXED] All waves of adds should come on a timer (45 seconds per wave on average) "
It's not correct. The waves should work like the troll waves @ Horridon. Right now a new wave spawn as soon as u kill all adds in the current wave. I can not upload a proff now, but it's easy to test, just kill the 1st wave as soon as it appers and the 2nd wave'll spawn right after, regardless of the timer.
2. Friendly NPCs, like the Sunreaver Construct / Sentinel / Magus still watch the fight instead of helping players.
3. Korgra the Snake's Venom Bolt Volley (https://www.wow-freakz.com/spells.php?spell=147713) spell is broken according to wowhead that should be instant with a 3 sec CD. Now Korgra transforms into a snake casts her aoe spell 24/7 and sometimes drop a Poison Cloud (https://www.wow-freakz.com/spells.php?spell=147705) on the ground even under herself. Well.. she casts Venom Bolt Volley non-stop, does not move while casts that shit, the spell is uninterruptable -> it's impossible to move her out of the goddamnd Poison Cloud.
4. As I wrote before Archmage Aethas Sunreaver does not cast his Flamestrike as he supposed to and he summon that aoe to a totally wrong place (should be cast closer to the leaders) (that's the lowest priority problem).
5. Dragonmaw Flameslinger activation sequnce still broken and shoot players from the start -> REALLY HUGE pain in the ***. PLS fix it ASAP or at least remove 1 (maybe 2) Flameslingers from the towers.

Proof for the 1st:
https://youtube.com/watch?v=kV8n69NWq8w:



Proof for the 3rd:
(from 2:25)
https://youtube.com/watch?v=nN5zEgW7Iyo:


and (from 2:21)
https://youtube.com/watch?v=EhH-Wf08Oyg:



[/url]
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immotech4100

[Mentally Stable]

Post Posted: 04-09-2016, 10:30:51 | Translate post to: ... (Click for more languages)

Some proof for my previous post.
1. Nexflame, you wrote that it's normal if a new wave spawn when the players eliminate the previous wave (regardless the timer). Well... I have to say that you're wrong. The waves should always spawn according to the timer. In the following video you can see, that our group killed the drakes under 28 sec and the next wabe appeared right after... the retail guys (I hope that Arathor EU is retail enough for you) killed the drakes under 30 sec and had another 25 sec to fap.

2. Korgra the Snake CASTS her Venom Bolt Volley, due this problem it's impossible to move her out of the goddamn Poison Cloud. Venom Bolt Volley should be an instant spell with a 3 sec CD. Well.. I interrupted her cast in the video but it works only in LFR difficulty.

Proof for the 2 bug reports:
https://youtube.com/watch?v=nOJCC2FaBUI:



https://youtube.com/watch?v=6P03zSg786o:



Link to the uncut version of the retail video (Omnislash guild on Arathor EU):
https://youtube.com/watch?v=EhH-Wf08Oyg:

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Sambu

[Y u no fix?!]

Post Posted: 04-09-2016, 21:50:34 | Translate post to: ... (Click for more languages)

I have done SoO on retail for a year straight and I can confirm that waves come on a predetermined timer, they do not come as soon as you finish a wave. It was very noticeable when the encounters were on farm mode, time between waves being higher as we killed them faster. I can provide my own videos if it's needed.
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Bhuddzecks

[Mentally Stable]

Post Posted: 04-09-2016, 22:09:34 | Translate post to: ... (Click for more languages)

Sambu wrote:
I have done SoO on retail for a year straight and I can confirm that waves come on a predetermined timer, they do not come as soon as you finish a wave. It was very noticeable when the encounters were on farm mode, time between waves being higher as we killed them faster. I can provide my own videos if it's needed.


This is true, but then again its doable, they should focus on shamans and do it when shamans are atleast somewhat ins hape ^^
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Nexflame

[Newb Developer]

Post Posted: 22-11-2016, 13:38:47 | Translate post to: ... (Click for more languages)

Flameslinger now only starts shooting when tower becomes active.
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immotech4100

[Mentally Stable]

Post Posted: 26-11-2016, 01:40:44 | Translate post to: ... (Click for more languages)

Sry Nexflame, but they're still broken. They shoot ppl even from the beginning... well, at least the flamepatches disappear after 2-3 sec.
Sry for the bad quality, but u can see the Tower Progress on the top and the Fire Arrow's icon appear on the raidmembers.
Recorded it on 11.23, after 8:30 server time and AFTER at least 1 RESTART.

https://youtube.com/watch?v=XmmTNXUSR_M:

.be
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