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[FIXED] [warr] SLAM BUGGED
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webberas

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Post Posted: 06-04-2012, 12:43:57 | Translate post to: ... (Click for more languages)

cine da atat?
simplu...un frost mage cand esti frozen...



nu dati click >>> Scrubilicios <<<

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Tamaie
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Post Posted: 06-04-2012, 12:51:30 | Translate post to: ... (Click for more languages)

Twinblades wrote:
Pe un char cu aproape 40% dmg redus am luat 40k slam crit fara ca waru sa aiba vreun buff important gen trinket etc...


Iar veniti toti cu tampenii dastea pe forum?...mai abtineti'va frate.

@George o sa testez iar pentru ca aseara n'am facut poze, dar pe druid de 3.7k resil nu am dat decat maxim 30k aseara in full burst si gear PVE pe mine, ceea ce implica un dmg mai mare.Cum am spus si mai sus: daca intradevar slamul da in + dmg, atunci acel dmg este de 20% probabil de la acel fix de la bloodsurge.Dar cifre dalea cu 70% mai mult sau eu stiu ce balarii au mai adaugat cativa pe aici sunt excluse.



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suckyourself
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Post Posted: 06-04-2012, 13:36:51 | Translate post to: ... (Click for more languages)

Bloodsurge e pe fury , daca nu gresesc , eu acum vorbesc de slam-ul pe arms ...

Ceea ce nu inteleg eu , este de ce in joc , la tooltip imi arata 234% wep dmg + 1009 ... bug vizual nu cred ca e , dar asta nu am cum sa testez.

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Tamaie
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Post Posted: 06-04-2012, 15:35:59 | Translate post to: ... (Click for more languages)

suckyourself wrote:
Bloodsurge e pe fury , daca nu gresesc , eu acum vorbesc de slam-ul pe arms ...

Ceea ce nu inteleg eu , este de ce in joc , la tooltip imi arata 234% wep dmg + 1009 ... bug vizual nu cred ca e , dar asta nu am cum sa testez.


Stiu ma nene ca e pe fury dar, cand procuie bloodsurge(slam instant) el trb sa dea cu 20% dmg increase.Cand a fost reparata chestia asta cred ca s'a implementat la orice slam,inclusiv cel pe arms.Nu sunt sigur de chestia asta...o sa mai testez in seara asta si iti pun poze.Oricum slam tine sigur cont de resil.



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trilulilu

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Post Posted: 06-04-2012, 15:53:20 | Translate post to: ... (Click for more languages)

Tamaie uita-te la printurile puse de mn nu mai e nevoie sa testezi si tu.


You know the legend . You dont know the story

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Mr.Faith

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Post Posted: 06-04-2012, 18:14:45 | Translate post to: ... (Click for more languages)

@suckyourself: iti arata atat in tooltip pt ca 1 la mana formula nu este corecta, fara arma e 132% weapon damage+569, si cu arma devine 174% + 750;
2 la mana, improved slam nu da 20% increase damage, da fix 17%.
(174% + 750)* 1.15 (war academy) * 1.17 (improved slam) = 234% + 1009
Testati si voi sa vedeti ca daca ai 1 pct in improved slam in tooltip arata 217% + 935 parca, si cu 2 pcte 234% + 1009 ca mai sus. Este putin buguit talentul.

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suckyourself
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Post Posted: 06-04-2012, 18:55:42 | Translate post to: ... (Click for more languages)

Pai si cred eu ca e putin mai mult buguit ... de la 145% wep dmg la 234% ... e ceva.
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Tonnyy

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Post Posted: 07-04-2012, 09:02:34 | Translate post to: ... (Click for more languages)

Chiar este ceva buguit la el acu 2 3 sapt cnd jucam arms slam spec am dat 48k slam urmat de 46k pe un druid resto full vicios pacat ca nam facut prints si acum se poate da un dmg imens din cate stiu:) sper sa fie un fix soon prea op dmgul



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Lonn

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Post Posted: 12-04-2012, 22:42:03 | Translate post to: ... (Click for more languages)

Tamaie wrote:
Cum am spus si mai sus: daca intradevar slamul da in + dmg, atunci acel dmg este de 20% probabil de la acel fix de la bloodsurge.


Exact asta se si intampla... La prima vedere nu se observa chestia asta, si vei vedea dc

145% *1.15(War Academy) *1.2 (Improved Slam) * 1.2 (fixul de la bloodsurge) = 240% iar baietii au doar 234%, deci ai zice ca nu e de la acel fix

Insa dupa mai multe calcule am observat ca Improved Slam nu creste damage-ul cu 20%, ci 17%, tinand cont de asta ies calculele
145% *1.15 *1.17* 1.2 = 234%

Ok... dar tot nu v-ar iesi formulele voastre, pentru ca Slam este o abilitate normalizata, deci va respecta o anumita formula
normalized_damage = base_weapon_damage + (3.3 * Attack Power / 14)



Damage = 47 + (3.3 * 7973/14) = 1926.35 (asta fiind weapon damage-ul normalizat)

DMG Slam = 1.45*1.15*1.2 (in acea poza nu aveam Improved Slam) * (1926.35 + 430) = 4715

Dar sa nu uitam de Battle Stance si 2h Weapon Specialization
1.25* 4715 = 5894 (asta fiind dmg-ul maxim pe care pot sa il dau)

In concluzie, cum a zis si Tamaie, fixul de la Bloodsurge afecteaza toate Slam-urile, si nici Improved Slam nu merge corect. Sper ca nu v-am pierdut -

@suckyourself... deci... da cu 70% mai mult dmg? Huh, nici macar 20%

LE: Slam nu trebuie normalizat (cand nu este instant), insa la noi este. Asta cred ca s-a implementat la "fixul" Bloodsurge-ului.



Last edited by Lonn on 13-04-2012, 09:06:45; edited 2 times in total
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Scott

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Post Posted: 12-04-2012, 23:04:07 | Translate post to: ... (Click for more languages)

Lonn wrote:


Ok... dar tot nu v-ar iesi formulele voastre, pentru ca Slam este o abilitate normalizata, deci va respecta o anumita formula
normalized_damage = base_weapon_damage + (3.3 * Attack Power / 14)



Slamu nu e normalizat => http://www.wowpedia.org/Slam

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suckyourself
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Post Posted: 13-04-2012, 08:05:08 | Translate post to: ... (Click for more languages)

Lonn wrote:
Tamaie wrote:
Cum am spus si mai sus: daca intradevar slamul da in + dmg, atunci acel dmg este de 20% probabil de la acel fix de la bloodsurge.


Exact asta se si intampla... La prima vedere nu se observa chestia asta, si vei vedea dc

145% *1.15(War Academy) *1.2 (Improved Slam) * 1.2 (fixul de la bloodsurge) = 240% iar baietii au doar 234%, deci ai zice ca nu e de la acel fix

Insa dupa mai multe calcule am observat ca Improved Slam nu creste damage-ul cu 20%, ci 17%, tinand cont de asta ies calculele
145% *1.15 *1.17* 1.2 = 234%

Ok... dar tot nu v-ar iesi formulele voastre, pentru ca Slam este o abilitate normalizata, deci va respecta o anumita formula
normalized_damage = base_weapon_damage + (3.3 * Attack Power / 14)



Damage = 47 + (3.3 * 7973/14) = 1926.35 (asta fiind weapon damage-ul normalizat)

DMG Slam = 1.45*1.15*1.2 (in acea poza nu aveam Improved Slam) * (1926.35 + 430) = 4715

Dar sa nu uitam de Battle Stance si 2h Weapon Specialization
1.25* 4715 = 5894 (asta fiind dmg-ul maxim pe care pot sa il dau)

In concluzie, cum a zis si Tamaie, fixul de la Bloodsurge afecteaza toate Slam-urile, si nici Improved Slam nu merge corect. Sper ca nu v-am pierdut -

@suckyourself... deci... da cu 70% mai mult dmg? Huh, nici macar 20%

Te rog nu veni cu teste in full gear - . Si ai dreptate , nu e cu 70% mai mult , uitasem sa iau in calcul2h wep spec, o sa editez in post-ul initial.
SI explica-mi o chestie ... de ce talentele de increase dmg afecteaza formula ? Eu asta nu pricep inca ... formula ramane asa cum au lasat-o cei de la blizz , nu e afectata de talente.

L.E: Scuzati-mi nestiinta , dar ce e o abilitate normalizata ?

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Lonn

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Post Posted: 13-04-2012, 09:01:31 | Translate post to: ... (Click for more languages)

suckyourself wrote:
Te rog nu veni cu teste in full gear - . Si ai dreptate , nu e cu 70% mai mult , uitasem sa iau in calcul2h wep spec, o sa editez in post-ul initial.
SI explica-mi o chestie ... de ce talentele de increase dmg afecteaza formula ? Eu asta nu pricep inca ... formula ramane asa cum au lasat-o cei de la blizz , nu e afectata de talente.

L.E: Scuzati-mi nestiinta , dar ce e o abilitate normalizata ?

Nu are legatura gearul, iau attack powerul de la el si calculez... Normalizarea e un fel de regula impusa de blizzard atacurilor speciale instante, reglementand scalarea weapon damage-ului cu attack powerul...

Scott wrote:
Slamu nu e normalizat => http://www.wowpedia.org/Slam


Da, sorry, Dr. Damage zicea ca e si am luat-o de buna, chiar si asa, la noi pe server este normalizat... sunt sigur ca au facut asta la fixul de la Bloodsurge (atunci trebuie sa fie normalizat ca este instant... zic eu) S-au potrivit calculele deoarece speedul la weaponul ala era de 3.3... O sa modific postul
Nu-i nimic, daca scoate normalizarea va da dmg mai mare -

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suckyourself
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Post Posted: 13-04-2012, 09:14:28 | Translate post to: ... (Click for more languages)

Am inteles , dar totusi , are vreo legatura cu formula ? Formula nu ar trebui sa ramana aceeasi ?
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Post Posted: 13-04-2012, 09:25:14 | Translate post to: ... (Click for more languages)

suckyourself wrote:
Am inteles , dar totusi , are vreo legatura cu formula ? Formula nu ar trebui sa ramana aceeasi ?


Daca un atac este normalizat, weapon speed-ul se ia altul...
1.7 for daggers
2.4 for other one-handed weapons
3.3 for two-handed weapons
2.8 for ranged weapons

3.3 pt 2h... iar armele sunt de 3.6, deci va dmg mai mult

De ex. damage la slam : (dmg armei + attack power/14*3.3) * ... (asta e in momentul de fata, ca e normalizat)
Cand se va repara va fi (dmg armei + attack power/14*3.6) *... (3.6 e mai mare decat 3.3, deci va da dmg mai mare)

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Post Posted: 13-04-2012, 11:05:34 | Translate post to: ... (Click for more languages)

Sper sa se uite gmii pe aici dupa ce rezolva problemele cu serveru' . Oricum , nu mi se pare normal ca slam sa dea mai mult decat main ability-ul de pe arms @Mortal strike la care formula de baza e 150% + 423 , la care se adauga aceleasi talente -improved slam , dar mai este si glyph of mortal strike ... + ca pe blizz nimeni nu a jucat/joaca slam spec in pvp.

Posturi unite automat, 13-04-2012, 12:05:34

http://shareimage.ro/viewer.php?file=snay9bzku0ykipycb90.jpg

Cam asta e diferenta de dmg intre slam si ms , la celasi gear ca in primele teste . Mentionez ca nu aveam talentul ala care se stackeza si da +30% dmg in plus la ms si slam.

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