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Alterac Valley Objectives & Tips
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Imbalanced

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Post Posted: 19-04-2014, 03:04:47 | Translate post to: ... (Click for more languages)

Avand in vedere ca in ultimul timp pica AV foarte des si multi is total pe langa in acest BG, m-am gandit sa pun cateva informatii despre cum se face AV.

Sursa:
http://www.wowwiki.com/Alterac_Valley
http://www.wowwiki.com/Alterac_Valley_Tactical_Overview

Objectives:

Quote:
Primary objectives

The goal of Alterac Valley is to reduce the opposing faction's reinforcement count to 0. Each team starts with 600 reinforcements. There are a number of ways to reduce reinforcements, named below, but killing the enemy General does it instantly.

Secondary objectives

- The enemy Captain can be killed. This will award your entire team bonus honor and reduce the enemy reinforcements by 100.
- The enemy towers/bunkers can be burned. This awards your team bonus honor, and reduces the enemy reinforcements by 75 per tower. There are four towers per side, for a total of 300 reinforcements. These structures are also important because, if they are lost, your team loses the respective Warmaster (H)/ Marshall (A).
- Enemy graveyards can be captured, giving your team another place to resurrect. Note that each team controls one uncapturable graveyard, their starting cave.
- The two mines can be captured by eliminating the enemy boss in the mine. A mine gives back one reinforcement every 45 seconds. - Note: this is merely a token gain, as reinforcements are usually lost at 10-20 times that rate.
- Killing enemy players. This will reduce enemy reinforcement by one per player killed.


Tips:

Bases:
Quote:
Dun Baldar

Alliance advantage: The bridge serves as an excellent choke-point. Flags within each bunker are covered by archers. The archers in these bunkers immediately aggro just before leaving the bridge area, and cover all the way up to the Aid Station flag.
Horde advantage: Horde attackers are less visible moving around the north of the north bunker. Once Horde assaults a bunker, it serves as an excellent fire base for the Horde, a fact that is, bizarrely, not so for the alliance. Flags in bunkers can be capped without being hit by archers, albeit not easily.

Frostwolf keep

Horde advantage: Inner gates create a very tight choke point, easily holding back greater numbers of Alliance.
Alliance advantage: Invading Alliance players can bypass virtually all additional NPCs on the way to the Relief Hut. Defending tower archers do not have to be killed in order to capture either base tower or the Relief Hut, allowing Alliance players to capture the base towers earlier on in the game (often before the Horde can even enter the Dun Baldar base). This allows Alliance players to pull and tank Drek'Thar earlier.


Graveyards:
Quote:
Aid station

Alliance advantage: In the flag area, are 5 NPCs in addition to the Stormpike flag defenders (and bunker archers) that are easily aggroed, making it difficult to capture the graveyard without a larger force of players.

Stormpike Graveyard

Horde advantage: Horde has a sheltered advance underneath the Bridge, from the mine entrance, and from above, via the road that runs up to the alliance starting area. The high mountains are only accessible further south down the road, thus the snipers perch just south of the flag, as well as the majority of the walls that surround the graveyard, have no direct, safe or quick route on foot to engage in melee with the Horde, giving Horde ranged units a significant advantage.
Alliance advantage: The main advance is narrow, which corrals the Horde and makes them susceptible to AoE attacks. If it is taken, the next spawn point (Starting cave usually) is a very short run, aiding in recapture.

Stonehearth Graveyard

Alliance advantage: The average Horde rush game runs straight to Balinda, and on to Dun Baldar, completely bypassing the graveyard capture point. This leads to many scenarios in which this graveyard is captured late in the game.

Snowfall Graveyard

No advantage: Both sides now start at equal distance to the graveyard as of Patch 2.4. This GY is controversial, as capturing servers no advantage, and can be a hindrance late in the game, when it can be more advantageous to respawn in your own base to fight back enemy Offense, rather than spawn midfield. Especially in defense, it would be better to spawn in your tunnels than in the middle of the map.

Iceblood Graveyard

Horde advantage: Good choke point for the Horde, with nearby NPCs/tower and useful high ground to watch over the entire area. Capturing this is often discouraged as it will send all horde respawns back to Frost Wolf creating more defenders.
Alliance advantage: Warriors can charge up from below, onto those who are spawning. Susceptible to capture even if it is an active graveyard, as the flag is set behind the players spawning (whom are typically advancing north, away from it), with its view obstructed by a wall. Once captured, this serves as a great choke-point for Alliance players as any north-bound Horde are funneled into two narrow passageways. One passage will aggro the flag defenders and lead to the Ally-controlled spawn point, and the other will take Horde players to the path for south-advancing Alliance players.

Frostwolf Graveyard

It is a flat, fairly open area with no natural advantage for either force. Both sides have seen this as biased against them, but ultimately it is a level playing ground in a confrontation, barring the owner's closer spawn point.

Notably, the open area is beneficial for ride-by NPC kiting, and its proximity to the nearby mine can give some NPC support via kiting.

Relief Hut

Alliance advantage: The capture point is not covered by archers from the defending towers, and other than the initial flag defenders, there are no extra NPCs that aggro.


Note: Bosul mare primeste de la fiecare turn 40% damage increase si 30% hp!

Rezumat:
- nu va duceti direct la bosul mare,
- omorati bosul mic din prima,
- luati turnuri si stati cel putin 3 la defend pana se distrug,
- dupa ce cel putin 3 turnuri sunt distruse si al 4-lea e aproape distrus sariti pe bosul mare,
- nu uitati sa va duceti si inapoi sa aparati turnurile voastre....NABS!!!



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pms

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    Battletag: postrow.ID_BATTLE_NET}  Sebasto231295 
Post Posted: 19-04-2014, 10:08:36 | Translate post to: ... (Click for more languages)

Code:
Rezumat:
- nu va duceti direct la bosul mare,
- omorati bosul mic din prima,
- luati turnuri si stati cel putin 3 la defend pana se distrug,
- dupa ce cel putin 3 turnuri sunt distruse si al 4-lea e aproape distrus sariti pe bosul mare,
- nu uitati sa va duceti si inapoi sa aparati turnurile voastre....NABS!!!


In 90% din av-urile facute pe freakz , cand le zici sa vina la mini boss te injura de-ti sar capacele , ti-e si rusine sa te iei de un pro cu 112k HP si tovarasii lui buffati pana la 100k.


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ClearMind

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Post Posted: 19-04-2014, 10:15:11 | Translate post to: ... (Click for more languages)

pms wrote:
Code:
Rezumat:
- nu va duceti direct la bosul mare,
- omorati bosul mic din prima,
- luati turnuri si stati cel putin 3 la defend pana se distrug,
- dupa ce cel putin 3 turnuri sunt distruse si al 4-lea e aproape distrus sariti pe bosul mare,
- nu uitati sa va duceti si inapoi sa aparati turnurile voastre....NABS!!!


In 90% din av-urile facute pe freakz , cand le zici sa vina la mini boss te injura de-ti sar capacele , ti-e si rusine sa te iei de un pro cu 112k HP si tovarasii lui buffati pana la 100k.


Adica "pvp-istii" aia care fac BG's ca nu-i ia nimeni la raids sau dungeons.

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skyreaker24

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Post Posted: 19-04-2014, 14:16:56 | Translate post to: ... (Click for more languages)

pe wotlk sau pe 4.0.6 bossul mare parca nu era scriptat, de aia s-au invatat sa mearga toti rush la boss fara sa aiba habar de cum se joaca bg-ul -


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Fair

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Post Posted: 19-04-2014, 14:17:44 | Translate post to: ... (Click for more languages)

Am o curiozitate.. eram intr-un AV de la alianta si s-a trezit unu sa spuna sa mergem toti la boss ca il picam sigur.. e buguit bossul de la hoarda sau delira ala? Dadusem leave si n-am apucat sa vad daca intr-adevar merge..



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    Battletag: postrow.ID_BATTLE_NET}  Sebasto231295 
Post Posted: 19-04-2014, 14:21:30 | Translate post to: ... (Click for more languages)

Efectul "Turma". Bine cunoscut.

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lolexwtf

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Post Posted: 19-04-2014, 15:16:08 | Translate post to: ... (Click for more languages)

Cred ca 80% din server intra doar sa faca pvp -).
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Post Posted: 19-04-2014, 15:41:05 | Translate post to: ... (Click for more languages)

armand2oo2 wrote:
Am o curiozitate.. eram intr-un AV de la alianta si s-a trezit unu sa spuna sa mergem toti la boss ca il picam sigur.. e buguit bossul de la hoarda sau delira ala? Dadusem leave si n-am apucat sa vad daca intr-adevar merge..
Da,delira la modul grav,acum 1 zi am fost si eu in AV,astia nu au luat turnurile si toti am mers direct la boss,eram vreo 15 ,din aia eram 4 healeri,au crapat toti,in afara de mine si inca 2 ,in mai putin de 1 minut

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Post Posted: 18-05-2014, 04:38:26 | Translate post to: ... (Click for more languages)

Spoiler:

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nseries

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Post Posted: 18-05-2014, 10:05:56 | Translate post to: ... (Click for more languages)

ce, zona de tutariale e prea mainstream?


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Barnie
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Post Posted: 18-05-2014, 15:17:48 | Translate post to: ... (Click for more languages)

NaV wrote:
Spoiler:


Asta doar pe freakz.

ON: Ms de tips.



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Zohlomg

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Post Posted: 18-05-2014, 15:46:31 | Translate post to: ... (Click for more languages)

Barnie wrote:
NaV wrote:
Spoiler:


Asta doar pe freakz.


Glumesti sau n-ai facut niciun AV pe blizz pana acu?

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Post Posted: 18-05-2014, 18:57:03 | Translate post to: ... (Click for more languages)

Barnie wrote:
NaV wrote:
Spoiler:


Asta doar pe freakz.

ON: Ms de tips.


http://www.mmo-champion.com/content/3707-Battleground-Win-Ratios-Upcoming-SoO-Changes-Feedback-Blue-Tweets-DLC-424


Cum se fac fixurile pe blizzard:

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Post Posted: 18-05-2014, 20:09:21 | Translate post to: ... (Click for more languages)

mhm... poate e doar bulanul meu, insa ma refeream mai mult la BG-uri in general.


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Imbalanced

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Post Posted: 27-06-2014, 14:44:01 | Translate post to: ... (Click for more languages)

BUMP!


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