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[5.4.8] Protection Paladin Discussion
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Burebysta

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Post Posted: 31-01-2016, 11:59:18 | Translate post to: ... (Click for more languages)

Protection Paladin Discussion


    Here you can talk about anything related to Protection Paladin in patch 5.4.8.





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ryangg

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Post Posted: 01-02-2016, 11:12:15 | Translate post to: ... (Click for more languages)

hello ,how is protection paladin doing with the recent bosses ? i stopped playing at begin of tot..only tanked first boss.and it was quite easy ,never missed any health point all encounter..i might consider getting back to business


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Ashcool

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Post Posted: 01-02-2016, 17:15:29 | Translate post to: ... (Click for more languages)

Greetings,

Protection paladin is one of the most viable tanks right now (If not the best). It also did very well in Siege of Orgrimmar on retail, so I guess it will be a viable choice.

Cheers, Ash.


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makaveli123

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Post Posted: 20-05-2016, 12:54:10 | Translate post to: ... (Click for more languages)

Shouldn't the damage from the prot paladin be a bit higher?


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Snoppy

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Post Posted: 20-05-2016, 13:07:47 | Translate post to: ... (Click for more languages)

makaveli123 wrote:
Shouldn't the damage from the prot paladin be a bit higher?

Shocker i remember you lowered the dmg from the shield of righteousness



,,Angel Among demons"

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Erudax

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Post Posted: 20-05-2016, 13:19:46 | Translate post to: ... (Click for more languages)

Prot paladins (despite their wierd playstyle) have ok-ish damage compared to the other tanks. The highest possible damage output as a tank comes from the Protection Warrior (also highest damage intake, to keep it balanced).
Keep in mind that Paladins do not scale with Stamina but rather with Strength, so use STR flask/food for best results.
In b4 "tanking community" comes in here and starts complaining that bosses do not have enough damage.



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ryangg

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Post Posted: 20-05-2016, 14:48:08 | Translate post to: ... (Click for more languages)

Snoppy wrote:
makaveli123 wrote:
Shouldn't the damage from the prot paladin be a bit higher?

Shocker i remember you lowered the dmg from the shield of righteousness


That was a bug in the beginning of mop ( I enjoyed it a lot ,hahahah ) now works fine



@Erudax I dont even have high HP like other warr or dk tanks since we most stack haste and str



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Supmark

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Post Posted: 20-05-2016, 15:05:03 | Translate post to: ... (Click for more languages)

You might think that prot pala dmg is a bit too low because of the fact that half of bosses are immune to avenger's shield. They're completly fine with dmg output u can easly burst for 200k+ with holy avenger and ~60k-ish vengeance.


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Ashbringing

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Post Posted: 20-05-2016, 16:44:17 | Translate post to: ... (Click for more languages)

What krampus says is right , @GM's , fix the avenger's shield immune thing on fight's like Megaera

The enemy will falter at the sight of you. They will fall as the light of righteousness envelops them!
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kaorri

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Post Posted: 13-02-2017, 11:19:38 | Translate post to: ... (Click for more languages)

There doesn't seem to be much discussion going on, however I've got an enquiry which the more senior players might be able to assist with.
Once you reach the soft haste cap (50%) raid buffed, would you continue stacking haste or alternate to mastery or even crit to increase treat generation/selft healing.

Most guides say that once you are at 50% mark, haste becomes less valuable as the GCD is no longer reduced and you just get faster swings on your mele attack.
How do you go about it?

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Supmark

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Post Posted: 13-02-2017, 12:33:40 | Translate post to: ... (Click for more languages)

Dont count that 50% as in char sheet one, it has to be 21250stat points, and above that you can just replace like 1-2gems with mastery ones if you can reach % point that way, haste even after 21250 is still best as it gives you most dps/hps increase


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Magnus06

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Post Posted: 13-02-2017, 13:17:04 | Translate post to: ... (Click for more languages)

Haste past cap is basically trash in terms of value while mastery and crit get an increased value, same goes for stamina but it comes naturally and should never be prioritized on gems over haste because you'll have a hard time until 575+ to have your haste cap without fully gemming your gear with haste to begin with.

Wether crit or mastery path after haste cap depend on your personnal preference but don't try the crit way if you don't have any crit gear on you that's obvious. Mastery is arguably the best decision to become an unkillable shit simply because it amps your base HPS and reduce overall physical damage by a lot. On the other hand, the crit way is more for when you think you're headstrong enough to start throwing some real numbers on the recount while randomly having crit heals.

ATM i have 22.87% mastery unbuffed, with Might buff and mastery proc from windsong i go to 30% mastery that's 200% bonus healing at 5 stacks and 55% physical DR on ShoR, i'm a maniac of numbers i like them "perfect" so i'm not forcefully optimized but i'm not taking any more mastery i want more crit i have 10% crit chance unbuffe (against, perfect numbers mania). Also i opted for the DPS legendary cloak because it hurts my *** to give up on 1k haste for 1k parry and dodge.


Hope that answered your question but about what you said about the activity here there's not much to talk about it except maybe bragging about Avenger shields still not working on few bosses and the actual vengeance issue that is messing with our supremacy.

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kaorri

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Post Posted: 15-02-2017, 13:25:24 | Translate post to: ... (Click for more languages)

Magnus06 wrote:
Haste past cap is basically trash in terms of value while mastery and crit get an increased value, same goes for stamina but it comes naturally and should never be prioritized on gems over haste because you'll have a hard time until 575+ to have your haste cap without fully gemming your gear with haste to begin with.

Wether crit or mastery path after haste cap depend on your personnal preference but don't try the crit way if you don't have any crit gear on you that's obvious. Mastery is arguably the best decision to become an unkillable shit simply because it amps your base HPS and reduce overall physical damage by a lot. On the other hand, the crit way is more for when you think you're headstrong enough to start throwing some real numbers on the recount while randomly having crit heals.

ATM i have 22.87% mastery unbuffed, with Might buff and mastery proc from windsong i go to 30% mastery that's 200% bonus healing at 5 stacks and 55% physical DR on ShoR, i'm a maniac of numbers i like them "perfect" so i'm not forcefully optimized but i'm not taking any more mastery i want more crit i have 10% crit chance unbuffe (against, perfect numbers mania). Also i opted for the DPS legendary cloak because it hurts my *** to give up on 1k haste for 1k parry and dodge.


Hope that answered your question but about what you said about the activity here there's not much to talk about it except maybe bragging about Avenger shields still not working on few bosses and the actual vengeance issue that is messing with our supremacy.


Pretty much cleared it up for me, thanks for going in to detail .
Could you just elbarote if 21250 haste is what you should aim for in a raid or solo (keep in mind I've got Thok's tail thingie)?
Also whats the Vengance bug?

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Magnus06

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Post Posted: 15-02-2017, 23:21:38 | Translate post to: ... (Click for more languages)

It's a different haste cap from others classes, others classes have a haste cap to reduce cast time but we paladins have a talent to reduce instant spell cooldowns so you really need that amount of haste no matter if you are solo or in raid it changes nothing because Sanctify of Battle insn't affected by % haste modifiers like the spell haste or bloodlust, though i can't tell you if Thok's trinket is an exception, especially here on freakz where sometimes things works differently.

Vengeance currently isn't affected by damage amplifications effects, so every bosses that has stacking debuff on tank (like Malkorok) are still providing poor extra attack power (vengeance) and since heals are tied to attack power they are weaker than they should, this and the extra DPS we lose. ^^

Check this : https://forum.wow-freakz.com/Multiple-Vengeance-t450779.html

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Ashcool

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Post Posted: 16-02-2017, 03:55:22 | Translate post to: ... (Click for more languages)

Thok's trinket MUST affect your haste rating as a paladin.

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