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Rep107

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Post Posted: 07-06-2016, 22:39:43 | Translate post to: ... (Click for more languages)

Shocker wrote:

Healers are in advantage, because they get instant ques... they climb arena ladder pretty fast, there are too many dps and few healers in queue... that's why you should allow triple dps comps.

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Turbokill1337

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Post Posted: 07-06-2016, 23:14:27 | Translate post to: ... (Click for more languages)

Rep107 wrote:
Shocker wrote:

Healers are in advantage, because they get instant ques... they climb arena ladder pretty fast, there are too many dps and few healers in queue... that's why you should allow triple dps comps.


https://armory.freakz.ro/pvp/leaderboards/genesis/3v3solo top 5 are dps, i disagree with 3 dps.


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raven3

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Post Posted: 08-06-2016, 00:54:15 | Translate post to: ... (Click for more languages)

I agree with Turbo.
From personal experience I can tell you is much easier to climb the ladder as a dps. This is because as a dps you can control the game and you can land a kill.. whereas as a healer you are very dependent on you teammates.
And I don't think 3dps teams are an option



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Rep107

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Post Posted: 08-06-2016, 01:33:42 | Translate post to: ... (Click for more languages)

So what if dps is in top atm? That can mean he won a lot of games and lost few, or he is a nolifer that has hours to spend inGame.

Queue time as dps is 10-15 minutes, sometimes even more....

I don't understand why there is restriction for triple dps.

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Magicqtz

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Post Posted: 08-06-2016, 10:55:11 | Translate post to: ... (Click for more languages)

10-15 min? wtf
You join soloq even once? The que time is maxim 3-4min, Shockeru set it.
Stop talking if you don't know what is about or bring smth constructive, triple dps is not an option (more unbalanced), now you can climb easily as dps and fall down in the same way.

The problem are the comps like triple class or double class in the same team.


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Hawtydaboss

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Post Posted: 08-06-2016, 11:44:43 | Translate post to: ... (Click for more languages)

Rep107 wrote:
So what if dps is in top atm? That can mean he won a lot of games and lost few, or he is a nolifer that has hours to spend inGame.

Queue time as dps is 10-15 minutes, sometimes even more....

I don't understand why there is restriction for triple dps.


I'm really curious what's your opinion @reason to allow triple dps?Triple dps makes the whole bracket unbalanced and people will receive rewards in the future,i'm sorry,but even a PvE player will not say such things like you did.The maximum time you can wait is 3 minutes,4 if noone queues right after you reached 3 minutes.


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Rep107

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Post Posted: 08-06-2016, 12:16:10 | Translate post to: ... (Click for more languages)

Blizz had no restriction on triple dps comps, I don't get about what unbalance you are all talking about.

There are like 6 Healers for 50 dps in the evening, the waiting time is real, later I will add some screenshots so others with clear mind can see what Im talking about.

Normal 3v3 no one joins (only win traders), the only option is to soloque, but with this restriction to triple dps we fully depend on healers to join, this is just "dumb".

Now tell me: When there are no healers online what should we do as DPS, what is the use of this soloque than?

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compulsiv

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Post Posted: 08-06-2016, 12:38:16 | Translate post to: ... (Click for more languages)

You should update the banners and server descriptions on the voting sites to include the solo que feature. This will attract more pvp players to the server.


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Shocker

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Post Posted: 08-06-2016, 13:00:55 | Translate post to: ... (Click for more languages)

compulsiv wrote:
You should update the banners and server descriptions on the voting sites to include the solo que feature. This will attract more pvp players to the server.
Yeah, already on it, waiting for someone to update the banner for me, thanks


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Hawtydaboss

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Post Posted: 08-06-2016, 19:54:48 | Translate post to: ... (Click for more languages)

Rep107 wrote:
Blizz had no restriction on triple dps comps, I don't get about what unbalance you are all talking about.

There are like 6 Healers for 50 dps in the evening, the waiting time is real, later I will add some screenshots so others with clear mind can see what Im talking about.

Normal 3v3 no one joins (only win traders), the only option is to soloque, but with this restriction to triple dps we fully depend on healers to join, this is just "dumb".

Now tell me: When there are no healers online what should we do as DPS, what is the use of this soloque than?


I'm curious how many rated 3s you played in any of Freakz' seasons?Blizzard had tons of stuff that they didn't add to the game and that's why making custom things balances/makes the game more fun now.The only thing that you could complain about is the mmr system which i personally find kinda broken.

Edit: Btw @Shoker.Is the mmr range 300?If yes,can it be lowered to 150 or at least 200.There's also something that you could add and even lower it to 100.Can you make an automatic option that when someone is in queue for example :
I queue 2v2 with 1800 mmr,but there aren't any teams in queue right now in my mmr range,so that system can extend both sides (up and down) the mmr range(from 1800 mmr it goes to 1850 up and 1750 down,with 50) And yes i know with 1800 mmr you won't face exactly 1800 teams,i'm just giving an example.And with this,it keeping extending up and down (1850/1750>1900/1700>1950/1650>2000/1600>2050/1550)I think you got my point.Perhaps you could add only 4 steps (1/4,2/4,3/4.4/4),but with higher mmr increase/decrease.This has been seen on different server and it worked pretty well.


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Shocker

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Post Posted: 10-06-2016, 15:18:29 | Translate post to: ... (Click for more languages)

What you're saying actually translates to non-instant rating discard, but actually increase the allowed difference depending on the amount of time he was in queue. That could improve some situations but it will also cause the high rated players to be in queue even longer

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Turbokill1337

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Post Posted: 10-06-2016, 16:42:56 | Translate post to: ... (Click for more languages)

Shocker wrote:
What you're saying actually translates to non-instant rating discard, but actually increase the allowed difference depending on the amount of time he was in queue. That could improve some situations but it will also cause the high rated players to be in queue even longer


any thougths about rewards given to highest rate of each class in soloq? perhaps The Supreme title, maybe a voting poll with a variaty of titles so people can choose their favorite? obviously no rank one titles like merciless glad, simple gladiator is ok.


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darkworld81
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Post Posted: 13-06-2016, 15:37:08 | Translate post to: ... (Click for more languages)

There is another problem, some players joins from two characters as a healer, a main char and a lowest char, so they can join faster and get a free win, he can join and stay afk with the alt.
Happenend to me for 6 or 7 times in a week.

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Shocker

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Post Posted: 13-06-2016, 15:38:47 | Translate post to: ... (Click for more languages)

darkworld81 wrote:
There is another problem, some players joins from two characters as a healer, a main char and a lowest char, so they can join faster and get a free win, he can join and stay afk with the alt.
Happenend to me for 6 or 7 times in a week.
We can't do anything about that, but report them and we will add deserter to them

Turbokill1337 wrote:
Shocker wrote:
What you're saying actually translates to non-instant rating discard, but actually increase the allowed difference depending on the amount of time he was in queue. That could improve some situations but it will also cause the high rated players to be in queue even longer


any thougths about rewards given to highest rate of each class in soloq? perhaps The Supreme title, maybe a voting poll with a variaty of titles so people can choose their favorite? obviously no rank one titles like merciless glad, simple gladiator is ok.
Not yet


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Magicqtz

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Post Posted: 13-06-2016, 23:01:33 | Translate post to: ... (Click for more languages)

Can you rise the cap of ilvl? (522ilvl to be)

Soloq system has a big bug at the moment: It takes the order of people who join not in order of mmr rate of each player.

We know this because we can soloq as duo, i take a partner and join in the same time and we got in the same team 95% of the time.
So if im first in the que (as 1700 mmr) and the second one is 1500 mmr, the system will put me in team with the second one (1500 mmr) even if the third/fourth and so on are 1700 mmr as me; the conclusion is that the system doesn't care about mmr players, it goes like first came first served.

With this system, the rate can't be rised it will be stucked at 1,8k. The only solution to make rate at soloq is to join as duo.


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