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[REJECTED] Combat Resurrections
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DoesMyNameMatter
[Pricefield Junkie]
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Posted: 01-06-2017, 12:10:46
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WoW Freakz link: 20484
Bug description: Combat ressurrection limit
Proof: I quote '' Combat Resurrections | 2014-10-13 00:00 | Rygarius (CM)
Combat resurrections are an extremely powerful tool that players have while in combat. Naturally, we apply some limitations. In Mists of Pandaria, that limit was 1 resurrection during a given raid boss encounter for 10-player modes and 3 for 25-player modes. With Flexible difficulty introduced in Patch 5.4, we erred on the forgiving side, and gave Flexible Raids 3 resurrections regardless of raid size. '' This is a blue statement * aka a GM statement * . Right now on freakz the BM hunter spec alone can provide 5 combat resses which leads some people to just stack ~5 hunters for the purpose of pretty much dying as much as they want . This ruins the PvE experience and turns the bosses from a test of skill to a test of how many hunters can go tame the quillen pet. 25 man raids right now can carry up to 30 goddamn resses which is just unacceptable in my opinion which completely trivialzies some encounters. I'm sure that everybody knows about this at this point but nobody ever talks about it .
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DoesMyNameMatter
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Posted: 03-06-2017, 16:58:10
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Well i guess you're just going to ignore this since everybody uses this to their advantage , tbh i kinda expected this to get no respones since fixing this will piss everybody off so just leave this how it is even though it's completely broken , have a good day and have fun taming quillens
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Brigadee
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Posted: 03-06-2017, 17:05:31
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There were many posts about this subject and never got fixed.
So , this topic is just another useless made one , bringing again and again same subject without any result .
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Bhuddzecks
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Posted: 03-06-2017, 17:15:32
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Brigadee wrote:
There were many posts about this subject and never got fixed.
So , this topic is just another useless made one , bringing again and again same subject without any result .
its more usless that the administration claims to want to stay as close to retail as possible if they ignore something this dire that could be fixed and is not like a "quality of life feature" but just plainly and simple broken as ***.
constantly reminding them of fixing something broken is never useless unless they give a clear response in the lines of "it is intended to be this way because 80% wouldnt be able to kill jack shit otherwise"
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Magnus06
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Posted: 03-06-2017, 20:13:21
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IMO : There's blizzlike and reality. The community is way too casual to implement the battle resurrection limit.
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alex21112
[The Peacemaker]
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(since 29-09-2020 09:04)
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Posted: 03-06-2017, 23:43:20
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People need to face the reality.This is not retail,this is Freakz,a private server,therefore boss mechanics are imitations of those in Blizz(no offense).This means that bosses here might be overtuned/undertuned/bugged/missing mechanics/having more.The result of this mishaps result in either a easy boss or a hard one.
I want to refresh your memory on what some of the bosses here that were/are a pain in the *** for raiders:
[
Throne of Thunder
]
-
Horridon
when he was first launched it had some(if not many) issues regarding his charge and double swipe mechanic(this one is still bugged today).Imagine then when you were doing progress to this boss you had to deal with 2
double swipes
(one from charge and the other from the normal timer) one after another and the spell could hit ANYWHERE around him(yeah,animation is useless).
-
The council
:Everyone knows the pain we had to go through becouse of
HIM
so no need to comment
-
Durumu
:Instant wipes sometimes out of nowhere becouse of hidden mobs,the maze is custom and required many adjustments to become...doable(i remember Rageless showing us how it works and that it requires too much work to make it blizzlike so it let it as it is today)
-
Dark Animus
:No comment,the boss speaks for himself(hell on retail,hell here)
[
Siege of Ogrimmar
]
(still going)
-
Protectors
:Heroic mechanics had PTR spell(yes ptr from blizz) that was later removed,caused many wipes for my guild(40+ and hours of wiping becouse of it) first to down the boss but it was a huge pain in the *** that i don't want to encounter again.
-
Dark Shamans
:Check the bug reports and see what we had to face and for how long
-
Malkorok
:Again check the reports and ask anyone how is the boss
The problems from above determined the devs to keep the number of ressurects as they are.Since the encounters are not exactly as on blizz there is a higher than normal chance to die here so the limitless CBR's are here to compensate for that.
I did not mention all of the irregularities but i am sure there are enough players willing to tell you the fun of being a raider.
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Supmark
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Posted: 04-06-2017, 00:05:47
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^ +1 Never forgetti Bm monk getting matter swap on Dark Anus till this day. Or Thunderstruck that was 1shotting unless you were 30yards away from it. Stacking druids just to have stampiding roar for each thunderstruck on 10hc good times. Best one was pre-nerf meagera 10h, 4heals + 2prot palas just to kill it xD
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alex21112
[The Peacemaker]
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Posted: 04-06-2017, 01:53:09
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Fun times.I remember the dkp's that were lost on these bosses (not mine).
Megaera was the most healing intensive encounter to ever take place here (rampage so much).The only ones that rival it are Iron juggernaut and maybe thok (but thok works as intended)
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MeizNab
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Posted: 14-06-2017, 02:32:51
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Bhuddzecks wrote:
its more usless that the administration claims to want to stay as close to retail as possible if they ignore something this dire that could be fixed and is not like a "quality of life feature" but just plainly and simple broken as ***.
constantly reminding them of fixing something broken is never useless unless they give a clear response in the lines of "it is intended to be this way because 80% wouldnt be able to kill jack shit otherwise"
let's not forget that till 2 days ago malkorok was doable just by getting pure luck and please let's not forget about the wall problems on shamans etc toxic storm moving(the big one) and other small glitches that are sometimes gamebreaking and result in a death.
Conclusion if you want combat ress limit like on retail then provide at lest 95% retail script it's just as simple as that.
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Locked by
LethalFactorLK
, 30 October 2017 10:08
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