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razorwalks

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Post Posted: 17-10-2017, 13:31:39 | Translate post to: ... (Click for more languages)

I can help you on that. Your tank died. You were the closest one to the MT so he hit you aswell. Guarm hits the main target + the closest 1 to him on each hit and is finely scripted if you ask me. Just the cone of the fangs should be bit reduced coz it hits melees at 90 degrees and they cannot spread out around that scale
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CocoDev

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Post Posted: 17-10-2017, 13:36:23 | Translate post to: ... (Click for more languages)

Actually the cone is at 150 degrees right now, should i reduce it more?
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slitharine

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Post Posted: 17-10-2017, 13:45:47 | Translate post to: ... (Click for more languages)

@razorwalk I know bro - so i didnt say anything about that and I died in Multi headed as i was closest near the main tank! I point out that i was in red breath and still dont take damage!!

@cocodev flashing fangs cone is okay. if mdps stay behind the back leg of boss they will not take damage!! still you can reduce it too 120 degree!! we are going to do today again! will analyse it and bring some proof about cone!! but please fix the healdlong charge boss speed, breath and attacking corpse after we wipe!! thanks -

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razorwalks

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Post Posted: 17-10-2017, 13:47:22 | Translate post to: ... (Click for more languages)

I checked videos and tried to find any info on cone I cannot find any actual data but It seems 150 is legit. Saw some mythic videos with melee pov and I can see they do not have too much space to play with. It's probably 150
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slitharine

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Post Posted: 17-10-2017, 13:52:01 | Translate post to: ... (Click for more languages)

@coco yes you are right!! For each player not hit by any of the breaths, Guarm will gain a stack of Frothing Rage which permanently increases his damage by 5%. so if 2 player dnt get hit its 10% 3 player dnt get hit 15 % and so on.
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razorwalks

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Post Posted: 17-10-2017, 13:52:28 | Translate post to: ... (Click for more languages)

Coco see if you got time for helya fixes I posted something yesterday, if you need it more organized like an actual bug report let me know. Another thing that I want you to check is the movement speed on Odyn's glowing fragments ( https://youtube.com/watch?v=x2_tsi9Ixww&t=49:


coz when we attempted odyn on all 3 difficulties fragments seemed to move a bit fast

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CocoDev

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Post Posted: 17-10-2017, 13:54:13 | Translate post to: ... (Click for more languages)

What helya fixes? There is no bug left?
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CocoDev

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Post Posted: 17-10-2017, 13:58:57 | Translate post to: ... (Click for more languages)

Wtf, I didn't saw them and I was really happy that there isn't any bug left. Btw corrupted breath spawns those tiny purple pools on ground only on heroic and mythic, im pretty sure that you couldn't get it to phase 3 on heroic. Am I right?

Update @ 17-10-2017, 14:58:31

And the reason the two ships are coming is only because you kill the tentacles too soon during the chain of waves cast.

Update @ 17-10-2017, 14:58:57

You should stop your dps wait for the adds to come and then kill the last tentacle left

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razorwalks

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Post Posted: 17-10-2017, 14:02:25 | Translate post to: ... (Click for more languages)

You did not read the post. We've been hitting ToV HC 3 days in a row. I've been getting people all the time and we are the guild that has done most attempts there by far. Check boss timers you can see how many times we had to go there defeat odyn and guarm in 1 ID. We've pushed phase 3 5-6 times now and shadowy pools do not appear. A guildie said that apparently he saw them behind similar to slime on phase1 bug, but I cannot really back that up since I didn't see any. Slimes can still bug on phase 1 and I've been thinking It's coz of scale, but pools after breath on phase 3 did not appear on platform no matter what. We literally had the tank move to max hit range and 1 attempt while getting in middle of the platform while she was channeling corruption breath just to have them spawn. I have not seen them 5 attempts. I have time to go on PTR with you and try to work it out as much as possible with you If you ever want / need that kind of help.
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CocoDev

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Post Posted: 17-10-2017, 14:05:13 | Translate post to: ... (Click for more languages)

Ok i read your post again and apparently you were on heroic difficulty. Let me know when you try again so I or one of my colleagues will come there and assist you. I CAN'T reproduce it.

Update @ 17-10-2017, 15:05:13

Pm me on discord

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razorwalks

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Post Posted: 17-10-2017, 14:05:45 | Translate post to: ... (Click for more languages)

Lethal apparently was spectating couple of attempts. I doubt I want to attempt it before there are any changes since I think whole guild is drained from doing it. I, myself can try it with some staff member on PTR though. I'll see If I can do anything about more guild attempts but don't have your hopes up. Also guarm wall spawns after server crash. Username is razorwalks if by any chance you decide on anything.
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CocoDev

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Post Posted: 17-10-2017, 14:07:34 | Translate post to: ... (Click for more languages)

razorwalks wrote:
Lethal apparently was spectating couple of attempts. I doubt I want to attempt it before there are any changes since I think whole guild is drained from doing it. I, myself can try it with some staff member on PTR though. I'll see If I can do anything about more guild attempts but don't have your hopes up. Also guarm wall spawns after server crash. Username is razorwalks if by any chance you decide on anything.


Pm me on discord please! Coco#4760

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Pinocchio Evreiesc
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Post Posted: 17-10-2017, 19:20:43 | Translate post to: ... (Click for more languages)

Hyrja's shield of light shouldnt knock back at all in ToV. Atm it does, something like 20 yards knock back for everyone that soaks it.

Retail, go 1:40

https://youtube.com/watch?v=FupaHDTj3AI:


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CocoDev

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Post Posted: 17-10-2017, 20:27:08 | Translate post to: ... (Click for more languages)

Pinocchio Evreiesc wrote:
Hyrja's shield of light shouldnt knock back at all in ToV. Atm it does, something like 20 yards knock back for everyone that soaks it.

Retail, go 1:40

https://youtube.com/watch?v=FupaHDTj3AI:



you are right, fixed!

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Seyrox
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Post Posted: 17-10-2017, 21:30:31 | Translate post to: ... (Click for more languages)

@cocodev

Quote:
[FIXED] mobs deaths should proc talents like Wrath of Consumption [general]


Not working, even if I deal the killing blow or I just assist in it's death on MYTHIC




Demonolgy Warlock Guide 5.4.8

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