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[Raid] Trial of Valor
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CocoDev

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Post Posted: 27-10-2017, 22:58:05 | Translate post to: ... (Click for more languages)

geknnt wrote:
Guarm
WoW Freakz link:https:
https://www.wow-freakz.com/spells.php?spell=228228&&name=flame-lick
https://www.wow-freakz.com/spells.php?spell=228248&&name=frost-lick
https://www.wow-freakz.com/spells.php?spell=228251&&name=shadow-lick
Bug description: This is applying at wrong times , it doesn't have a set timer but from what i saw it's totally different from retail
Freakz proof: for example (i can't bring proof , no video) but on our try we got 1 random lick before https://www.wow-freakz.com/spells.php?spell=227816&&name=headlong-charge and 1 random after it expires
Retail proof: watch the boss what he is doing before and after headlong charge:

0:43 last lick before charge - 1:46 first lick after charge

i know that and its fixed, live after restart!

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Zgary

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        zgary40 
Post Posted: 27-10-2017, 23:02:21 | Translate post to: ... (Click for more languages)

@guarm Headlong Charge during this phase the boss should move a lot faster, currently he is like 2.5x slower than blizz check 1:05

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CocoDev

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Post Posted: 27-10-2017, 23:08:25 | Translate post to: ... (Click for more languages)

Zgary wrote:
@guarm Headlong Charge during this phase the boss should move a lot faster, currently he is like 2.5x slower than blizz check 1:05


Ok, i'll increase it. Thank your for letting me know

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astrixoblix

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Post Posted: 28-10-2017, 16:30:00 | Translate post to: ... (Click for more languages)

I'd like to represent you the first guild that defeated the odyn actually by KILLING HIM:





Odyn's encounter didnt get reset at all, even after the whole raid logged out boss still was in combat and instead, we were able to kill him. also after killing the boss we were not able to go to guarm's side since he was dead and we were not able to talk to him anymore to get teleported to guarm. p.s. there was no lag issues at all.
i believe the fight boss is bugged so badly. shockeru really needs to check the instance's script probably devs that are working on this instance are missing some behaviors.

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CocoDev

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Post Posted: 28-10-2017, 17:04:46 | Translate post to: ... (Click for more languages)

astrixoblix wrote:
I'd like to represent you the first guild that defeated the odyn actually by KILLING HIM:





Odyn's encounter didnt get reset at all, even after the whole raid logged out boss still was in combat and instead, we were able to kill him. also after killing the boss we were not able to go to guarm's side since he was dead and we were not able to talk to him anymore to get teleported to guarm. p.s. there was no lag issues at all.
i believe the fight boss is bugged so badly. shockeru really needs to check the instance's script probably devs that are working on this instance are missing some behaviors.


We ain't missing anything, trust me. Maybe because we reverted all those fixes that were done in the past few days this happened.

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RCata

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Post Posted: 29-10-2017, 22:54:48 | Translate post to: ... (Click for more languages)

CocoDev wrote:
I already told you guys, this is completely random i need a video proof not a screenshot, i know is hard but do it.


Happened again today. Helya Heroic -> 7 tries. 7/7 the first 2 breaths are perfect, the 3rd is always bugged. I dont think this has anything to do with positioning anymore because the first and second are never bugged, regardless if the tank is moving a little bit or not, but the 3rd never worked.

@Cocodev I'm sending you a private message with links to the videos once they are done uploading.

EDIT: Forgot I can't PM. No matter, will edit and post links once the videos are up on YT.

3rd breath bug, video 1: https://youtube.com/watch?v=tlTZwYmw39s:


3rd breath bug, video 2: https://youtube.com/watch?v=PvlBd5W4r90:


2nd breath correct, video 3: https://youtube.com/watch?v=lm--yIf3Q6I:


2nd breath correct, video 4: https://youtube.com/watch?v=rS4UUimvWm4:




Last edited by RCata on 30-10-2017, 00:30:02; edited 2 times in total
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CocoDev

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Post Posted: 30-10-2017, 15:53:27 | Translate post to: ... (Click for more languages)

RCata wrote:
CocoDev wrote:
I already told you guys, this is completely random i need a video proof not a screenshot, i know is hard but do it.


Happened again today. Helya Heroic -> 7 tries. 7/7 the first 2 breaths are perfect, the 3rd is always bugged. I dont think this has anything to do with positioning anymore because the first and second are never bugged, regardless if the tank is moving a little bit or not, but the 3rd never worked.

@Cocodev I'm sending you a private message with links to the videos once they are done uploading.

EDIT: Forgot I can't PM. No matter, will edit and post links once the videos are up on YT.

3rd breath bug, video 1: https://youtube.com/watch?v=tlTZwYmw39s:


3rd breath bug, video 2: https://youtube.com/watch?v=PvlBd5W4r90:


2nd breath correct, video 3: https://youtube.com/watch?v=lm--yIf3Q6I:


2nd breath correct, video 4: https://youtube.com/watch?v=rS4UUimvWm4:



Fixed, it will never spawn them behind, i also made an auto correcter, in case the tank is too stupid and he is moving during her cast.

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DeParanoia

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    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 30-10-2017, 16:03:04 | Translate post to: ... (Click for more languages)

Is the enrage mechanic for Guarm implemented (5 min for N/HC and 4 min for M), when he charges through the middle of the room at blazing speed?


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CocoDev

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Post Posted: 30-10-2017, 16:04:26 | Translate post to: ... (Click for more languages)

DeParanoia wrote:
Is the enrage mechanic for Guarm implemented (5 min for N/HC and 4 min for M), when he charges through the middle of the room at blazing speed?


The berserk is at 5 minutes for all difficulties.

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mcbulgaro

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Post Posted: 02-11-2017, 00:13:26 | Translate post to: ... (Click for more languages)

[Raid][Trial of Valor][Mythic][Odyn] on phase 2 the color runes disappears from the players attached to The Valarjar Runebearer

Our Run:
Spoiler:


Retail Run:
Spoiler:


Youtube video on 2nd phase rune color part:




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Kamandi

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Post Posted: 02-11-2017, 01:44:44 | Translate post to: ... (Click for more languages)

problems on Helya i do immune damage with Templar's Veridict

Proof: https://imgur.com/a/FAeL5

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DeParanoia

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    Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 03-11-2017, 16:29:27 | Translate post to: ... (Click for more languages)

Helya Mythic:
1) Orb of Corruption is never targeting the melee dps. How it should work: The first one targets 1 ot, 1 rdps and 1 healer, the next one 1 ot, 1 MDPS, and 1 healer(different from the first one), and so on. (1:55)
proof

2) Orb of Corrosion is targeting the tanks and never the melee dps. How it should work: The first one targets 2 rdps and 1 healer, the next one 2 MDPS, and 1 healer(different from the first one), and so on. (16:50)
proof

3) Tentacles that cast Tentacle Slam should spawn in the next way:
Spoiler:

4) Gripping tentacles have a small hitbox, should be bigger.
5) If you kill one of the Gripping tentacles you have 10 seconds to finish the other one too, else it will despawn and not deal damage to Helya. (12:42)
proof

6) In phase II Grimelord and Mariner should always change positions when they spawn: First Grimelord on left and Mariner on right, the next time Mariner on left and Grimelord on right, and so on.



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Froster

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Post Posted: 03-11-2017, 22:59:10 | Translate post to: ... (Click for more languages)

Odyn mythic:

Not sure if this was reported or not, but in phase 2 at Odyn, players get branded, but lose their colours after 1 second, even if we kill the mobs, we don't get branded afterwards. We had 4 tries, and did not receive the brand in either of them.



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ilovetomato

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Post Posted: 03-11-2017, 23:00:16 | Translate post to: ... (Click for more languages)

Froster wrote:
Odyn mythic:

Not sure if this was reported or not, but in phase 2 at Odyn, players get branded, but lose their colours after 1 second, even if we kill the mobs, we don't get branded afterwards. We had 4 tries, and did not receive the brand in either of them.


Confrim , but this is only for the 1st set of adds, the next ones are working properly.



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Flamestalker

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 03-11-2017, 23:02:31 | Translate post to: ... (Click for more languages)

Guys, it's been fixed already, will be live after the restart
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