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[Raid] Trial of Valor
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geknnt

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Post Posted: 04-11-2017, 00:14:30 | Translate post to: ... (Click for more languages)

Can you increase the movement speed on the undecaying minions on helya fight? they are really slow and it's hard af to stack them , just make them move a lot faster if you don't want to fix the spawning locations
Proof: https://youtube.com/watch?v=SUnSL9LDqMA:




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Bastianblack

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Post Posted: 04-11-2017, 21:20:04 | Translate post to: ... (Click for more languages)

Bastianblack wrote:
Odyn's normal chest disappear with the loot after the kill of the boss with "master guild loot".


second kill of this boss with guild master loot and for the second time after the kill the chest with loot istant disappear with all loot.

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Tredtastic

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Post Posted: 04-11-2017, 23:10:50 | Translate post to: ... (Click for more languages)

Mythic Guarm.

Flashing Fangs/Guardian's Breath work ok before the first Headlong Charge ( 3 fangs, 2 breath casts, proper delays between them) however then things get messy:
After first charge, Guardian's Breath happens ~0.5 seconds after Flashing Fangs.
After second charge, Flashing Fangs happen too soon after charge ends and they only happen once, ie, 1 fang cast at start. Breath works ok.
After third charge, everything is ok again.

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Flamestalker

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Post Posted: 04-11-2017, 23:23:56 | Translate post to: ... (Click for more languages)

any proofs sir ?
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Pinocchio Evreiesc
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Post Posted: 06-11-2017, 12:04:21 | Translate post to: ... (Click for more languages)

The waves on Helya move too slow here, they make phase 3 harder because players take more ticks of damage from the ever stronger waves (since they move so slow). Check method vid then check this freakz vid.

https://youtube.com/watch?v=4H76tOXN-cM:


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strel2k10

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Post Posted: 10-11-2017, 14:05:51 | Translate post to: ... (Click for more languages)

On Odyn HC Hyrja and Hymdall have huge threat problems when they jump down on phase 2.
Our 880 dh tank was hitting / taunting them and they would randomly aggro to dps / healers, making it impossible to move them away from odyn, and breaking the 99% dmg reduction.

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Elvenking

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Post Posted: 10-11-2017, 17:14:29 | Translate post to: ... (Click for more languages)

strel2k10 wrote:
Our 880 dh tank was hitting / taunting them and they would randomly aggro to dps / healers, making it impossible to move them away from odyn, and breaking the 99% dmg reduction.


This sound familiar to a dh i once saw Surprise, but he lost aggro in like every bossfight xD (I don't want to write names here).

Tredtastic wrote:
Mythic Guarm.

Flashing Fangs/Guardian's Breath work ok before the first Headlong charge ( 3 fangs, 2 breath casts, proper delays between them) however then things get messy


This also happens in heroic. First fangs until charge are ok. Then after the first charge the fangs come at around 85 energy (100 = breath) and the 2nd fangs before the 2nd charge are at about 90 energy = nearly impossible to turn boss fast enough.

I don't know if this is a bug, but looking at method mythic video i see the fangs i mentioned starting cast at 70 and complete at 80 and there is no flashing fangs at around 80-100 energy, so this should always be a safe window to turn the boss towards raid. Something is wrong with the timer after the charge...

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mandrak007

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Post Posted: 13-11-2017, 22:59:49 | Translate post to: ... (Click for more languages)

Affliction warlocks dont generate Soul Shards when Drain Soul on mobs (Odyn ) when they die.

https://www.wow-freakz.com/spells.php?spell=198590&&name=drain-soul

Those same mobs that die not generate Reap Soul stacks. ( Odyn )

https://www.wow-freakz.com/spells.php?spell=216698&&name=reap-souls

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slitharine

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Post Posted: 16-11-2017, 10:35:36 | Translate post to: ... (Click for more languages)

Tredtastic wrote:
Mythic Guarm.

Flashing Fangs/Guardian's Breath work ok before the first Headlong Charge ( 3 fangs, 2 breath casts, proper delays between them) however then things get messy:
After first charge, Guardian's Breath happens ~0.5 seconds after Flashing Fangs.
After second charge, Flashing Fangs happen too soon after charge ends and they only happen once, ie, 1 fang cast at start. Breath works ok.
After third charge, everything is ok again.


Flamestalker wrote:
any proofs sir ?


Here is the Proof!!

https://youtube.com/watch?v=PbIskaVQWO0:

.be (see the video from 1:20)

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Flamestalker

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Post Posted: 16-11-2017, 10:58:44 | Translate post to: ... (Click for more languages)

so you made this report for 0.5 sec? ok, this will have to wait a bit, it's not that critical, thx for the report tho' -
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astrixoblix

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Post Posted: 17-11-2017, 22:08:42 | Translate post to: ... (Click for more languages)

Regarding to this thread:
https://forum.wow-freakz.com/Raid-Trial-of-Valor-t493627-150.html#postContent_5651528

i can confirm it's still happening and apparently it had nothing to do with rollbacks that shockeru did during the recent crashes. Proofs:





after a wipe or so, odyn's encounter didnt get reset, nor any of his summons and we were able to wipe and engage him again and over again without the fact that the encounter should gets reset. finally we killed odyn (not defeating, WE KILLED HIM) on mythic difficulty and the exact same thing that i've explained before on my previous post happened. p.s. there were about ~20 summons tho only 6 of them are visible in above screenshots.

i dont know why its happening for us very frequently; but im sure some behavior is too broken.
also fyi and if i didnt mention this before, odyn distributes his loot table at ~70% HP when this shit happens.

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razorwalks

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Post Posted: 19-11-2017, 00:35:45 | Translate post to: ... (Click for more languages)

I don't know what's the reason to report this when the encounter is already as hard as it is but if you use just one tank on helya ( helya mythic included ) You'll only have 2 orb spawns instead of 3 ( there won't be one for offtank coz there's none ). And every set of orbs target only range + healer meaning in theory if you get only melee DPS you'll just have 1 orb.
As geknnt and pinocchio say, decaying minions move way too slow and helya's breath move way too slow(not really felt on n/hc but you can feel the damage on mythic since everyone gets too many ticks due its speed).
Also I've noticed that decayed ground ( from orbs in phase3 /minions ) stacks. So if you stack it around and some1 passes on it he'll get wrecked which makes no sense.

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Tredtastic

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Post Posted: 26-11-2017, 11:52:02 | Translate post to: ... (Click for more languages)

Mythic Guarm, the Timers strike Back!

So there's been a few changes since my last report, and here's how they work now:

Before charge Nr1, everything still works, you get the fangs>breath>fangs>breath
After 1st charge it's now fangs>breath>fangs>fangs
after 2nd charge it's fangs>breath>breath>fangs
after 3rd charge i don't remember anymore, i think it was missing a fang cast, if someone could confirm/deny it, that'd be great.

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Flamestalker

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Post Posted: 26-11-2017, 14:04:16 | Translate post to: ... (Click for more languages)

stop reporting the same bug please
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Garn

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Post Posted: 29-11-2017, 10:16:11 | Translate post to: ... (Click for more languages)

Can something be done with Helya parry mechanic? Because you always attack her from front you will get parried a lot and shouldn't happen.

I checked over ten examples of melee classes logs for Helya and I have seen none of the to parry.

https://www.warcraftlogs.com/reports/1GNh8ArRqWXPDZbV#fight=11&&type=damage-done&&source=20




Posting a new BUG REPORT has to follow the template you get when opening a new topic or it can be instantly rejected.

Freakz Lich King 25H



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