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[Raid] The Nighthold: Gul'dan
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ilivanfil

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Post Posted: 04-04-2018, 08:04:19 | Translate post to: ... (Click for more languages)

I fix formula

Soul_Corrosion_Damage_Normal=4500+1000*((Raid_Size)-10)
Soul_Corrosion_Damage_Heroic=10000+1000*((Raid_Size)-10)


ilivanfil wrote:
Soul_Corrosion_Damage_Normal=4500+1000*((Raid_Size)-((Raid_Size)-1))
Raid_size=[10;30]
================================================
Soul_Corrosion_Damage_Heroic=10000+1000*((Raid_Size)-((Raid_Size)-1))
Raid_size=[10;30]

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Victoor

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Post Posted: 05-04-2018, 15:12:15 | Translate post to: ... (Click for more languages)

Having a look here asap.
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DoesMyNameMatter

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Post Posted: 06-04-2018, 22:54:41 | Translate post to: ... (Click for more languages)

When Gul'Dan first summons his bubble ( at the start of the fight , after he summons the 3 demons ) , he throws you in the air for no reason . When the bubble appears you not only shouldn't get displaced by it , you should be able to get inside it ( if you charge as a warrior or felblade as a dh , and others such as these ) and the boss should be immune . There's also the fact that the bubble seems to be acting as a solid object , therefore line of sighting you , which shouldn't be the case . https://youtube.com/watch?v=zAJuICCfjDs:

~1:20 you can see a hunter @Green world marker that shoots the add from behind the bubble .

Update @ 06-04-2018, 23:41:12

Liquid hellfire has a VERY fast travel time , it should be atleast double what it is now.

Update @ 06-04-2018, 23:48:36

When p2 begins and he destroys the platform the knockback that you get is insanely huge .Even if you're hugging the bubble he still throws you off the platform most of the time .The only way we managed to find a sollution was to find safe spots where we'd be thrown at the very edge of the platform , and still some people got knocked out.

Update @ 06-04-2018, 23:54:41

Fel Efllux does dmg within gul'dan's own hit box so melees get dmg by it wherever they stay . Also it tends to deal dmg in places where it doesn't even strike ( outside the boss hitbox , at ranged players that are on the opposite side of the beam )

The video i provided at the start contains proof of every bug i mentioned , besides the Fel Efflux one i guess .

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liv

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Post Posted: 07-04-2018, 20:53:42 | Translate post to: ... (Click for more languages)

Empowered Eye of Gul`dan has very low hitbox. Look at this video at 7:25 and look at his Crusader strike range when he can hit the Empowered Eye.

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Elvenking

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Post Posted: 07-04-2018, 21:51:46 | Translate post to: ... (Click for more languages)

Hello, i have 3 bugs to report (saw this today at heroic).

Proof for all this can be found in the fatboss guide

First the abilities for healer seem to not work at all.
I am using blizzard interface and the button appears for the first 5 sec of the bossfight and then disappears forever.
Please look into this, because on mythic we need the buttons.

Update: the ability still is there if i bind the extraActionButton1 and press it, idk why it diasapperas with blizz UI then...

Second Gul'dan has no energy bar.
Maybe you forgot about this abilitiy, but he should have an energybar which fills and tanks move together to reset it.

Third the liquid hellfire does a pathetic amount of dmg.
freakz:
Spoiler:

I am not sure if this is blizzlike, the tooltip says 1.7-1.8m reduced by distance.
Maybe this is not a bug, but it feels too low compared to the fatboss guide where they even use multiple healer bubbles to cover (which we didn't)



Last edited by Elvenking on 08-04-2018, 20:34:05; edited 1 time in total
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dbondn123

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Post Posted: 08-04-2018, 05:44:25 | Translate post to: ... (Click for more languages)

Check the timers on phase 2 https://www.wow-freakz.com/spells.php?spell=209270 (wowhead link) and especially phase 3 for https://www.wow-freakz.com/spells.php?spell=211152 (wowhead link), they are completely broken, i have bigwigs and dbm installed and both timers are not showing the real timers when they appear that means we cannot know when he will cast them.
Also on phase 3 he casts https://www.wow-freakz.com/spells.php?spell=211152 (wowhead link) in 3 seconds before https://www.wow-freakz.com/spells.php?spell=161121 (wowhead link) which makes impossible to kill them at this time.

Here is a phase 3 video on retail and you can see that he shouldn't cast 2 https://www.wow-freakz.com/spells.php?spell=211152 (wowhead link) before https://www.wow-freakz.com/spells.php?spell=161121 (wowhead link), there is only 1 cast.


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Ozzydany

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Post Posted: 08-04-2018, 15:41:12 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=eRB1OeUrfk0:


at 18:55 eye of gul'dan is casted after the second storm of the destroyer on our server is spawned before storm of the destroyer and it's impossible to stay in the storm of the destroyer and kill the eye. It's wipe if you let the eye and run from the storm and it's wipe if you stand in storm to kill the eye.

Also, another problem is Empowered Eye of Gul'dan casting on the melee's, at 14:56 you can see all the players that are hit from that spell are range or healers
at 15:22 again only on range and healers, at 19:12 ; 19:41. If the raid is unlucky and 3 melees are hit by the eye all players that are in that range will die.

on mythic is the same thing, only on range and healers https://youtube.com/watch?v=dFgTGGWIILo:

17:31

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dbondn123

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Post Posted: 08-04-2018, 17:43:04 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/spells.php?spell=210339 (wowhead link) currently this buff only increase attack speed, casting speed and move speed.
This buff should also make all cooldowns and buffs tick 30% faster.

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KremX

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Post Posted: 08-04-2018, 22:54:22 | Translate post to: ... (Click for more languages)


  • [FIXED] Fixed an issue where Gul'dan's sphere was knocking players away upon entering phase one, and LoS problems with it.
  • [FIXED] Fixed an issue where travel time of Liquid Hellfire was too fast.
  • [FIXED] Fixed an issue where Liquid Hellfire damage was lower then intended.
  • [FIXED] Fixed an issue where Gul'dan's knockback upon entering phase two was too big.
  • [FIXED] Fixed an issue where Gul'dan's Fel Efflux hit radius was too big.
  • [FIXED] Fixed an issue with Empowered Eye of Gul'dan hitbox being too small.
  • [FIXED] Fixed an issue with Gul'dan's energy bar.
  • [FIXED] Fixed an issue with Eye of Gul'dan and Empowered Eye of Gul'dan timers.



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Ozzydany

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Post Posted: 10-04-2018, 17:41:53 | Translate post to: ... (Click for more languages)

-Inquisitor Vethriz should not teleport in the gul'dan bubble, player's can't reach him there(range also can't attack him), in an unlucky encounter he can teleport there 3-4 times making the encounter too long.
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KremX

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Post Posted: 10-04-2018, 18:12:53 | Translate post to: ... (Click for more languages)

Ozzydany wrote:
-Inquisitor Vethriz should not teleport in the gul'dan bubble, player's can't reach him there(range also can't attack him), in an unlucky encounter he can teleport there 3-4 times making the encounter too long.


You should be able to hit him now when he teleports inside the bubble as well.



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Ozzydany

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Post Posted: 10-04-2018, 23:16:24 | Translate post to: ... (Click for more languages)

sorry but eyes of gul dan empowered or not still fixate on melee , and now we can enter to kill inquisitor in the bubble, i don't know if this is right because we can get inside the bubble in the phase 2 transition when gul dan push us back and its to easy now to dodge that push-back.
https://imgur.com/a/5Zw0A



Last edited by Ozzydany on 11-04-2018, 10:47:30; edited 1 time in total
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dbondn123

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Post Posted: 10-04-2018, 23:53:44 | Translate post to: ... (Click for more languages)

http://www.wowhead.com/npc=106545/empowered-eye-of-guldan scalling is wrong, in our 13-man heroic raid he had 54 million HP.
On this video you can see that he has 41.24 million HP on 17-man raid

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Cryve

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Post Posted: 11-04-2018, 10:28:16 | Translate post to: ... (Click for more languages)

dbondn123 wrote:
http://www.wowhead.com/npc=106545/empowered-eye-of-guldan scalling is wrong, in our 13-man heroic raid he had 54 million HP.
On this video you can see that he has 41.24 million HP on 17-man raid


Can u figgure out if this is a general problem with adds scalling or is just related to this mobs ? i think some adds from boss encounters doesn`t scale correctly even after recent fixes;



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tudor1297

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Post Posted: 11-04-2018, 11:07:40 | Translate post to: ... (Click for more languages)

1. The eyes/empowered eyes should only target range dps. Right now they target melee dps as well, those melee have to spread and so they can't dps the eyes. This is making the fight quite hard, especially for smaller groups.
https://youtube.com/watch?v=eRB1OeUrfk0:


@7:45
2. All the adds in the encounter have an awfully small hitbox. That includes the 3 adds from 1st phase and the dreadlord from the 2nd phase. I think even Guldan himself could get his hitbox a little bit increased.




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