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[Raid] The Nighthold: Gul'dan
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geknnt

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Post Posted: 14-04-2018, 14:43:33 | Translate post to: ... (Click for more languages)

DoesMyNameMatter wrote:

Fel Scythe mechanic doesn't work . No matter how much i go infront of the boss where the tank is , there's no animation and no dmg inflicted . Currently , the only way gul'dan resets his energy is by getting to 100 and using Fel Scythe naturally and you have to use mad cds to mitigate it .

https://youtube.com/watch?v=XQfCgKacYP4:

( Skip to min 5:15 ) - Here's an example of how tanks should reset the energy of the boss .

> THIS IS ALL ON HEROIC <


it's not true. the boss energy is reseted whenever another player stands on top of the tank(why did you think i was raging the other night stupid dh) wich is alright. but there is no animation, there is no split damage on the fel scythe as well. the attack speed part is working



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Ozzydany

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Post Posted: 15-04-2018, 00:06:24 | Translate post to: ... (Click for more languages)

frost breath from dk frost doens't hit the eyes on that texture from gul'dan in 70% of the times
also eyes of gul'dan sometimes target melee https://imgur.com/a/xur8U



Last edited by Ozzydany on 15-04-2018, 00:09:57; edited 1 time in total
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Elvenking

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Post Posted: 15-04-2018, 02:41:56 | Translate post to: ... (Click for more languages)

Mythic:

The wind at the beginning of phase 2 should be much stronger and push you across the whole platform even with moving against it.
Proof Method v Guldan 5:15 (note they used roar)


The Scattering Field (wowhead link) absorb value is still bugged.
Looking at 3:48 in the video above they pop it for liquid hellfire and it absorbs all dmg the 10 people inside get for 2 whole blasts.
This should be atleast 30m dmg it absorbed. On freakz the shield can't even soak 1 bond without people dying.

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geknnt

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Post Posted: 15-04-2018, 09:47:00 | Translate post to: ... (Click for more languages)

can you please put like a wall of death outside the platform? so the boss wouldn't run across the all instance to get reseted? just make a circle around the platform and if any players gets in contact with it they would insta die. this would make mythic tries a lot more enjoyable


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CocoDev

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Post Posted: 15-04-2018, 10:35:47 | Translate post to: ... (Click for more languages)

Elvenking wrote:
Mythic:

The wind at the beginning of phase 2 should be much stronger and push you across the whole platform even with moving against it.
Proof Method v Guldan 5:15 (note they used roar)


The Scattering Field (wowhead link) absorb value is still bugged.
Looking at 3:48 in the video above they pop it for liquid hellfire and it absorbs all dmg the 10 people inside get for 2 whole blasts.
This should be atleast 30m dmg it absorbed. On freakz the shield can't even soak 1 bond without people dying.


None of the issues with Scattering Field are related to the absorb cap which is 30.000.000 on mythic.

Update @ 15-04-2018, 11:28:23

geknnt wrote:
can you please put like a wall of death outside the platform? so the boss wouldn't run across the all instance to get reseted? just make a circle around the platform and if any players gets in contact with it they would insta die. this would make mythic tries a lot more enjoyable


We're working on that.

Update @ 15-04-2018, 11:35:47

DoesMyNameMatter wrote:
Ozzydany wrote:
thx for fixing the empowered eye of gul'dan cast on melee but now melee's can't attack the eye, I was spamming abilities but I wasn't able to attack the eye, only with auto-attacks.
https://imgur.com/a/rlz8c


I can also confirm this . I was unable to use any attacks on the eye , besides auto attacks , during our hc kill today .

Fel Efflux does very little dmg . I was standing in it to DPS the mobs he spawns during p1 and i was geting 40k ticks . http://prntscr.com/j50iyj As i mentioned , i was standing in it for quite alot of time and hardly got any dmg for it .

The winds he does when he transitions to the last phase are extremly tame compared to what they should be . The pushback you get is insignificant and you can outrun it without ever getting pushed back at all .

https://youtube.com/watch?v=TR-SqHT_qhY:

( skip to min 6:00 ) - Here's a retail video on how winds are there , you can see ppl actually getting pushed back and using things like leaps and rolls and stuff , you don't need to anything of sorts on freakz .

Fel Scythe mechanic doesn't fully work . Even though players going over the tank will reset his energy and get the attack speed , the Cleave part is absent however . * Edited as mentioned by Geknnt *

https://youtube.com/watch?v=XQfCgKacYP4:

( Skip to min 5:15 ) - Here's an example of how cleave should look .

We did some rework on Time Dilation mechanic, check it out again please. The cleave part of Fel Scythe works as intended.

Time Dillation has major issuse . The spell , atleast for me , a demon hunter , doesn't do anything . It flat out makes my dps worse because of a bug which i reported here : https://forum.wow-freakz.com/Demon-Hunter-Metamorphosis-Delusions-of-Grandeur-vs-Time-Dillation-t519020.html so i end up not even using it . Even if i wanted to use it , there are many pulls in which i don't even have the extra action button . The spell doesn't reduce cds on spells , doesn't reduce global cds , i can't even see the haste diffrence being made by it .

The knockback effect you get from the bubble gul'dan shields himself in at the start still knocksback our raid , despite the fact that the bug is listed as being fixed . I think this happens when players are inside his bubble when he spawns it , although i'm not sure.

Although a very minor bug , Flame of Sargeras has the wrong visual . Currently on freakz the flame patch on the ground is burning and stuff and while it's just a visual bug , it is a tiny bit annoying .

https://youtube.com/watch?v=XQfCgKacYP4:

- Here's how it should look ( skip to min 9:52 )

> THIS IS ALL ON HEROIC <

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Elvenking

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Post Posted: 15-04-2018, 16:05:26 | Translate post to: ... (Click for more languages)

Ok, maybe we can finally get a fix on scattering field if i give proper proof:


What I am testing there is breaking the bond of plague using the field.
In general we both should get 0 dmg from it because the field soaks 30m dmg, but you can clearly see (and read in combat log) that there is quite some dmg income.
If this are now empowered bonds one of us simply dies.

Now you say the absorb value of 30m is correct, then the problem is simple:
The field counts as target to split the dmg and does not soak to it's maximum before the players in it are getting hit.
This is just an assumption of me, otherwise I can't explain why we get dmg with a 30m shield active.

Another proof from retail?
Guldan Mythic world first kill, at 5:24 you have a very nice picture of them soaking 2 empowered bond with 1 field.
On the left side in raidframe you can clearly see the targeted people: First the sp breaks it (Рилмэйер), then the holy (Тукер), both take no dmg from breaking.

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CocoDev

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Post Posted: 15-04-2018, 17:02:29 | Translate post to: ... (Click for more languages)

Elvenking wrote:
Ok, maybe we can finally get a fix on scattering field if i give proper proof:



Now you say the absorb value of 30m is correct, then the problem is simple:
The field counts as target to split the dmg and does not soak to it's maximum before the players in it are getting hit.
This is just an assumption of me, otherwise I can't explain why we get dmg with a 30m shield active.


Besides splitting the damage it is also divided in half, because it says (50%) of fire damage. I'm not sure yet how is supposed to work.

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CocoDev

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Post Posted: 15-04-2018, 18:42:54 | Translate post to: ... (Click for more languages)

Elvenking wrote:
Ok, maybe we can finally get a fix on scattering field if i give proper proof:


What I am testing there is breaking the bond of plague using the field.
In general we both should get 0 dmg from it because the field soaks 30m dmg, but you can clearly see (and read in combat log) that there is quite some dmg income.
If this are now empowered bonds one of us simply dies.

Now you say the absorb value of 30m is correct, then the problem is simple:
The field counts as target to split the dmg and does not soak to it's maximum before the players in it are getting hit.
This is just an assumption of me, otherwise I can't explain why we get dmg with a 30m shield active.

Another proof from retail?
Guldan Mythic world first kill, at 5:24 you have a very nice picture of them soaking 2 empowered bond with 1 field.
On the left side in raidframe you can clearly see the targeted people: First the sp breaks it (Рилмэйер), then the holy (Тукер), both take no dmg from breaking.


Fixed

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DoesMyNameMatter

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Post Posted: 17-04-2018, 20:58:03 | Translate post to: ... (Click for more languages)

Why did you add the p2 transition winds during every storm cast ? Winds should happen during storm casts , but they should last less than 5 seconds , and should barely even push you . Those winds are there to help you , not to wipe you . They're supposed to gently push you towards the other side of the room in order to outrun the storm . Also , as elvenking stated below , the timers aren't working properly and for whatever reason winds appear after the 2nd black harvest . there's nothing going on there so why are there winds there ?


Last edited by DoesMyNameMatter on 18-04-2018, 09:16:55; edited 1 time in total
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Elvenking

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Post Posted: 17-04-2018, 23:43:09 | Translate post to: ... (Click for more languages)

Mythic:

Phase 2 needs fixed timers (regarding winds), currently it's impossible to survive 2nd harvest + winds.
Also like DoesMyNameMatter said the winds during the phase are shorter.

Please orient yourself on the worldfirst kill of guldan mythic to implement timers correct:

Phase 2 starts at 7:50

Here a list of all timers i can read there (i am using the time shown on details bottom right):
Lets say phase 2 starts with the winds and this is t=0:00
(left is time on details, right is time from p2 start)
5:38 - 0:00 Winds 1 (extended duration)
5:58 - 0:20 Eye 1
6:18 - 0:40 Black Harvest 1
6:35 - 0:57 Storm 1 (begin cast)
6:49 - 1:11 Eye 2
7:02 - 1:24 Winds 2 (normal duration)
7:18 - 1:40 Black Harvest 2
7:31 - 1:53 Storm 2 (begin cast)
7:42 - 2:04 Eye 3 (teleport from storm after cast)
8:03 - 2:25 Eye 4
8:24 - 2:46 Storm 3 (begin cast)
8:26 - 2:48 Winds 3 (normal duration, during storm)
8:34 - 2:56 Black Harvest 3 (teleport from storm after cast)
(gul'dan gives us a break)
9:26 - 3:48 Eye 5
9:27 - 3:49 Storm 4 (begin cast)
9:50 - 4:02 Winds 4 (normal duration)
10:01 - 4:13 Black Harvest 4
(here the video cuts to illidan, but enough timer to do the phase)

I hope you consider fixing the winds timer, we tried everything to survive this overlap which should not exist.

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andresrdrgz

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Post Posted: 18-04-2018, 03:34:31 | Translate post to: ... (Click for more languages)

Vengeance DH can't use Infernal Strike because they get stuck under textures during Guldan encounter. As you can imagine, this ends in wipe because there is no way to go back to the platform.

This doesn't happen always, but it does frequently (80% of times when Infernal Strike is used. more or less).

Proof:
1- https://imgur.com/HsNJ8pB
2- https://imgur.com/a/bAtgK


IMG: https://i.imgur.com/CRpHwHI.jpg



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LucasArt

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Post Posted: 18-04-2018, 08:53:53 | Translate post to: ... (Click for more languages)

https://youtube.com/watch?v=_UH9EG3iCXc:



Soul Corrosion deals way too much damage.
At 8:18 you can see a priest taking 337k damage with 7 stacks
On freakz, 1 stack deals 337k damage.

I think this is because https://www.wow-freakz.com/spells.php?spell=208802 (wowhead link) was changed on 7.2.0 to deal damage over 3 min

There are 2 options here:

Deal large amounts of damage over 15 sec (as stated by 7.1.0 change)
or
Deal minimal damage over 3 min (as stated by 7.2.0 change)



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ilivanfil

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Post Posted: 18-04-2018, 12:16:05 | Translate post to: ... (Click for more languages)

Hi LucasArt.
In 7.1 and 7.2 soul corrosion have 3m time.
Beta test soul-corrosion have 15 sec.
But damage is not correct. With the release of the raid, the damage was scaled.

Time 3m +
Damage effect 1 ( single) - not correct
Damage effect 2 (AOE) - not correct



Code:
Video
U have 7 stacks in Mythic
1 stack 50k damgae ( Single and AOE )
X=7*50
X= 350k
Eff1=350k per sec
Eff2= 350k AOE 5 yards
(Damage is not stackable)


LucasArt wrote:
https://youtube.com/watch?v=_UH9EG3iCXc:



Soul Corrosion deals way too much damage.
At 8:18 you can see a priest taking 337k damage with 7 stacks
On freakz, 1 stack deals 337k damage.

I think this is because https://www.wow-freakz.com/spells.php?spell=208802 (wowhead link) was changed on 7.2.0 to deal damage over 3 min

There are 2 options here:

Deal large amounts of damage over 15 sec (as stated by 7.1.0 change)
or
Deal minimal damage over 3 min (as stated by 7.2.0 change)

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Zgary

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        zgary40 
Post Posted: 18-04-2018, 19:22:01 | Translate post to: ... (Click for more languages)

Also about soul corrosion some guides (such as fatboss) says it is eadier to let 3-4 people get 9 stacks and constantly healing them (they say it is healable) that would mean 450k per second to 4 people cant link any videos posting from mobile

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madau

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Post Posted: 18-04-2018, 23:56:22 | Translate post to: ... (Click for more languages)

1. On the second phase the wind is pushing back way too hard (seems that is stacking with the storm) and also has a way too long duration. Please fix the timers as written in the post above.
2. Empowered bonds are being cast on the tank and the offtank at the same time sometimes.
3. The trapper is targeting the tank (highest agrro) with the Soul Vortex and spawning it at his target location instead of throwing the lantern in the middle of the room (the well). You can see it at 0:30 in the video below. If you look on the minimap there is no one in the middle of the room and the vortex is spawned there.
4. For Soul Corrosion - you can see at min 6.55 when the lock dies he is opening the combat log. He has 9 stacks!!! and getting between 250k to 437k per tick.
5. The empowered eye doesnt move after the aggro, just stays there. If you taunt the eye it should move to you. It happened many times for it to spawn in fire patches and to not be able to attack it as mdps.

https://youtube.com/watch?v=RUxBNH1fsYQ:





Vengeance is in my heart, death in my hand,
Blood and revenge are hammering in my head.

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