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Ein

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Post Posted: 23-06-2019, 23:30:40 | Translate post to: ... (Click for more languages)

Flashmoo wrote:
Maiden, both balls (light and fel) should disappear instantly after some is soaking it.
Right now, the orbs have a delay of 1-2 seconds then they disappear.

check this link

also if you pass on the same balls 2-3 times you take 2-3 buffs



[PENDING]

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danyyroo

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Post Posted: 02-07-2019, 10:31:26 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/spells.php?spell=235271 (wowhead link)
Bug description: Infusion doesn't work as fairy for us... Sometimes, for mythic raid , you can have the "luck" that all the melee can get the light and to all the range to get fel, same for the healers, we had more then 1 try when we all had fel on us. The debuff should be spread equally, but not like that, "just like that". You can guys check any video from progress raiding on blizzard and see if 4 healers got 4 fel and same for all the melee.
Proof: https://youtube.com/watch?v=KpMG8taB7Uk:

.be GO AT 1:53, in group 1 we can see all the healers with fel on them.



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gabytza980

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Post Posted: 07-07-2019, 20:11:12 | Translate post to: ... (Click for more languages)

There is still fall damage @ Maiden. Tested 07.07 21:10
https://imgur.com/a/z0u5sIv



[FIXED]

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LethalFactorLK

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Post Posted: 09-07-2019, 07:27:45 | Translate post to: ... (Click for more languages)

Updated main post


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Flashmoo

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        Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 09-07-2019, 08:57:09 | Translate post to: ... (Click for more languages)

LethalFactorLK wrote:
Updated main post


Nope, you missed all the reports from players with proofs.
You only added the fixes from dev, sad update.


 
Staff message (LethalFactorLK):
 
Stop mentioning staff

Edited post




Retribution Paladin Guide PvE | In-Depth 7.3.5
Protection Paladin Guide PvE | In-Depth 7.3.5
Holy Paladin Guide PvE | In-Depth 7.3.5

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LethalFactorLK

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Post Posted: 09-07-2019, 09:24:15 | Translate post to: ... (Click for more languages)

Flashmoo wrote:
LethalFactorLK wrote:
Updated main post


Nope, you missed all the reports from players with proofs.
You only added the fixes from dev, sad update.


I only updated what was fixed recently, i don't care if its a sad update for you. ( i don't handle updating pve topics for your information )

The person handing this topic is busy working on kara / TOS. I updated the main post with the fixes done for sisters and maiden to help him out.

PS : Stop mentioning the staff for useless comments !





Last edited by LethalFactorLK on 09-07-2019, 09:49:19; edited 1 time in total
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Ein

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Post Posted: 09-07-2019, 12:56:32 | Translate post to: ... (Click for more languages)

LethalFactorLK wrote:
The person handing this topic is busy working on kara / TOS. I updated the main post with the fixes done for sisters and maiden to help him out.

Sry if i quote you but in my opinion should be 1-2 people like class moderator that have the task to confirm/reject pve bugs. With this method the bugs can be reported in the first page easily with no additional time loss. The pending class spell/talent section, with this method, work really well, and a bug report is usally confirmed or rejected in 3-4 days.
With what i say i don't pretend that the bugs are fixed in 1 week, only that are reported in main page with pending title, so there aren't plobems like posting the same bug 2-3 times, missing reported bugs and fixer know exacly what are the ploblem of certain boss/dungeons.
sry for my bad english and ty for attention.

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Ein

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Post Posted: 09-07-2019, 23:33:02 | Translate post to: ... (Click for more languages)

Boss: Demonic Inquisition mythic
WoW Freakz link: Tormented Fragment
Bug description:
Tormented fragments adds don't do melee dmg, so can be ignored for all the fight.
All mechanics associated can be avoided, like:
- aoe explosion of the adds
- stacking buff +15%dmg on the adds
- kiting the adds
- raid group oraganization for dropping torment and minimize the number of active adds
- aoe dmg and slow on the adds

Proof:
Spoiler:

How work on offy:
Spoiler:



Last edited by Ein on 10-07-2019, 16:54:48; edited 7 times in total
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vladn1234

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Post Posted: 13-07-2019, 14:32:23 | Translate post to: ... (Click for more languages)

Boss: The Desolate Host Mythic
WoW Freakz link: Spear of Anguish: https://www.wow-freakz.com/spells.php?spell=235933&&name=spear-of-anguish
Bug description:
The ability should be possible to be solo soaked by immunity spells, preventing players to get pushed in the spirit realm. https://youtube.com/watch?v=PhuNFJVu96Q&t=131:


Currently even if you use immunity spells you still get damage and pushed in the spirit realm.


Boss: The Desolate Host Mythic
WoW Freakz link: Spear of Anguish: https://www.wow-freakz.com/spells.php?spell=235933&&name=spear-of-anguish
Bug description: When the player has spear of anguish it should not have also the spirit link:
https://youtube.com/watch?v=PhuNFJVu96Q&t=139:



Currently on Freakz, players get spears, links and sometimes even cries ALL on the same player within a small time margin.

Boss: The Desolate Host Mythic
WoW Freakz link: Spear of Anguish: https://www.wow-freakz.com/spells.php?spell=235933&&name=spear-of-anguish
Bug description: The Spear of Anguish is still casts after the Desolate Host has spawned. It shouldn't do that as the fountains are no longer active.

Boss: The Desolate Host Mythic
Bug description: The area where the 3rd tank needs to keep the adds is unusable on Freakz as it 1 shot kills you if you try to go there, on the bridge:
https://imgur.com/yP9V6m7

As part of the official tactic, you should be able to tank adds there without getting 1 shot from the server.: https://youtube.com/watch?v=PhuNFJVu96Q&t=68:



ALL previously reported bugs are still valid! (link, spear, cries on the same person).



[PENDING]

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lxdrakolx

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Post Posted: 14-07-2019, 23:09:57 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/npc_finder.php?npc=118523&&name=sisters-of-the-moon

https://www.wow-freakz.com/spells.php?spell=236304&&name=incorporeal-shot

If you go to the wall very close the damage is avoided
mechanic exploited in mythic.



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vladn1234

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Post Posted: 04-08-2019, 12:39:20 | Translate post to: ... (Click for more languages)

Bug: Unbound Chaos: https://www.wow-freakz.com/spells.php?spell=234059&&name=unbound-chaos
Bug description: The DBM and BigWings say that the cast starts in 5 seconds while in the game it starts when there are 3 seconds left. Therefore the spell is cast too early by the boss.
The debuff applies to tanks as well and it shouldn't. Post also posted on forum here: https://forum.wow-freakz.com/Fallen-Avatar-Unbound-Chaos-applies-to-tanks-t562568.html
Post posted also here, but someone else on the forum: https://forum.wow-freakz.com/Fallen-Avatar-Boss-abilites-overlapping-t562567.html

Bug: Energy beam (spell not found)
Bug description: 1. The beam has a very small area where the Maiden can soak the beam instead of covering the whole beam lane.
2. The beam doesn't always show correctly: This is how it should look like: https://imgur.com/JLNnmeX and this is how it looks like sometime: https://imgur.com/YjTzYvw

Bug: Rupture Reality: https://www.wow-freakz.com/spells.php?spell=239132&&name=rupture-realities
Bug description: The spell overlaps while having to deal with the Touch of Sargeras (https://www.wow-freakz.com/spells.php?spell=239058&&name=touch-of-sargeras) spell.





Not really related to the bosses: After killing the Maiden the elivator should come up and take all the players on it down to the Fallen Avatar hall... Currently, you jump inside the hole and reach the Fallen Avatar chamber (due to no fall damage).



Krem: Some of the timers in the fight are incorrect working on that. The rest is invalid.
[PENDING]



Last edited by vladn1234 on 04-08-2019, 12:40:54; edited 1 time in total
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vladn1234

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Post Posted: 05-08-2019, 10:02:12 | Translate post to: ... (Click for more languages)

More bugs for Fallen Avatar Heroic:
Bug: Blink (Mage spell)
Bug description: Blink bugs out a lot, sending the players above the blink location, in the air. Only a few zones are correctly scripted.

Bug: Energy beam
Bug description: There should be an additional yellow beam below the ground showing the lane that the Maiden needs to be in as you can see in this photo from wowhead: https://wow.zamimg.com/uploads/screenshots/normal/634781.jpg
Current situation: there is no yellow beam.

Bug description: The puddles that are placed after the Shadowy Blades (https://www.wow-freakz.com/spells.php?spell=236571&&name=shadowy-blades) hit a player are bigger than the visual. When the puddle fades, it still gives you damage, although it is no longer on the ground. Similar to how it is with the Cries from the Desolate Host.


Krem: It really depends on where you position the boss.

Bug description: Phase 2: when/if you keep the boss in Fel lava far from the platform, after he casts Rupture Realities: https://www.wow-freakz.com/spells.php?spell=239132&&name=rupture-realities he still destroys a very big portion of the platform.
How it should work: If you keep the boss in Fel lava, on top of him getting stacks, he should not destroy the platform at all as explained here: https://youtube.com/watch?v=M3wRqvuEEwA&t=403:


Furthermore, the boss in phase 2 destroys a much bigger area than on retail seeing that after 4 corner positions there is no platform left, while on retail there is still a huge zone allowing you to have up to 2-3 more Rupture Realities. Look for comparison: https://youtube.com/watch?v=T_g41flMNBE&t=284:


https://youtube.com/watch?v=ubbTGD27TiU:



This is the amounts of square platforms it should destroy in each phase: https://imgur.com/03hYdvH


Bug description: boss spells:
https://youtube.com/watch?v=T_g41flMNBE:


The current timing of the casts is incorrect and looking at this playthrough I see the following:
After the Unbound Chaos the boss casts Shadowly Blades (while on Freakz it casts Touch of Sargeras).

Bug: Unbound Chaos (https://www.wow-freakz.com/spells.php?spell=234059&&name=unbound-chaos) damage.
Bug Description: The Unbound Chaos damage should be lowered by the amount of versatility and magical immunity defensive abilities. It currently gives pure damage that goes through any defensive ability (except full immunity).
Furthermore, looking at this video I count 5 unbound chaos circles instead of 8 as it currently is on Freakz: https://youtube.com/watch?v=T_g41flMNBE&t=59:


https://youtube.com/watch?v=T_g41flMNBE&t=319:



Bug: Touch of Sargeras: https://www.wow-freakz.com/spells.php?spell=239287&&name=touch-of-sargeras
Bug description: The damage is not reduced by the versatility you have and the Heroic gives over 5 million (mythic amount: Value: 5969999 to 6030000 on Mythic Raid) instead of Value: 4419999 to 4470000 on Heroic



Last edited by vladn1234 on 05-08-2019, 14:41:52; edited 2 times in total
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Ein

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Post Posted: 05-08-2019, 13:09:22 | Translate post to: ... (Click for more languages)

Boss: Fallen Avatar Heroic
WoW Freakz link: Shadowy Blades
Bug description: Shadowy blade should pass through the fixate player. On freakz they stop on the palyer, so if they targhet melee the baldes stop under the boss
Proof:




[PENDING]



Last edited by Ein on 05-08-2019, 13:10:09; edited 1 time in total
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Ein

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Post Posted: 06-08-2019, 18:21:47 | Translate post to: ... (Click for more languages)

vladn1234 wrote:
Ein wrote:
Boss: Fallen Avatar Heroic
WoW Freakz link: Shadowy Blades
Bug description: Shadowy blade should pass through the fixate player. On freakz they stop on the palyer, so if they targhet melee the baldes stop under the boss
Proof:


Sorry, but I think you did not read the ability: Each player hit by a blade creates a pool of Lingering Darkness and causes an explosion, inflicting $s2 Shadow damage to the target and all players within $A2 yards.
So it is normal to have the blades spawn pools under those in the path.

Pls read my report the bug is that the blades don't pass trough the fixate player.
On offy if they targhet a melee the blades go acros all the boss room, here on freakz they stop on the melee player.



Last edited by Ein on 06-08-2019, 18:46:48; edited 2 times in total
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vladn1234

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Post Posted: 06-08-2019, 20:21:13 | Translate post to: ... (Click for more languages)

Ein wrote:
vladn1234 wrote:
Ein wrote:
Boss: Fallen Avatar Heroic
WoW Freakz link: Shadowy Blades
Bug description: Shadowy blade should pass through the fixate player. On freakz they stop on the palyer, so if they targhet melee the baldes stop under the boss
Proof:


Sorry, but I think you did not read the ability: Each player hit by a blade creates a pool of Lingering Darkness and causes an explosion, inflicting $s2 Shadow damage to the target and all players within $A2 yards.
So it is normal to have the blades spawn pools under those in the path.

Pls read my report the bug is that the blades don't pass trough the fixate player.
On offy if they targhet a melee the blades go acros all the boss room, here on freakz they stop on the melee player.


On Normal or HC?

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