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[FIXED] [Shaman][Elemental] Chain Lightning and Lava Beam Mastery procs
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Dreadblade

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Post Posted: 24-05-2016, 18:19:47 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: Chain Lightning | Lava Beam | Mastery: Elemental Overload
Bug description: 1. Mastery procs from Chain Lightning and Lava Beam ignore all forms of damage reduction, including Resilience.
2. Sometimes the mastery procs can spawn a new chain resulting in 3 or more hits on the same target (this is NOT due to Echo of the Elements, I had no talents when testing). Check the second video for proof.
Proof:

1. https://youtube.com/watch?v=LezbnmbnEBs:

.be


2. 2 small hits on Dreadfists means that a new chain was spawned from either dummies. 3 or more hits means mastery either procced twice, or there were two chains + mastery.
https://youtube.com/watch?v=6U-6Q7nCGwU:

.be

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Erudax

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Post Posted: 24-05-2016, 18:43:31 | Translate post to: ... (Click for more languages)

The second point is invalid.
https://forum.wow-freakz.com/REJECTED-Shaman-Elemental-Mastery-Elemental-Overload-Vs-Chain-Lightning-Lava-Beam-t422661.html



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Seyrox
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Post Posted: 24-05-2016, 19:04:42 | Translate post to: ... (Click for more languages)

Erudax wrote:
The second point is invalid.
https://forum.wow-freakz.com/REJECTED-Shaman-Elemental-Mastery-Elemental-Overload-Vs-Chain-Lightning-Lava-Beam-t422661.html


Actually i don't think it's normal to see that many chain lighting or lava beams, here you go 1.5 mil burst on council, dps who couldn't be done till siege. Check some videos on kor'kron dark shamans and see the burst

Or look here https://youtube.com/watch?v=SHZ2mLxQoTY:

i couldn't see more than 20 hits in 1 single target and in the last thread some guy said he got 80 from 1 cast




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Erudax

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Post Posted: 24-05-2016, 19:25:09 | Translate post to: ... (Click for more languages)

The sole reason we have so many hits on a single cast is due to Echo/Overload interaction. Unless you find in the patch notes something saying about the procc per bounce thing being removed, the second point remains invalid.


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Dreadblade

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Post Posted: 24-05-2016, 19:30:15 | Translate post to: ... (Click for more languages)

I did not have any talents while testing. I clearly specified that in the main post.
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Erudax

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Post Posted: 24-05-2016, 19:33:54 | Translate post to: ... (Click for more languages)

I was speaking with Seyrox.
https://forum.wow-freakz.com/Operation-Save-Elemental-Shaman-t263014-30.html
Since Cataclysm era. The only thing bugged about CL/LBeam are the reductions.



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Seyrox
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Post Posted: 24-05-2016, 19:43:45 | Translate post to: ... (Click for more languages)

Here you go http://www.wowhead.com/forums&&topic=177038/can-elemental-overload-proc-itself



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Erudax

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Post Posted: 24-05-2016, 20:10:55 | Translate post to: ... (Click for more languages)

Code:
(Patch 4.0.3)

Everything I've provided says otherwise. AFAIK we didn't even have 4.0.3, we started Cata on 4.0.6 (I might be wrong). And nothing makes Overload procc itself. That doesn't even make sense. Each bounce can procc a Chain. Overloads cannot procc Overloads.



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Seyrox
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Post Posted: 24-05-2016, 20:14:36 | Translate post to: ... (Click for more languages)

Well that's what can happen now, overload procs an overload



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Erudax

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Post Posted: 24-05-2016, 20:23:15 | Translate post to: ... (Click for more languages)

No, you're understanding it wrong. Let me clarify this.
If Overloads were to procc Overloads, at 100% mastery you'll fire Lava Bursts to your target until it dies.
1. Cast Lava Burst.
2. Lava Burst Overloads.
3. Overload overloads.
4. Overload of Overload overloads.
And so on. I can record a movie in which I spam Bolt/Burst since these are the only ones that can be tested without extreme complications. Maybe I haven't given the proper example, but still I do hope you understand.



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Post Posted: 25-05-2016, 09:03:50 | Translate post to: ... (Click for more languages)

Overload does not proc from overload whataa

Atm you can have a maximum of 6 procs (in rare cases) which imply both overload and echo. So do the math, 6 procs times glyphed chain lightning which is 5 targets, that ALONE goes up to 30, and the additional procs which I explained in another thread.


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Post Posted: 25-05-2016, 12:20:53 | Translate post to: ... (Click for more languages)

So you have 6 targets, chain lighting glyphed and no echo, you cast chain, it hits 5 targets and if you are lucky for overload to occur on everytarget the maximum number should be 25 of hits with chain lighting without echo. I noticed how lava beam could get 390k hit on council which is really huge, i think if overload occus the lava beam damage is still increased meaning like this: 4 targets in the opener target 1=0% increase damage, target 2=10%, target 3=20%, target 4=30% because lava beam gets 10% damage increase for each target hit. If overload procs the cycle will go on meaning target 4 =40% target 3=50% and so on instead of starting all over again at 0 .

Quote:
00:00:06.487 Sokilla Lava Beam Darkfang *857777*
this is the maximum damage on a fight with 4 targets in the opener, here is the log https://www.warcraftlogs.com/reports/tLwC2paF8JXnKHMz#fight=19&&type=damage-done&&source=27&&ability=114074

He is bis 10% more damage on crits due to Immerseus Trinket and lots of intel over our bis shamans, still they get 390k hit which is like 897k crit if skull banner is down. Get a bis shaman and test the damage full buffed and with procs on 4 targets to see the insane damage that it does. @dreadblade

Also test if chain lighting has 1/3 of overload chance to occur, just get 100% mastery and see if there are only 1 hit on single target dummy.




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Post Posted: 25-05-2016, 12:58:34 | Translate post to: ... (Click for more languages)

@1 I don't understand, they SHOULD ignore all damage reduction/resilience/etc because overload deals 75% of the initial damage (which is ALREADY reduced by resilience/etc), why would it double dip?

@2 Overload can't proc an overload itself again, already explained by Erudax why/proof.
But, you can spawn multiple overloads from a single chain lightning / lava beam because each bounce/target has a separate proc chance to trigger overload. However, the ACTUAL problem is the same as here https://forum.wow-freakz.com/FIXED-Shaman-PvE-PvP-Chain-Lightning-Overload-t277206.html , THE PROC CHANCE must be DIVIDED AMONG THE NUMBE OF TARGETS/BOUNCES. So if you have 50% mastery and hit 5 targets, you should have 10% per bounce/target to trigger an Overload. Currently the chance wasn't splitting FOR LAVA BEAM, only for Chain Lightning, so you would have had 50% chance for each bounce/target for Lava Beam, FIXED.

Any other issues?


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Dreadblade

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Post Posted: 25-05-2016, 14:42:55 | Translate post to: ... (Click for more languages)

Shocker wrote:
@1 I don't understand, they SHOULD ignore all damage reduction/resilience/etc because overload deals 75% of the initial damage (which is ALREADY reduced by resilience/etc), why would it double dip?


Then how come Dreadfists has 90% magic damage reduction from Diffuse Magic + 75% resilience, yet we still see 2k+ lava beam hits on him, while the dummy with 0 resilience also receives 2k hits?

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Post Posted: 25-05-2016, 15:56:04 | Translate post to: ... (Click for more languages)

Uh, it seems we have the same situation as here https://forum.wow-freakz.com/Priest-glyph-Glyph-of-Reflective-Shield-t397971.html
Regarding resilience, if you cast on an NPC first, the full overload damage also hits the player. But if you cast on a player first, the damage gets reduced by resilience, then overload deals 75% of the mitigated damage. If we add resilience mitigation for overload, it will will double dip. But the first scenario is highly unlikely "cast on an NPC unaffected by resil and then it overloads on a player", there is no such situation in PvP, so WE WILL IGNORE THIS SITUATION.

But for for damage reductions/defensive cooldowns there is no possible way to fix it, it either won't affect targets at all or it will double dip when it overloads from a target which already has damage reductions.

BOTTOM LINE: Unfortunately, THE ONLY possible fix I can think of is to allow double dipping of defensive CDs on targets that have defensive cds and cause overloads. This will only affect 1 target (the one that has defensive CDs and causes an overload that hits him back, but will be ok for the rest of the targets). Will be like this after next restart.
Any thoughts on this?


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