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Tredtastic

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Post Posted: 07-08-2017, 18:41:03 | Translate post to: ... (Click for more languages)

Strap in, this will take a while

The Arcway:

[Sound]


[Layout]
    According to Wowhead there should be 3 different routes you can get, currently there's only one. Players currently can interact with some of the open gates and close them permanently, evidenced here.


[Spawns]


[Trash mobs]
Unstable Amalgamation:


Acidic Bile:
    Consume doesn't do any damage and doesn't make the Acidic Bile jump to the target, as evidenced here.


Arcane Anomaly:
    Arcane Slicer currently summons an Arcane Line Stalker resulting in no damage being done by that ability, as evidenced here.
    Summon Astral Spark doesn't seem to be used at all and if it is, then it currently does absolutely nothing.
    Arcane Reconstitution according to Wowhead should only be cast ''At low health''. If you check the video from retail that I linked previously at 5:50, ''low health'' seems to be in the ballpark of 30% HP and under. Currently the anomaly casts it even at nearly full health, as evidenced here.


Warp Shade:


Enchanted Broodling:
    Arcane Discharge is being cast at the start and during the fight, as evidenced here. It should only be cast once, upon death.

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Tredtastic

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Post Posted: 09-08-2017, 01:46:39 | Translate post to: ... (Click for more languages)

Darkheart Thicket:
Perserver Ray Invisible Stalker: keeping players in combat, as evidenced here.
Horror Corrupted Egg: should just be removed, the only ''purpose'' it currently serves is to annoy players. It can be aggro'd, it moves and can drop sanguine pool or bolster upon death, depending on the affix. It's not even part of the encounter on retail, as evidenced here.

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Tredtastic

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Post Posted: 09-08-2017, 19:32:11 | Translate post to: ... (Click for more languages)

Moar Arcway stuff:

Withered Corpse
Withered Corpse
Unstable Amalgamation Corpse
Wyrm Corpse
These ''corpses'' still have HP and can aggro players, as evidenced here and here. If they only did that, they would be a small annoyance, however they are also counted as part of the affix mechanics. In our Bolstering run, killing a corpse resulted in nearby monsters gaining Bolstering stacks, even bosses, as evidenced here. We had already cleared all the trash in the room, however using an aoe near the boss killed one of the ''corpses'' and gave boss 2 Bolstering stacks. Pretty sure they can drop sanguine pools or spawn volcano's as well.

Dreadborne Seer:
    Eye of the Beast spawns Eye of the Beast as it should, however players are currently able to target/kill them, as evidenced here. According to wowhead ''The Eyes of the Beast are not attackable or CCable, so players must watch for Optic Beams and try to avoid them''.

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Ripens1993
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Post Posted: 10-08-2017, 06:18:39 | Translate post to: ... (Click for more languages)

Patrol Captain Gerdo (Mythic) - unable to poison the Flask on the table.

WoW Freakz link: Patrol Captain Gerdo (Mythic) + Flask of the Solemn Night
Bug description: If you have a Rogue or someone with Alchemy you should be able to Poison a Flask that is standing on the table on the first boss. Upon drinking the Flask boss should die because it was previously poisoned by a Rogue or someone with the alchemy in your group.
Proof: Doesn't work at all. Even though you click on the flask, the flask is not being poisoned which means that boss is getting a buff from Flask of the Solemn Night Level of the Alchemy should not matter when it comes to poisoning the actual flask.

Proof from Retail:
3:35-4:08 https://youtube.com/watch?v=yXpBk8fOxxk:



Update @ 10-08-2017, 07:18:39

Black Rock Hold - Illysanna Ravencrest (Mythic)

Illysanna Ravencrest + her Air Phase.
Bug Description: Whenever She is going into the air phase with the shooting laser etc... she is immune to any kind of damage. On retail, it was possible to deal damage to her while she was in the Air Phase.

Proof from Retail:
Take a look at 15:25 it is clear that you can attack her while she is in the air phase. This is kinda a big problem because if you have a high BRH key or even a low key, not being able to attack the boss while she is in her phase is kinda annoying and it is wasting a valuable time. https://youtube.com/watch?v=l1Y4lKEezbw:


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Power

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Post Posted: 10-08-2017, 13:59:54 | Translate post to: ... (Click for more languages)

Violet Hold

Ideepyou wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=10197602&&name=millificent-manastorm-mythic
Bug description: she has Harbaron's (Maw 2nd boss) audio files
Proof: cant record tho


Ideepyou wrote:
W̶o̶W̶ ̶F̶r̶e̶a̶k̶z̶ ̶l̶i̶n̶k̶:̶ ̶h̶t̶t̶p̶s̶:̶/̶/̶w̶w̶w̶.̶w̶o̶w̶-̶f̶r̶e̶a̶k̶z̶.̶c̶o̶m̶/̶n̶p̶c̶_̶f̶i̶n̶d̶e̶r̶.̶p̶h̶p̶?̶n̶p̶c̶=̶1̶0̶2̶3̶8̶7̶0̶2̶&̶n̶a̶m̶e̶=̶s̶a̶e̶l̶-̶o̶r̶n̶-̶m̶y̶t̶h̶i̶c̶ ̶
̶B̶u̶g̶ ̶d̶e̶s̶c̶r̶i̶p̶t̶i̶o̶n̶:̶ ̶w̶h̶e̶n̶ ̶s̶h̶e̶ ̶s̶p̶a̶w̶n̶s̶ ̶t̶h̶e̶ ̶s̶p̶i̶d̶e̶r̶s̶ ̶t̶h̶a̶t̶ ̶f̶i̶x̶a̶t̶e̶ ̶o̶n̶ ̶y̶o̶u̶ ̶,̶ ̶t̶h̶e̶y̶ ̶a̶r̶e̶ ̶u̶n̶t̶a̶r̶g̶e̶t̶t̶a̶b̶l̶e̶ ̶
̶P̶r̶o̶o̶f̶:̶ ̶h̶t̶t̶p̶:̶/̶/̶i̶m̶g̶u̶r̶.̶c̶o̶m̶/̶a̶/̶5̶X̶c̶Z̶R̶/





Last edited by Power on 10-08-2017, 16:13:11; edited 1 time in total
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Wedemboyz

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Post Posted: 10-08-2017, 15:50:30 | Translate post to: ... (Click for more languages)

Ideepyou wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=10238702&name=sael-orn-mythic
Bug description: when she spawns the spiders that fixate on you , they are untargettable
Proof: http://imgur.com/a/5XcZR


It's work correctly. > https://www.youtube.com/watch?v=m7-7KTNvqJY 0:30 - 0:55.



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Spastictastic

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Post Posted: 10-08-2017, 21:03:32 | Translate post to: ... (Click for more languages)

Quote:

Neltharion's Lair:

[General]

[PENDING] You take half of your health at the first hole (Should be like this) and also you take fatal falling damage at the second hole after defeating Naraxas. (Should be like this, watch from 10:20)



Normally you should also "slide" through the water at the beginning...
Also after the 1st Boss "Rokmora" you should normally be able to click the barrels to get down the river.

Like it's now there's much time wasted in a myth+ by just walking down the river....
Also many people I had in my groups died while jumping down the holes...

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sotech

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Post Posted: 10-08-2017, 23:22:10 | Translate post to: ... (Click for more languages)

Spastictastic wrote:
Quote:

Neltharion's Lair:

[General]

[PENDING] You take half of your health at the first hole (Should be like this) and also you take fatal falling damage at the second hole after defeating Naraxas. (Should be like this, watch from 10:20)



Normally you should also "slide" through the water at the beginning...
Also after the 1st Boss "Rokmora" you should normally be able to click the barrels to get down the river.

Like it's now there's much time wasted in a myth+ by just walking down the river....
Also many people I had in my groups died while jumping down the holes...


Last time I did the dungeon, there were portals (1st hole and barrels) as a workaround to avoid that fall damage/wasted time swimming, were they removed?


PLUS ULTRA!
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Spastictastic

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Post Posted: 10-08-2017, 23:50:48 | Translate post to: ... (Click for more languages)

sotech wrote:
Spastictastic wrote:
Quote:

Neltharion's Lair:

[General]

[PENDING] You take half of your health at the first hole (Should be like this) and also you take fatal falling damage at the second hole after defeating Naraxas. (Should be like this, watch from 10:20)



Normally you should also "slide" through the water at the beginning...
Also after the 1st Boss "Rokmora" you should normally be able to click the barrels to get down the river.

Like it's now there's much time wasted in a myth+ by just walking down the river....
Also many people I had in my groups died while jumping down the holes...


Last time I did the dungeon, there were portals (1st hole and barrels) as a workaround to avoid that fall damage/wasted time swimming, were they removed?


I was in Neltharions Lair myth+.
In mythic, hc and nhc there are these portals.
in myth+ there isn't any portal....

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Cartmon1337

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Post Posted: 16-08-2017, 04:09:00 | Translate post to: ... (Click for more languages)

Dresaron is still broken so I'll just leave this here. https://forum.wow-freakz.com/Mythic-10-Dresaron-t473139-15.html

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lysoolec

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Post Posted: 17-08-2017, 08:58:00 | Translate post to: ... (Click for more languages)

VERY IMPORTANT --> Every dungeon boss melee damage vs tank is BUGGED AS HELL. As tank I noticed almost every legion dungeon boss hits me for like 20-30k MAXIMUM. This is making every boss easier than it should be, alot easier. Proof? -> https://www.youtube.com/watch?v=MStEduYqocM take a look at 5:55 and pause. Check the boss autoattacks at left on screen(Yes I know its Mythic2 but its just 8% dmg increase so dont tell I am wrong), every aa got absorbed for 300k+ while it hit him for like 40k, without absorbing this is almost 400k per autoattack, at Freakz we got 10% of this dmg. Proof? -> https://www.youtube.com/watch?v=xgGqtZGSDCY Check Hyrja dmg @ 2:34 , Fenryr @ 7:45 , Skovald @ 12:58 , Odyn @ 21:05 (This happens in EVERY LEGION DUNGEON, not only HoV) <--FIXED

There are also not even one of dungeons WQ, you should implement it asap.

[Darkheart Thicket]

Trash:
-Festerhide Grizzly - This monster using ability called "Spew Corruption" even at heroic difficulty. Should use it only at Mythic mode. Also it leave debuff for 1min, while it should be removed when u going out of pool. Proof - http://www.wowhead.com/npc=95779/festerhide-grizzly#abilities
-Frenzied Nightclaw - Using "Grievous Rip" skill - spamming with that skill so if u pull everything u will literally die (no proof atm, i will record it later and edit)
-Dreadsoul Ruiner - "Star Shower" spell visuals are bugged, disappearing in like 0.5s. (proof later)

Bosses:

Archdruid Glaidalis:

- "Primal Rampage" - Archdruid Glaidalis bashes all enemies in a cone in front of him, inflicting 760000 to 840000 Physical damage and knocking them back.
Archdruid Glaidalis then charges forward inflicting 475000 to 525000 Physical damage and knocking back anyone in his way.

Bashing do not knocks player back and damage is too low, hits for like 300-400k while should hit for 1255799 to 1360799 in a mythic mode(wowhead values). He dont charge after bash.

Oakheart:

-"Crushing Grip" - Tank should be able to use his skills when boss catch him - Proof :https://www.youtube.com/watch?v=NX6gfIJrBi8 *0;45 tank is in grip and still using skills . At Freakz tank cant do anything while in grip.

-Dresaron:

Boss have no flying visuals, he stays on ground instead of flying. Also there are eggs in boss area, they all are destroyed while they should spawn little drake if u step too close to em - Proof - https://www.youtube.com/watch?v=Y65X9ivglxc (0:35 I moved to destroy eggs + as u see boss is flying[PS:this is not video from freakz])
"Falling Rocks" - There are no visual of this spell.

Shade of Xavius:

-"Apocalyptic Nightmare" - Boss missing this spell. Should use it at 50%. ***It was reported at May, we are at August and still nothing***
-"Waking Nightmare" - You should be silenced if you are far from your ally. Debuff is applied but its not silencing you.

[The Arcway and Court of Stars]

You are able to enter instances without doing specific requirements.

Wowhead says: (Link - http://www.wowhead.com/the-arcway , http://www.wowhead.com/court-of-stars)

In order to gain access to the Arcway/Court of Stars, players must:
Reach 8000/12000 Honored with the The Nightfallen reputation
Complete the Nightfallen But Not Forgotten achievement as well as The Waning Crescent and Blood and Wine stages of the Good Suramaritan achievement
Obtain and complete the Statecraft storyline, requiring two separate bribes of 800 and 1200 to Arluin
Complete the Friends With Benefits quest
These steps will unlock both of the Suramar dungeons.


[Halls of Valor]

Hymdall - Working fine but there is one thing to do. We are able to pull boss to balcony to avoid dragon breath and tornados. Actually, dragons should electrify balcony too. Proof - https://www.youtube.com/watch?v=wZjIOvtw5as *you can see it in 5:10*

Hyrja:

"Mystic Empowerment: Thunder" - Stacks improve only Eye of the Storm damage, while it should affect Arcing Bolt too, at too much stacks Arcing Bolt should oneshoot you. Proof - 1st - Wowhead says - While in range of Solsten, Hyrja is empowered with thunderous power enabling her to cast Eye of the Storm and Arcing Bolt. Every 4 sec Solsten further empowers Hyrja increasing the damage of both abilities by 10%. 2nd - https://www.youtube.com/watch?v=xgGqtZGSDCY *you can see it in 3;39*

Fenryr:

Fenryr will initially spawn in one of two locations - south, in a bear den, or west, terrorising a hunter's encampment. After Fenryr has been engaged and reaches 60% health, he will retreat to his den - Source: http://www.wowhead.com/halls-of-valor-dungeon-strategy-guide#fenryr
Atm he is standing at his den at 60% - Proof - https://www.youtube.com/watch?v=xgGqtZGSDCY *7:39*

God-King Skovald

Four Kings - We are able to pull all 4 kings at one time, we should be able to challenge only one, then second and at last two of them will come. Also - Once a King has been defeated, all of the other living Kings gains his unique ability - This is not working - Proof - https://www.youtube.com/watch?v=xgGqtZGSDCY *12;30 you can see 2 of kings are dead but the one at target have only his skill while he should get the dead ones abilities*

"Claim the Aegis" - Boss absorbs every dmg even from behind, while we should be able to damage him when we stay behind him - Proof - https://www.youtube.com/watch?v=xgGqtZGSDCY
*18;12 I was hitting him from behind, got absorbed*

[Black Rook Hold]

Smashspite the Hateful

Seems like "Brutal Haymaker" is used once or twice per fight, should be used more often.

Gaze/Charge dont work properly ---> https://www.wow-freakz.com/spells.php?spell=198079 (wowhead link) + https://www.wow-freakz.com/spells.php?spell=224188 (wowhead link)

As you can notice first he should do Gaze for 5s, then charging into his target, but charge can be interrupted if any other player come between boss and his target --> "Impacts the first player he comes into contact with, inflicting 560000 Physical damage, knocking them back, and increasing their damage taken from Hateful Charges by 300% for 1 min." - Not working. He will continue charging into gaze target, doesnt matter if u stay between boss and his target.

More soon.



Last edited by lysoolec on 21-08-2017, 08:16:58; edited 2 times in total
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BlizzGM

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Post Posted: 18-08-2017, 17:39:26 | Translate post to: ... (Click for more languages)

in neltharions lair there ar some mobs coming from dht ,... or at lease looks like thos from dht wih big HP Proof http://imgur.com/a/gPnUv
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Cartmon1337

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Post Posted: 25-08-2017, 00:16:22 | Translate post to: ... (Click for more languages)

Maw of Souls
WoW Head link: https://www.wow-freakz.com/spells.php?spell=194232 (wowhead link)
Freakz link:https://www.wow-freakz.com/spells.php?spell=194232

Bug: The area that nether rip leave a debuff in is too large and in long fights in higher m+ you run out of space to stand where there is no debuff because it has an increased range.

Proof:https://www.imageupload.co.uk/image/DkyK
https://www.imageupload.co.uk/image/Dky5

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Feltopik

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Post Posted: 28-08-2017, 15:22:38 | Translate post to: ... (Click for more languages)

Hello

#Black rook hold

Illysanna Ravencrest

-Blazing Trail -> Mostly visualy bugs out after 2nd phase and players cant see it but it still deal dmg

-Players cant apply any dots to boss during his 2nd phase.

Smashspite the Hateful

-Fel Vomitus -> Very hadly vissible, makes it hard to avoid it (players can see only bubles on ground, not the green trail)

Lord Kur´talos Ravenchest

-Dark Obliteration -> Deals no dmg

#Court of Stars

@Trash

Guardian construct

-Charged smash -> Makes aoe on ground like it should, but the debuff from aoe stays on tank even when he moves out of it.

Duskwatch Guard

-Quelling strike -> Should be cone abillity. Now it focus on tank whenever he moves and visualy stays on tanks first location. Sometimes even oposite direction of tank.

@Boss

Patrol Captain Gerdo

- Flask of the Solemn Night -> Should be able to be poisoned by rogues or players with alchemy before the fight then then, when the boss drinks it on 30% he should die.

Talixae Falemewreath

- Imps do high burst aoe when they spawn. Cant confirm what it is, but it shouldnt be like that.

Advisor Melandrus

-Whole part between 2nd and final boss is not working. (Not a big deal)

-When we open door to boss room there is a Grand Magistrix Elisande and she should leave before we start the fight (also not a big deal)

#Eye of Ashara

Serpentrix

-Poison split -> Players cant see where its gonna hit. Makes it hard to avoid. (visual bug)

#Halls of Valor

Fenryr

-Scence of Blood -> Fenryr is stacking up dmg increase doing this spell, but he keep it when the spell ends. Doing increase dmg by 200%

God-King Skovald

-Aegis of Aggramar -> Boss should fance once direction and be imune to dmg from that exact done. Players should be able to dmg from others sides but they cant

#Maw of soul

Harbaron

-Nether Rip -> Visualy bugged. Pools dont show exact location of the aoe

#Neltharions lair

Dargrul the Underking

-Crystal Spikes -> Boss use this ability only once per fight. Should be at less 2 crystals before magma wave

#Arcway

Corstilax

- Cleansing Force -> should remove stack every 2 seconds for 8 seconds. In total of 4. It removes 3 now

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ZeroOmar00

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Post Posted: 28-08-2017, 19:55:50 | Translate post to: ... (Click for more languages)

WoW Freakz link: Polymorph: Fish
Bug description: Guardian druid getting polymorphed even though they are supposed to be immune to any polymorph.

Proof:


P.S. this is a mythic+ but the timer and percentage aren't showing.



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Topic is closed, you cannot post any messages in it anymore

Locked by CocoDev, 06 August 2017 09:34



 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    Freakz Forum Index -> Trash Bin -> Trash  
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