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BlizzGM

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Post Posted: 01-09-2017, 15:01:49 | Translate post to: ... (Click for more languages)

@Coco Dev

Odyn HP is too big on wow freakz .... he should be at 167 mil and you take 20% of he's Hp ... in wow freakz he does have 701 mil hp.... Wow Freakz proff http://imgur.com/a/joxWA
Retail proff https://youtube.com/watch?v=oRkEYuJxeTc:

even if is mythic +2 that doset explain hes 600 mil + hp

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Tredtastic

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Post Posted: 02-09-2017, 17:29:56 | Translate post to: ... (Click for more languages)

Court of Stars
https://www.wow-freakz.com/npc_finder.php?npc=112668
Shouldn't have ''Default boss immunities'', on retail players are able to stun them, check video @16m22s.

https://youtube.com/watch?v=d5OT-dbZ_SU:



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Also, if all the corpses/1hp npc's in Arcway/Maw of Souls could be changed from neutral to friendly to both factions, it would solve so many bolstering/sanguine/volcanic and combat bug related issues, as it is now, those dungeons are absolute cancer with said affixes.

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Tredtastic

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Post Posted: 08-09-2017, 17:41:26 | Translate post to: ... (Click for more languages)

maw of souls

Swirling Muck is permanent debuff, instead of being a void area on the ground.

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overpowerz

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Post Posted: 11-09-2017, 21:01:31 | Translate post to: ... (Click for more languages)

Eye of Azshara
[Serpentrix] Boss Dont reset after everyone die it take about 1 mint to reset release its keep going
[Wrath of Azshara] Boss Dont reset after everyone die it take about 1 mint to reset and some release its keep going



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Magnus06

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Post Posted: 14-09-2017, 23:39:00 | Translate post to: ... (Click for more languages)

Hall of Valor :

https://forum.wow-freakz.com/view-post-5608970.html

Elvenking wrote:
WoW Freakz link: Hyrja (2)
Bug description: You respawn on the platform where Hyrja stands before the fight.
Without movement speed skills you can hardly jump the gap from up there and always end up dying.


Magnus06 wrote:
Proof : https://i.imgur.com/NLtCZMg.jpg

You currently need to jump from where i stand, if i make one more step i fall through texture and i die. You can only get out of here, as mentioned above, by using an bility that covers great distance such as Heroic leap or an ability that grants movement speed like Sprint. Abilities Levitate or Slow fall don't work.

Until we get this fixed, you will have to use these abilities. On a side note, you can also use any glider-type items such as Goblin Glider Kit to get away with it. You can get them in Legion Dalaran in the Hall where you stockpile the pillars of creation, in the small portal room you need to speak to Ricket to get one for 10g.

This issue dramatically reduces successful attempts at doing this dungeon on mythic difficulty.

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abderrazak1307

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Post Posted: 16-09-2017, 13:54:16 | Translate post to: ... (Click for more languages)

[Neltharion's Lair] [Trash/Mobs]
Bug: Vilshard Hulks are immune to stuns. This is more of an issue in higher mythic+ with the recent buffs to their dmg, you should be able to stun them to make them less of an issue.
Proof: https://youtube.com/watch?v=obAqqx8fVCE&t=3:

(Watch at 3m35s)

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gurbatul

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Post Posted: 16-09-2017, 14:21:07 | Translate post to: ... (Click for more languages)

[Black Rock Hold]
Dungeon on mythic "0" dosn't give loot to anyone on the last boss [http://www.wowhead.com/npc=94923/lord-kurtalos-ravencrest] Lord Kur'talos Ravencrest.
Loot on the rest of the bosses is alright.
Proof: [img]https://imgur.com/a/KligK[/img]

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flowingice

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Post Posted: 20-09-2017, 23:42:43 | Translate post to: ... (Click for more languages)

[Maw of Souls]
Dying on Helya during fight and releasing after victory makes you fall through texture and die again. Only workaround is for someone alive to use AoE ress.
Proof: https://imgur.com/a/a3Cnr

Also on this thread [Dargrul the Underking] has FIXED written in red instead of usual green

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TheGamer2010

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Post Posted: 22-09-2017, 15:47:50 | Translate post to: ... (Click for more languages)

[The Arcway]

When Advisor Vandros casted his banish in time we were getting pushed back until we died. After dying some of us got ported to Spirit Healer outside the Dungeon. So at this point the M+ run did end -

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piciupitik

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Post Posted: 26-09-2017, 00:46:14 | Translate post to: ... (Click for more languages)

Darkheart Thicket

Dresaron's Earthshaking roar hits 5 times(not just twice), vastly known for wiping low geared parties

Proof: http://oi63.tinypic.com/nmbw2o.jpg

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gabytzu339

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Post Posted: 28-09-2017, 15:42:54 | Translate post to: ... (Click for more languages)

These bugs are not listed in the main thread and they've been known for a few months now. ALSO, i'd appreciate if my posts wouldn't be deleted by flamestalker for a totally irrelevant reason.
1. Harbaron's nether rip range is doing dmg in a hitbox 2 times it's visual size.
2. Arcway, vault of the wardens and court of stars' trash mobs have default boss immunities, cannot be cc'ed at all.
3. https://www.wow-freakz.com/spells.php?spell=215429&&name=thunderstrike in halls of valor hits twice and it is bound to the target. This started happening recently, before that it worked like that: A player gets the circle around him and upon the spell cast the spell would hit in the initial place, not follow the target making it impossible to dodge.

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Callabero

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Post Posted: 29-09-2017, 00:10:53 | Translate post to: ... (Click for more languages)

https://www.wow-freakz.com/spells.php?spell=194232&&name=nether-rip by 2nd boss in MoS have 3x more bigger hit box than it should also i think it spreads way too fast than it should... this needs HOTFIX with highest priority...
https://www.twitch.tv/videos/178212855 freakz
https://youtube.com/watch?v=aQS3cs16sxo:

retail (m0 but anyways...)







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Erudax

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 29-09-2017, 11:34:33 | Translate post to: ... (Click for more languages)

Any fix regarding Odyn's HP?

https://youtube.com/watch?v=9PNeXHVbUx8:


Odyn has 929M HP and ends the battle at 743M HP remaining, making his effective HP 186M (Fortified)

https://youtube.com/watch?v=2tySnHKIDvs:


Odyn has 1301M HP and ends the battle at 1036 HP remaining, making his effective HP 265M (Tyrannical)

Here Tyrannical 0dyn has 1862M HP and ends the battle at 1489M HP, making his effective HP 373M.

That's a MASSIVE jump.





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CocoDev

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Post Posted: 30-09-2017, 12:46:07 | Translate post to: ... (Click for more languages)

Erudax wrote:
Any fix regarding Odyn's HP?

https://youtube.com/watch?v=9PNeXHVbUx8:


Odyn has 929M HP and ends the battle at 743M HP remaining, making his effective HP 186M (Fortified)

https://youtube.com/watch?v=2tySnHKIDvs:


Odyn has 1301M HP and ends the battle at 1036 HP remaining, making his effective HP 265M (Tyrannical)

Here Tyrannical 0dyn has 1862M HP and ends the battle at 1489M HP, making his effective HP 373M.

That's a MASSIVE jump.





HoV will receive a set of fixes today, i'll announce what i fixed later.

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Erudax

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  Battletag: postrow.ID_BATTLE_NET} 
Post Posted: 05-10-2017, 10:34:35 | Translate post to: ... (Click for more languages)

Maw of Souls

Habaron's Nether Rip has a much bigger radius than it is shown.


Swirling Muck is still a permanent debuff that is only removed at the end of the combat. Moreover, it stacks.


Also if you Skull Bash as a Guardian druid in certain spots you can fall through the boat on the lower level. This also applies if you're feared by the Helejar Champion.



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Topic is closed, you cannot post any messages in it anymore

Locked by CocoDev, 06 August 2017 09:34



 
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