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[Raid][The Emerald Nightmare] Dragons of Nightmare
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CocoDev

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Post Posted: 25-06-2017, 15:48:54 | Translate post to: ... (Click for more languages)

Please post here any bugs related to the Dragons of Nightmare encounter, i'll update this topic everyday with bugs and fixes:

General

[Should be fixed] On Mythic Difficulty Lumbering Mindgorger randomly evades

Dragons of Nightmare

[Ysondre]

  • [FIXED] Fixed an issue where Ysondre wasn't despawning all the adds after she's been defeated/entered evade mode.
  • [FIXED] Fixed all the issues regarding Nightmare Bloom.
  • [FIXED] Implemented Tail Swype mechanic on mythic difficulties (every 10s).
  • [FIXED] Fixed an issue where Nightmare Blooms were spawning in the air where players couldn't reach them.
  • [FIXED] Fixed an issue where portals to Lumbering Mindgorger were disappearing too soon.
  • [FIXED] Fixed an issue where Lumbering Mindgorger wasn't pathing correctly.
  • [FIXED] Fixed an issue where Lumbering Mindgorger wasn't casting Devouring Nightmare upon reaching 100% energy.
  • [FIXED] Fixed an issue where Lumbering Mindgorger wasn't interrupt-able.
  • [FIXED] Fixed an issue where all Dragons were starting with lower percentage than they should have started with.
  • [FIXED] Fixed all the issues regarding Dragons replacing one another.
  • [Rejected] Shadow Burst shall not one shot players (i couldn't reproduce it).


[Taerar]




[Lethon]

  • [FIXED] Fixed an issue where Spirit Shades weren't healing Lethon with Dark Offering.


[Emeriss]

  • [FIXED] Fixed an issue where Essence of Corruption wasn't interrupt-able.
  • [FIXED] Fixed an issue where Emeriss wasn't spawning Corrupted Mushroom while she was in the air.


All the fixes will be live after the next restart



Last edited by CocoDev on 12-12-2017, 00:22:12; edited 6 times in total
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dracusoru93

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Post Posted: 25-06-2017, 19:18:17 | Translate post to: ... (Click for more languages)

General BUG:

1)TRASH , ar to many NPC in one place ...
2) Loot problem ,



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CocoDev

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Post Posted: 25-06-2017, 19:57:35 | Translate post to: ... (Click for more languages)

Dragons of Nightmare

[Ysondre]

  • [FIXED] Fixed an issue where Ysondre wasn't despawning all the adds after she's been defeated/entered evade mode.
  • [FIXED] Fixed all the issues regarding Nightmare Bloom.


All the fixes will be live after the next restart



Last edited by CocoDev on 25-06-2017, 20:05:13; edited 1 time in total
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Evydence

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Post Posted: 25-06-2017, 20:04:59 | Translate post to: ... (Click for more languages)

Trash problem Fixed, live after next restart.




If you gonna hit the king you're better kill the king

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Enryah

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Post Posted: 27-06-2017, 01:30:56 | Translate post to: ... (Click for more languages)

Bugs for Dragons of Nightmare Normal/(Heroic/Mythic?):

Defiled Eruption (Call Defiled Spirit) not dealing damage.


I didn't see a thread for Trash bugs, so posting here:

Getting Lingering Terror debuff from Essence of Nightmare (Nythendra Trash) leads to not being able to cast spells when having too many stacks. The debuff reduces haste to negative values, possibly leading to GCD bugs or similar stuff. It should only reduce attack and move speed: https://www.wow-freakz.com/spells.php?spell=225263 (wowhead link)
Also Nythendra trash often has LoS problems where you can't use abilities on the trash (maybe connected to the bug above)

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aivenppl

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Post Posted: 27-06-2017, 19:44:49 | Translate post to: ... (Click for more languages)

Dragons have Prideful Gladiator's Mooncloth Robe for Alliance. They shouldn't have it in their loot table.
Proof:
Just look at loot table in database on site.
Dragons of Nightmare



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Post Posted: 28-06-2017, 01:24:45 | Translate post to: ... (Click for more languages)

https://forum.wow-freakz.com/Warlock-Affliction-Soul-Effigy-in-Emerald-Nightmare-raid-t472483.html



Demonolgy Warlock Guide 5.4.8

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Post Posted: 29-06-2017, 18:54:28 | Translate post to: ... (Click for more languages)

Prideful Gladiator's Mooncloth Robe loot in Dragons of Nightmare
Proof:
https://gyazo.com/9eba30c7804f517bd070ca1a67ac1d52

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zubrowka

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Post Posted: 10-07-2017, 14:00:21 | Translate post to: ... (Click for more languages)

HP of Dragons and Adds does not scale with raidsize
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Erudax

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Post Posted: 11-07-2017, 21:52:13 | Translate post to: ... (Click for more languages)

Mind decreasing the maximum damage output and raising the minimum damage output of Ysondre? At the moment her min-max damage difference is very high which can lead to unexpected damage spikes.
Make the difference 200k at max.



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CocoDev

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Post Posted: 11-07-2017, 22:07:36 | Translate post to: ... (Click for more languages)

Hello @Erudax, do you mean Ysondre's melee damage?
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Erudax

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Post Posted: 11-07-2017, 23:30:08 | Translate post to: ... (Click for more languages)

CocoDev wrote:
Hello @Erudax, do you mean Ysondre's melee damage?

Yes, could it be possible to minimize the difference between minimum and maximum damage? She has moments in which she doesn't deal too much but suddenly spikes.



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Post Posted: 13-07-2017, 21:23:05 | Translate post to: ... (Click for more languages)

WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=102679
Bug description:
This is a compilation of bugs that we experienced during Mythic Dragons of Nightmare. My guild made the decision we will not take credit for the kill since the boss continued to bug out when ever we attempted him. Right now the boss is very buggy and needs quite a bit of work in Mythic. We recorded and have information on the bugs we experienced and how they should be fixed. If there are questions please respond with haste. -

- Tail Swipe mechanic in Mythic does not function at all. (1:40 C)
- Flowers frequently spawns in the air and some times cant be soaked(3:28 A & http://imgur.com/a/oB4pE F)
- When Emeris is in the "air" Putrid Mushrooms do not spawn from killing mobs. (4:40 C)
- Shadow Burst usually one shots players after debuff falls off. (3:07 C)
- Add in the portal room does not path properly. (Was not recording during this but melees had many issues attacking him)
- Portal rooms closes at even though mob is still alive.
- Mob in portal rooms does not one shot entire raid at 100 energy (6:57 C)
- Mob in portal room should be interrupt-able ( Not sure since I wasnt recording in there but making sure if thats broken that it gets fixed)
- Dragons sometimes randomly fly into the air and no dragon replaces (1:56 A)
- Dragons frequently start at lower HP percentages than they should be. (0:00 B)
- Spirit Shades from Siphon Spirit do not heal Lethon ( 1:00 E & "Nightmare Lethon will .. " D )
- Dragon walking is quite clunky, sometimes they are flying through the ground sometimes they walk (0:30 A)
- Essence of Corruption are not uninterruptible (Not sure if this has been fixed but we never had Mythic Emeris actually rotate to the "ground")
- Some Dragons NEVER come to the "ground" ( Emeris)

Proof:
A ) https://youtube.com/watch?v=MFR0WxcTODQ:


B ) https://youtube.com/watch?v=DrrkIhuy1yw:


C ) https://youtube.com/watch?v=R-DR3DQPXyI:


D ) http://www.wowhead.com/dragons-of-nightmare-strategy-guide
E ) https://youtube.com/watch?v=LdsZLgpTBCg&t=1:


F ) http://imgur.com/a/oB4pE

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CocoDev

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Post Posted: 14-07-2017, 10:45:56 | Translate post to: ... (Click for more languages)

kpurc wrote:
WoW Freakz link: https://www.wow-freakz.com/npc_finder.php?npc=102679
Bug description:
This is a compilation of bugs that we experienced during Mythic Dragons of Nightmare. My guild made the decision we will not take credit for the kill since the boss continued to bug out when ever we attempted him. Right now the boss is very buggy and needs quite a bit of work in Mythic. We recorded and have information on the bugs we experienced and how they should be fixed. If there are questions please respond with haste. -

- Tail Swipe mechanic in Mythic does not function at all. (1:40 C)
- Flowers frequently spawns in the air and some times cant be soaked(3:28 A & http://imgur.com/a/oB4pE F)
- When Emeris is in the "air" Putrid Mushrooms do not spawn from killing mobs. (4:40 C)
- Shadow Burst usually one shots players after debuff falls off. (3:07 C)
- Add in the portal room does not path properly. (Was not recording during this but melees had many issues attacking him)
- Portal rooms closes at even though mob is still alive.
- Mob in portal rooms does not one shot entire raid at 100 energy (6:57 C)
- Mob in portal room should be interrupt-able ( Not sure since I wasnt recording in there but making sure if thats broken that it gets fixed)
- Dragons sometimes randomly fly into the air and no dragon replaces (1:56 A)
- Dragons frequently start at lower HP percentages than they should be. (0:00 B)
- Spirit Shades from Siphon Spirit do not heal Lethon ( 1:00 E & "Nightmare Lethon will .. " D )
- Dragon walking is quite clunky, sometimes they are flying through the ground sometimes they walk (0:30 A)
- Essence of Corruption are not uninterruptible (Not sure if this has been fixed but we never had Mythic Emeris actually rotate to the "ground")
- Some Dragons NEVER come to the "ground" ( Emeris)

Proof:
A ) https://youtube.com/watch?v=MFR0WxcTODQ:


B ) https://youtube.com/watch?v=DrrkIhuy1yw:


C ) https://youtube.com/watch?v=R-DR3DQPXyI:


D ) http://www.wowhead.com/dragons-of-nightmare-strategy-guide
E ) https://youtube.com/watch?v=LdsZLgpTBCg&t=1:


F ) http://imgur.com/a/oB4pE


Hello @kpurc, thank you for your post it indeed helped me a lot I'll fix them soon, right now I'm focusing on releasing the next three bosses, even tho i should have fixed this first.

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Helfried

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Post Posted: 27-07-2017, 18:54:00 | Translate post to: ... (Click for more languages)

CocoDev wrote:

Hello @kpurc, thank you for your post it indeed helped me a lot I'll fix them soon, right now I'm focusing on releasing the next three bosses, even tho i should have fixed this first.


I appreciate your hard work and your interest in fixing the various bugs that players encounter in The Emerald Nightmare, but with all due respect, why would the focus be on releasing the next bosses when not a single boss (literally) works as intended (All the bugs are posted on the corresponding threads). We don't need new bosses, we need working content.

Keep up the good work.

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