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[Siege of Orgrimmar] Galakras
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Bhuddzecks

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Post Posted: 27-08-2016, 13:58:42 | Translate post to: ... (Click for more languages)

magda wrote:
Nexflame wrote:
Does the uber damage from the "fire ball" still happening? We made a possible almost a week ago..


From last night 25 normal, 6 wipes because of the extreme damage from flames of galakras
http://imgur.com/a/Lpm8L


Killed him yesterday on 25n all was fine, i can only see hps on your picture, dps would be nice too. i dont want to sound too cocky or too harsh but if you cant kill him you fail.

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Netherx

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Post Posted: 27-08-2016, 14:48:48 | Translate post to: ... (Click for more languages)

Dude,did you even see his screen shot?Because you clearly didn't,it was the billion damage bug,the ball can randomly do 213123123123123213 and simply 1 shot many people,they know about it..but don't know what causes it.
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Nexflame

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Post Posted: 27-08-2016, 14:54:34 | Translate post to: ... (Click for more languages)

Netherx wrote:
Dude,did you even see his screen shot?Because you clearly didn't,it was the billion damage bug,the ball can randomly do 213123123123123213 and simply 1 shot many people,they know about it..but don't know what causes it.

What was the last time you saw that damage happening, i made a lot of changes on that spell and should now it be fine.

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immotech4100

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Post Posted: 31-08-2016, 11:53:48 | Translate post to: ... (Click for more languages)

[*][INDENDED] Dragonmaw Flameslingers should not be active (should not attack) while their tower (North / South) is closed. Right now the 10 Flameslingers in the towers attack right after the start.
Any news about this?
It's a quite huge amount of unnecessary AOE damage. You always say that your plan is a blizzlike sceipt.. right now the Flameslingers are nit even close to blizz. Maybe add them to a wave (proto-drake wave), apply some kind of sleep/stunn effect or simply remove 1-1 flameslingers from the towers (until u or shocker find a better solution), 'cause it's a joke right now.

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immotech4100

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Post Posted: 02-09-2016, 00:17:26 | Translate post to: ... (Click for more languages)

1. " [FIXED] All waves of adds should come on a timer (45 seconds per wave on average) "
It's not correct. The waves should work like the troll waves @ Horridon. Right now a new wave spawn as soon as u kill all adds in the current wave. I can not upload a proff now, but it's easy to test, just kill the 1st wave as soon as it appers and the 2nd wave'll spawn right after, regardless of the timer.
2. Friendly NPCs, like the Sunreaver Construct / Sentinel / Magus still watch the fight instead of helping players.
3. Korgra the Snake's Venom Bolt Volley (https://www.wow-freakz.com/spells.php?spell=147713) spell is broken according to wowhead that should be instant with a 3 sec CD. Now Korgra transforms into a snake casts her aoe spell 24/7 and sometimes drop a Poison Cloud (https://www.wow-freakz.com/spells.php?spell=147705) on the ground even under herself. Well.. she casts Venom Bolt Volley non-stop, does not move while casts that shit, the spell is uninterruptable -> it's impossible to move her out of the goddamnd Poison Cloud.
4. As I wrote before Archmage Aethas Sunreaver does not cast his Flamestrike as he supposed to and he summon that aoe to a totally wrong place (should be cast closer to the leaders) (that's the lowest priority problem).
5. Dragonmaw Flameslinger activation sequnce still broken and shoot players from the start -> REALLY HUGE pain in the ***. PLS fix it ASAP or at least remove 1 (maybe 2) Flameslingers from the towers.

Proof for the 1st:
https://youtube.com/watch?v=kV8n69NWq8w:



Proof for the 3rd:
(from 2:25)
https://youtube.com/watch?v=nN5zEgW7Iyo:


and (from 2:21)
https://youtube.com/watch?v=EhH-Wf08Oyg:



[/url]

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immotech4100

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Post Posted: 04-09-2016, 10:30:51 | Translate post to: ... (Click for more languages)

Some proof for my previous post.
1. Nexflame, you wrote that it's normal if a new wave spawn when the players eliminate the previous wave (regardless the timer). Well... I have to say that you're wrong. The waves should always spawn according to the timer. In the following video you can see, that our group killed the drakes under 28 sec and the next wabe appeared right after... the retail guys (I hope that Arathor EU is retail enough for you) killed the drakes under 30 sec and had another 25 sec to fap.

2. Korgra the Snake CASTS her Venom Bolt Volley, due this problem it's impossible to move her out of the goddamn Poison Cloud. Venom Bolt Volley should be an instant spell with a 3 sec CD. Well.. I interrupted her cast in the video but it works only in LFR difficulty.

Proof for the 2 bug reports:
https://youtube.com/watch?v=nOJCC2FaBUI:



https://youtube.com/watch?v=6P03zSg786o:



Link to the uncut version of the retail video (Omnislash guild on Arathor EU):
https://youtube.com/watch?v=EhH-Wf08Oyg:


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Sambu

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Post Posted: 04-09-2016, 21:50:34 | Translate post to: ... (Click for more languages)

I have done SoO on retail for a year straight and I can confirm that waves come on a predetermined timer, they do not come as soon as you finish a wave. It was very noticeable when the encounters were on farm mode, time between waves being higher as we killed them faster. I can provide my own videos if it's needed.

-.-
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Bhuddzecks

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Post Posted: 04-09-2016, 22:09:34 | Translate post to: ... (Click for more languages)

Sambu wrote:
I have done SoO on retail for a year straight and I can confirm that waves come on a predetermined timer, they do not come as soon as you finish a wave. It was very noticeable when the encounters were on farm mode, time between waves being higher as we killed them faster. I can provide my own videos if it's needed.


This is true, but then again its doable, they should focus on shamans and do it when shamans are atleast somewhat ins hape ^^

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Nexflame

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Post Posted: 22-11-2016, 13:38:47 | Translate post to: ... (Click for more languages)

Flameslinger now only starts shooting when tower becomes active.
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immotech4100

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Post Posted: 26-11-2016, 01:40:44 | Translate post to: ... (Click for more languages)

Sry Nexflame, but they're still broken. They shoot ppl even from the beginning... well, at least the flamepatches disappear after 2-3 sec.
Sry for the bad quality, but u can see the Tower Progress on the top and the Fire Arrow's icon appear on the raidmembers.
Recorded it on 11.23, after 8:30 server time and AFTER at least 1 RESTART.

https://youtube.com/watch?v=XmmTNXUSR_M:

.be

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Nexflame

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Post Posted: 26-11-2016, 12:17:30 | Translate post to: ... (Click for more languages)

Fixes will become live only after HC implementation. Sorry for the misunderstanding...

Also the general mechanic it was improved. Now the waves will only come on timer (~40 sec).

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Nexflame

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Post Posted: 04-07-2017, 07:24:01 | Translate post to: ... (Click for more languages)

Discontinued. Please follow this topic: https://forum.wow-freakz.com/view-post-5562427.html
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