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[Siege of Orgrimmar] Malkorok
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Erudax

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Post Posted: 13-03-2017, 23:18:05 | Translate post to: ... (Click for more languages)


Blood Rage can critically hit. I took 6 million damage on a single hit.



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alexandru512
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Post Posted: 19-03-2017, 19:50:22 | Translate post to: ... (Click for more languages)

So, are you fixing the god damn teleport this century?
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MeizNab

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Post Posted: 22-05-2017, 15:59:01 | Translate post to: ... (Click for more languages)

alexandru512 wrote:
So, are you fixing the god damn teleport this century?

bump

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LucasArt

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Post Posted: 22-05-2017, 20:01:59 | Translate post to: ... (Click for more languages)

Erudax wrote:
Current bugs:

  • [PENDING] Essence of Y'shaarj can spawn in the air.
  • [PENDING] Imploding Energy can spawn in the air.
  • [PENDING] There should be no delay when soaking Essence of Y'shaarj.
  • [PENDING] Imploding Energy should spawn immediately after Arcing Slam.
  • [PENDING] Arcing Slam should be cast on direction not on player.
  • [PENDING] Spawnpoint should be after the Nazgrim elevator.
  • [PENDING] Second Breath of Y'shaarj timer.

I will add them to the main post later. If you have any more bugs to report, please do. Bring adequate proof. And for those saying "too many spheres on 10h" do the math please. You should have 40 spheres by 60 seconds (unless I am failing at math).


what about these ? is someone even working on them ?



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fahadlala001

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Post Posted: 23-05-2017, 09:02:22 | Translate post to: ... (Click for more languages)

The orbs are not supposed to spawn in atleast 10 yard radius near the tanks.

Proof: https://youtube.com/watch?v=IAhF1UuGHTA:



However on freakz they are not only spawning near but right under the tanks, resulting in tanks losing green shields frequently making the encounter *unnecessarily difficult.

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kaorri

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Post Posted: 23-05-2017, 09:23:29 | Translate post to: ... (Click for more languages)

fahadlala001 wrote:
The orbs are not supposed to spawn in atleast 10 yard radius near the tanks.

Proof: https://youtube.com/watch?v=IAhF1UuGHTA:



However on freakz they are not only spawning near but right under the tanks, resulting in tanks losing green shields frequently making the encounter *unnecessarily difficult.


The orbs spawn under the floor texture, or partially inside it, making it hard to avoid/properly mitigate.

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magda

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Post Posted: 24-05-2017, 08:52:18 | Translate post to: ... (Click for more languages)

1.Imploding energy should be cast evenly across the room, and avoid the tank zone, not like it is now, all 7 in one spot, making it very difficult to soak http://imgur.com/a/XJyem
2.The range of arching smash is bigger, even if you are out of that zone with a few yards you still take damage
3. The shields should not drop instantly as we enter blood rage phase, they should stay on target untill it absorb all, ceck min 2:35 and 5:25, the boss is casting blood rage and the raid still has orange shields that become red and eventualy dissapear(lower right corner, u can see all raid)
https://youtube.com/watch?v=CAJZXLjw51A:


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alexandru512
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Post Posted: 24-05-2017, 16:21:37 | Translate post to: ... (Click for more languages)

We killed him last night in 25hc, after 5-6 hours. With 6 bm hunters....... Man does this boss suck..... We where on the verge of moving to retail. If one thing does not go wrong, than other things will. He kept one-shotting our tanks with over 3 milion damage, imploding energy stacking in one random zone, Essence of Y'shaarj spawning like crazy until there was no more room to go to soak the energy without dying. To kill this boss now, luck plays a muuuuuuuuuch bigger part than it should.
P.S Fix the god damn teleporter, or put a custom one. Is really that hard? We lost more time walking than fighting.

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fahadlala001

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Post Posted: 25-05-2017, 06:37:17 | Translate post to: ... (Click for more languages)

magda wrote:
1.Imploding energy should be cast evenly across the room, and avoid the tank zone, not like it is now, all 7 in one spot, making it very difficult to soak http://imgur.com/a/XJyem
2.The range of arching smash is bigger, even if you are out of that zone with a few yards you still take damage
3. The shields should not drop instantly as we enter blood rage phase, they should stay on target untill it absorb all, ceck min 2:35 and 5:25, the boss is casting blood rage and the raid still has orange shields that become red and eventualy dissapear(lower right corner, u can see all raid)
https://youtube.com/watch?v=CAJZXLjw51A:



Point 1. Can be proved by watching any malkorok hc video.
Point 2. Is confirmed. When i stood like 4_5 yards away from arcing smash it still damaged me. Although the visual of the smash appearing and the actual impact were both far from where i stood.

@nexflame
P.S tagging cause last blue post seems 2+ months older

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Nexflame

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Post Posted: 25-05-2017, 16:49:57 | Translate post to: ... (Click for more languages)


  • [FIXED] Essence of Y'shaarj can no longer spawn in the air.
  • [FIXED] Imploding Energy can no longer spawn in the air.
  • [FIXED] Imploding Energy should be casted evenly across the room
  • [FIXED] Essence of Y'shaarj no longer spawns near tanks. (but they will if there is no more room left)
  • [FIXED] Imploding Energy no longer spawns near tanks.
  • [HACK FIX] There should be no delay when soaking Essence of Y'shaarj. (As this is not how area trigger works -not here, nor on retail-, we increased their radius, just to be easier to be soaked)
  • [FIXED] Imploding Energy should spawn immediately after Arcing Slam.
  • [FIXED] Arcing Slam should be cast on direction not on player. (But with priority on area where are players)
  • [PENDING] Spawnpoint should be after the Nazgrim elevator.
  • [PENDING] The shields should not drop instantly as we enter blood rage phase, they should stay on target untill it absorb is gone.
  • [INVALID] Second Breath of Y'shaarj timer. -? no idea what is this?
  • [INVALID] The range of arching smash is bigger, even if you are out of that zone with a few yards you still take damage - For me it works just fine

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LucasArt

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Post Posted: 25-05-2017, 17:10:40 | Translate post to: ... (Click for more languages)

Nexflame wrote:

  • [INVALID] Second Breath of Y'shaarj timer. -? no idea what is this?


https://youtube.com/watch?v=WdgD1HW46P0:



He should cast 2 breath of yshaarj in phase one as seen in the video linked.
1st one was around 3:29 (from the 1st person POV it wasnt clear enough that the second breath was casted)
2nd one was around 4:40

As you can see he casted breath at 50% and 100% of the rage.
On freakz he moves the phase two without casting the second one



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Bhuddzecks

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Post Posted: 25-05-2017, 21:15:55 | Translate post to: ... (Click for more languages)

malkorok is far from fixed its actually even worse than it was before.

it is currently killable by exploiting with dps classes or donating for a full char or having been lucky already been able to get ~580

the seismics come before the puddles can get soaked and the explode. and the orb amount is far from accurate.

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MeizNab

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Post Posted: 25-05-2017, 21:55:26 | Translate post to: ... (Click for more languages)

Sometimes you get Imploding Energy and Living Coruption at the same time and you souldn't (method's video 0:50-1:00).
So basically when you try to soak you run towards the puddle and you get knocked up.

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anelkax

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Post Posted: 25-05-2017, 23:52:19 | Translate post to: ... (Click for more languages)

I want to show you something
http://pokit.org/get/?5bcd5913c2fad2835cd73ad3f2c20c65.jpg


this is on retail....


there are no bubles close to tanks, we tried this raid 3 hours and we couldnt kill malkorok becouse he 1 shots tanks...

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LucasArt

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Post Posted: 25-05-2017, 23:54:34 | Translate post to: ... (Click for more languages)

I don't think the changes are live. After a server restart try again



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Topic is closed, you cannot post any messages in it anymore

Locked by Nexflame, 04 July 2017 05:16



 
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