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[Siege of Orgrimmar] Malkorok
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Nexflame

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Post Posted: 11-11-2016, 17:13:53 | Translate post to: ... (Click for more languages)

Post bugs here and ONLY bugs. Any off-topic will be deleted and\or warned.

This topic will be sync with the Siege of Orgrimmar later on. (POST ONLY HERE)

[Malkorok]

  • [FIXED] Malkorok hitbox was increased.
  • [FIXED] Absorb aura applies instantaneously.
  • [FIXED] Fatal Strike now applies on Melee Hit.
  • [FIXED] Arching Smash now tries to be casted in a zone that was not already affected by another Arching Smash.
  • [FIXED] Elevator from Nazgrim to Malkorok
  • [FIXED] Essence of Y'shaarj should appear again.
  • [FIXED] Essence of Y'shaarj spheres will not despawn anymore while entering in blood rage.
  • [FIXED] Malkorok will attack once per every 1.5 sec while in blood rage. (This will double the amount of damage while in this phase).



Last edited by Nexflame on 04-07-2017, 07:17:17; edited 6 times in total
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Starsene

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Post Posted: 11-11-2016, 18:52:10 | Translate post to: ... (Click for more languages)

It takes a solid 10 seconds for the shield effect to activate on targets when it should be INSTANT the moment you take healing. THere shouldn't be any delay on it at all

Also just like every boss in siege ever he is immune to the weakened blows debuff (-10% physical dmg done) combined with jugger tier damage he is simply raping tanks on flex... dont even want to imagine his damage on normal.

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Netherx

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Post Posted: 11-11-2016, 19:02:33 | Translate post to: ... (Click for more languages)

Arcing Smash is doing weird things,it's trigger is visible and moves behind the boss for some odd reason,making it a guessing game where the first Breath of Y'shaarj will be.

Seismic Slam shouldn't be instant when the boss is pulled also,he currently deals instant damage with it,that you can't avoid,because shield doesn't even appear with healing for at least 5-10 seconds.

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Brigadee

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Post Posted: 11-11-2016, 19:39:29 | Translate post to: ... (Click for more languages)

Boss should stay on his position , that means on the center of the chamber all the fight , he shouldn't move from that position.
Why , you could take a big breath and think about..If the boss would be able to move freely around the chamber , the players could exploit that , moving the boss near the edge of the chamber and being able to use the arcing smash on the edge , helping the players a lot on the fight.

Netherx wrote:
Arcing Smash is doing weird things,it's trigger is visible and moves behind the boss for some odd reason,making it a guessing game where the first Breath of Y'shaarj will be.


Also , that's not a big problem man , because you can figure out where the boss hits with the Arcing Smash by looking where is he facing .



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Nexflame

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Post Posted: 11-11-2016, 22:06:46 | Translate post to: ... (Click for more languages)

That trigger should be in the center of the room, not in front of him. But Arcing Smash has an animation on the ground before the damage is done. That should make it pretty clear where it will be placed.

Netherx wrote:
Seismic Slam shouldn't be instant when the boss is pulled also,he currently deals instant damage with it,that you can't avoid,because shield doesn't even appear with healing for at least 5-10 seconds.

So the problem is not Seismic Slam, but the aura that doe not appear instantly?

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Netherx

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Post Posted: 11-11-2016, 23:40:44 | Translate post to: ... (Click for more languages)

I guess it's problem of the aura not appearing yes,but arcing smash trigger should be in front of him,because currently it's spawning on top of boss,then walks behind him for some reason(This happens on Flex mode,not sure about normal).
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norbert.pls
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Post Posted: 12-11-2016, 01:52:20 | Translate post to: ... (Click for more languages)

the elevator - fix the elevator

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Erudax

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Post Posted: 12-11-2016, 02:03:39 | Translate post to: ... (Click for more languages)

I will be entirely honest here: the real bossfight is the elevator. You take fall damage no matter what you do. Also you can clip through it. Proof:

As for the boss, the only things we've noticed so far was that he tends to cast Arcing Smash in directions he already did, making the fight a lot easier. Each Arcing Smash should be cast on a different direction. Proof:
https://youtube.com/watch?v=PSGv3eQQfxg:

5:45 onward you can see two Breaths of Y'shaarj, all hitting different directions.



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Nexflame

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Post Posted: 12-11-2016, 13:18:41 | Translate post to: ... (Click for more languages)

Erudax wrote:
I will be entirely honest here: the real bossfight is the elevator. You take fall damage no matter what you do. Also you can clip through it. Proof:

No ideea what are you talking about :/?
Erudax wrote:
As for the boss, the only things we've noticed so far was that he tends to cast Arcing Smash in directions he already did, making the fight a lot easier. Each Arcing Smash should be cast on a different direction. Proof:
https://youtube.com/watch?v=PSGv3eQQfxg:

5:45 onward you can see two Breaths of Y'shaarj, all hitting different directions.

Is casted based on player positions. Some improvements can be made, i'll look into it.

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Wipe
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Post Posted: 12-11-2016, 15:34:47 | Translate post to: ... (Click for more languages)

Nexflame wrote:
Erudax wrote:
I will be entirely honest here: the real bossfight is the elevator. You take fall damage no matter what you do. Also you can clip through it. Proof:

No ideea what are you talking about :/?

The elevator is broken. It doesn't get you down. If you fell on it, you take fall damage from it (elevator's platform) and also go through it until you reach the ground.



Don't touch this

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Jijing

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Post Posted: 12-11-2016, 17:02:12 | Translate post to: ... (Click for more languages)

Nexflame wrote:

Is casted based on player positions. Some improvements can be made, i'll look into it.


So i might help you with arcing smash. Room is supposed to be split into 6 pizza slices, they are "cut" in the same places every time. He will use arcing smash into 1 of those pizza slices. Meaning that arcing smash cant hit partly into 2 slices. There is boos mod that can show you how is room divided and in a way track where he used it. Now if he is targeting players there are 2 possible options he would either target player and set it so that player is center of the cone ( and is not supposed to be like that) or it would target player but he would smash into pizza slice into witch player was standing. Sadly i didnt had opportunity to test this but i will do it tonight. Here is video thats showing addon and how was room divided on retail: https://youtube.com/watch?v=95VuSNUX1bo:

https://youtube.com/watch?v=LGwooxkSbcQ:




So yea he is targeting players and they are center of the smash. And animations are not the best.
We got 4 displaced energy debuffs instead of 2.



Last edited by Jijing on 13-11-2016, 02:05:10; edited 1 time in total
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Vagician

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Post Posted: 12-11-2016, 18:21:30 | Translate post to: ... (Click for more languages)

Displaced Energy is not working how is supposed to be on 10N. It put 3 debuffs instead of 2.

Proof: https://youtube.com/watch?v=1Fa4jeeUdns:

(that's how it works on freakz)
How is supposed to be: https://youtube.com/watch?v=B3wDR7B9rfI&t=2:

(that's the way it has to work)

I can upload some videos with some attempts if you want. I will come again with edit maybe you can spot other bugs.

Edit 1: Our mdps was crying because the hitbox is too small. I don't have any proof for this maybe you can find something - .

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Kromerz

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Post Posted: 16-11-2016, 21:37:15 | Translate post to: ... (Click for more languages)

@ Nexflame
Fix the hitbox please cuz it is a total nightmare atm.



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keNteN

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Post Posted: 17-11-2016, 00:19:44 | Translate post to: ... (Click for more languages)

Arcing Smash hit You 1 Physical. (21653 Absorbed) (378035 Overkill)
How can this be?

Malkorok Ancient Miasma damaged You 14498 Shadow. (15502 Absorbed)
How can you absorb more than you actually take?



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Nexflame

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Post Posted: 17-11-2016, 10:54:26 | Translate post to: ... (Click for more languages)

keNteN wrote:
Arcing Smash hit You 1 Physical. (21653 Absorbed) (378035 Overkill)
How can this be?

Malkorok Ancient Miasma damaged You 14498 Shadow. (15502 Absorbed)
How can you absorb more than you actually take?


Total damage done to you is the sum of those. For exp: Arcing Smash hit You 1 Physical. (21653 Absorbed) (378035 Overkill) means that you took 399689 damage, so the spell did 399689 but a part of it was absorbed (21653), you had 1 HP and the overkill damage done to you was 378035. Hopefully you understood. -

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Topic is closed, you cannot post any messages in it anymore

Locked by Nexflame, 04 July 2017 05:16



 
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