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[REJECTED] [Warrior][PvE][PvP][Arms] Sweeping Strikes vs Slam

 
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side_fx

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Post Posted: 22-11-2015, 22:40:09 | Translate post to: ... (Click for more languages)

WoW Freakz spell link: https://www.wow-freakz.com/spells.php?spell=12328
Bug description: Sunt multe buguri pozitive legate de acest spell in combinatie cu alte abilitati ale warriorului , unele sunt deja postate.
Eu am observat o chestie foarte ciudata la https://www.wow-freakz.com/spells.php?spell=1464&&name=slam dat pe Sweeping.
Daca sunt 2 sau mai multe targets, activezi sweeping strikes si folosesti slam pe unul dintre targets se intampla urmatoarele chestii:

-Slamul este dublu copiat de sweeping pe secoundary target(s) . Apare prima data ca damage luat din sweeping , dupa ca damage luat din slam(Atentie nu pe primary target !! ci pe cel ce sta langa targetul pe care se da slam cu ss)

-Cand sunt doar 2 targets nearby si castezi ss+slam pe unul dintre ele , primary target va primi slam , secoundary target va primi damageul copiat de pe slam(buguit bineinteles) iar dupa SLAMUL se intoarce din nou pe PRIMARY target. Pe scurt slamul face bounce din nou pe primary target (slamul revenit pe primary target este mult mai mic, undeva la 10% din cel initial ,dar in arene avand in vedere ca warrul are sweeping strikes aproape constant este destul de rau pentru celelalte clase ce petsi cum ar fi druidul, magul, hunterul, warlockul, etc)
https://youtube.com/watch?v=X0jU5oO8uG8:



-Cand sunt mai mult de 2 targets , si dai ss+slam pe unul dintre ele , pe langa damageul dat de sweeping strikes pe secoundary targets , fiecare primeste si cate x1 additional slam .
https://youtube.com/watch?v=t-nokKXD3uU:


Sunt sigur ca sunt mult mai multe buguri pe sweeping asa ca postatile daca le gasiti. Doar pe freakz vezi warru ca da sweeping strikes la 2v2 pe single target.

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Rep107

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Post Posted: 22-11-2015, 23:23:57 | Translate post to: ... (Click for more languages)

Slam.

Causes an additional 10% damage to targets affected by your Colossus Smash.

While Sweeping Strikes is active, 35% of damage dealt by Slam will also hit all all other enemies within yards
.


Nu sunt 100% sigur, dar probabil sa fie intended asa, datorita acelui AOE din Slam odata ce ai SS up.

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Post Posted: 29-11-2015, 16:52:38 | Translate post to: ... (Click for more languages)

When you use Slam, 75% of its damage is going to be copied by Sweeping Strikes to a secondary target, and that is normal. However, while Sweeping Strikes is active, Slam also deals 35% of its damage to all other targets within 2 yards. The problem is that those 35% are also dealt to your primary target, while it should only affect every other target within 2 yards of your primary target. Another bug is that it calculates those 2 yards according to the player's position instead of the target's.
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Shocker

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Post Posted: 09-03-2016, 17:40:03 | Translate post to: ... (Click for more languages)

We need more info about how should Slam & Sweeping Strikes interact, it's not clear if both of them should deal damage (75% + 35%) or only the 35% part

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odes
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Post Posted: 10-03-2016, 07:20:04 | Translate post to: ... (Click for more languages)

Yeah they should both deal damage but not everything stacked on one target, should be like this:

75% of the initial slam will be done by sweeping strikes to ONE secondary target.

35% of the initial slam will be done by Slam aoe (only while sweep is active) to any adjacent enemies within 2 yards of the PRIMARY target (excluding primary), secondary target can get hit by this aswell if it is within 2 yards of primary target.

Quote:
-Cand sunt doar 2 targets nearby si castezi ss+slam pe unul dintre ele , primary target va primi slam , secoundary target va primi damageul copiat de pe slam(buguit bineinteles) iar dupa SLAMUL se intoarce din nou pe PRIMARY target. Pe scurt slamul face bounce din nou pe primary target (slamul revenit pe primary target este mult mai mic, undeva la 10% din cel initial


This happens because sweeping strikes can trigger on cleave hits (im talking about the bounce back part not the other bugged crap) so if slam becomes cleave via sweeping strikes, the SS proc from this slam will also cleave back to the main target or some other target if theres more than 2, thats what happens in ur print. more details in here

It happens like this:
Quote:
Slam hits for 100% of its damage on the main target, bounces off for 75% on the other target, plus another 35% on the off target from the cleave (making a total of 110% damage on your off target), while the cleave bounces back to your initial target thanks to SS for 26.25% of its initial damage (causing a total of 126.25% damage on your main target).


Are we sure sweeping is supposed to do 75%? Cause according to this it was 75% on PTR but was changed to 50% before 5.4 went live. The only reason the quote i gave above is saying 75% is because the guy was discussing slam + ss interactions from PTR notes, 5.4 wasnt live yet when he made that post.


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Post Posted: 28-08-2016, 12:58:40 | Translate post to: ... (Click for more languages)

odes wrote:


Are we sure sweeping is supposed to do 75%? Cause according to this it was 75% on PTR but was changed to 50% before 5.4 went live. The only reason the quote i gave above is saying 75% is because the guy was discussing slam + ss interactions from PTR notes, 5.4 wasnt live yet when he made that post.




Conform acestui video, la minutu 20:59, se vede in tooltip la Sweeping Strikes ca e 50% damage.


Si pe site/ingame la noi arata la fel:



Partea cu stance-urile nu o pot confirma. Nicaieri n-am vazut sa activeze Battle Stance daca dai SS.

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danielst

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Post Posted: 29-08-2016, 20:25:51 | Translate post to: ... (Click for more languages)

e de bine acum nu mai merge deloc -

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Post Posted: 29-08-2016, 21:29:17 | Translate post to: ... (Click for more languages)

was disabled because of some issues. Will let you know when it will be back up.



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Post Posted: 11-09-2016, 12:23:07 | Translate post to: ... (Click for more languages)

what is disabled?


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Post Posted: 11-09-2016, 20:30:32 | Translate post to: ... (Click for more languages)

Sweeping Strikes had a unexpected interaction with Mastery: Strikes of Opportunity (not sure if I got that right), and was disabled as a result.
It was fully fixed now. Please try not to derail this topic, we're talking about Slam and SS interactions.



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tudor1297

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Post Posted: 11-09-2016, 21:06:05 | Translate post to: ... (Click for more languages)

It's not fully fixed, they just reverted some fix that caused a server crash. I remade the bug topic, u can check it here: https://forum.wow-freakz.com/Warrior-Arms-Sweeping-Strikes-vs-Strikes-of-Opportunity-t435303.html



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saturnfever

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Post Posted: 11-09-2016, 22:22:41 | Translate post to: ... (Click for more languages)

I see some interesting things in your 2 videos.
Slam is hitting the other player twice, first for the right amount, and second for an amount that doesn't make sense. I calculated, and the second amount is 5,4% of the first hit. The secondary targets should be hit by 35% of the original damage (it does not take armor into account, it deals a percentage of the original hit). So in this case, 35% of 28k would be about 9800 damage. In your video it hits for 1562 on the player, and 1251 on the two treants (which by the way, doesn't the druid have 3 treants?). It's very akward that it hits for different amounts, don't know what could cause those different damage values. Slam is actually doing less damage than it should in your videos, from the secondary effect.

So, for example, this is how it should work on a different number of targets:
2 targets: 100.000 slam damage + 50.000 sweeping strikes damage + 35.000 slam damage on the other target, not the primary one. = 185.000 damage
3 targets: 100.000 slam damage + 50.000 sweeping strikes damage (damage hits random target out of the 2) + 35.000 for each target hit by slam's cleave x2 = 220.000 damage
4 targets: 100.000 slam damage + 50.000 sweeping strikes damage (damage hits random target out of the 3) + 35.000 x 3 = 255.000 damage

And so on.
I don't know what is triggering that very low damage 2nd hit on the primary target. Maybe the game shows it wrong in the combat log. But it should not happen.
It should be a simple calculation.
sweeping strikes always deals 50% of the damage dealt which includes:
melee hit, mortal strike, overpower, heroic strike, slam, mastery, bladestorm, thunderclap, basically any warrior ability with the exception of dragon roar.
In conclusion:
Slam = 50% damage from sweeping strikes (on a single target, other than the main target) + 35% damage on all nearby targets (excluding the main target)
so rather than making it weaker, this ability rather needs to be buffed. (judging from your videos).



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totala

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Post Posted: 14-09-2016, 15:03:12 | Translate post to: ... (Click for more languages)

Shocker wrote:
We need more info about how should Slam & Sweeping Strikes interact, it's not clear if both of them should deal damage (75% + 35%) or only the 35% part



It works OK.

http://wow.gamepedia.com/Slam

MoP Patch 5.4.0 (2013-09-10): Now deals 25% more damage, but the Rage cost has been increased by 25% as well. While [Sweeping Strikes] is active, Slam will deal 35% of damage dealt against the primary target to all other enemies within 2 yards, and targets affected by [Colossus Smash] receives 10% more damage.

Proof Freakz: Pause it at 0:6-0:7.
The main target takes 114k damage from Slam, the secondary target takes half (57k) damage and the rest of targets within 2 yards take 35% of the main attack: ~ 31k-32k damage

http://sendvid.com/om5x47w5

Slam: Damage is correct
Sweeping Strikes: It only hits one secondary target for 50%; Damage is correct
Slam + Sweeping Strikes: Hits all enemies within 2 yards for 35%; Damage is somewhere under 30% of the main attack.
50% damage on the secondary target does not stack with 35%. It is correct
The 35% damage effect only hits the 3rd target and other targets within 2 yards of the main target. It is correct
12 targets attacked => 12 damaged targets: 114k, 57k, 10x 31k, the other 2 hits are procs.


A secondary video: Recount Show

http://sendvid.com/w6lp9wzt

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saturnfever

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Post Posted: 28-05-2017, 10:33:54 | Translate post to: ... (Click for more languages)

Although it was previously explained in all the post above, I'll explain one last time how this interaction should work:
Slam + sweeping strikes = Main target receives the original Slam damage, other target receive 50% of the slam damage (only one target), other target(s) also receive 35% of the original slam damage (mitigated my secondary target armor).
Proof that works ok:
http://imgur.com/a/8Z8vz
Basic slam damage : 3790 damage
Slam hit with sweeping strikes on 1 main target + 8 secondary targets: 12041 damage
Calculations:
We first divide 35/100 * 3790 (slam damage on main target) and we get the result 1326,5 damage. This 1326,5 damage is the damage that should hit all secondary targets, mitigated my armor.
Now multiple this 1326,5 damage x8 (8 secondary targets hit by slam) and we get 10612 damage.
Now add this 10612 damage to the original slam hit of 3790 and we get 14402 damage.
Final result: 14402 damage (without armor reduction calculations)
What the hit in the screenshot was: 12041 damage.
Now for the magical part, armor mitigation:
Subtract from the final 12041 damage the original 3790 damage, and we get 8251 damage (additional damage done to secondary slam targets).
Now take the initial 10612 damage on the secondary targets that I mentioned above (damage not mitigated by armor).
Now find out what percetange is 8251 of 10612.
Use https://percentagecalculator.net/
Result: 8251 is 77% of 10612.
Advanced Training Dummy has 23% damage reduction from armor
77% + 23% = 100% complete damage.
I feel like a wizard.

Result: it works good.

Rejected.



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