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[Siege of Orgrimmar] Thok the Bloodthirsty
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Daeron

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Post Posted: 29-03-2017, 19:39:00 | Translate post to: ... (Click for more languages)

Post bugs here and ONLY bugs. Any off-topic will be deleted and\or warned.

This topic will be sync with the Siege of Orgrimmar later on. (POST ONLY HERE)

[Thok the Bloodthirsty]

  • [FIXED] - The trash mobs Kor'kron Jailer shouldn't drop the Skeleton Key.
  • [FIXED] - Kork'ron Jailer does not drop key.
  • [FIXED] - Tesla Coils and Levers should not be spawned in back of the room.
  • [FIXED] - Thok The Bloodthirsty should have its melee range increased. (this should also fix the Tail Lash problem, please report)
  • [FIXED] - Thok doesn't gain increasing movement speed during Phase 2.
  • [FIXED] - Thok doesn't instakill anything UNLESS his fixated target decides to move.
  • [FIXED] - Thok seems to be tauntable during Phase 2, he doesn't permanently target his fixated target.



Last edited by Daeron on 06-04-2017, 19:35:14; edited 4 times in total
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fckscammers123

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Post Posted: 29-03-2017, 19:44:30 | Translate post to: ... (Click for more languages)

The trash mobs Kor'kron Jailer shouldn't drop the Skeleton Key.
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Supmark

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Post Posted: 29-03-2017, 19:48:54 | Translate post to: ... (Click for more languages)

He doesn't get speed increase with each fixate. Ok it seems like a jailer is dropping key but it's in his loot(corpse) which shouldn't be the case and also it's for specific person not for group. He's supposed to drop key under him like jikun's hatchlings do with feathers it should work pretty much the same.


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DeParanoia

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Post Posted: 29-03-2017, 20:20:01 | Translate post to: ... (Click for more languages)

fckscammers123 wrote:
The trash mobs Kor'kron Jailer shouldn't drop the Skeleton Key.

Fixed



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Lian92

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Post Posted: 29-03-2017, 20:20:36 | Translate post to: ... (Click for more languages)

In lfr difficulty the boss is supposed to automatically change phase when he reaches 80%, 55%, and 30% health.

From the dungeon journal:
"Stage 2: Frenzy for Blood!
The excessive scent of blood sends Thok into a frenzy for blood!
In LFR difficulties, this occurs when Thok reaches 80%, 55%, and 30% health."

When we tried the boss, he never changed phase (we carried him to 15% health before he reached 30 stack of Deafening Screech wiping the raid)

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Lian92

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Post Posted: 31-03-2017, 20:44:10 | Translate post to: ... (Click for more languages)

Lian92 wrote:
In lfr difficulty the boss is supposed to automatically change phase when he reaches 80%, 55%, and 30% health.

From the dungeon journal:
"Stage 2: Frenzy for Blood!
The excessive scent of blood sends Thok into a frenzy for blood!
In LFR difficulties, this occurs when Thok reaches 80%, 55%, and 30% health."

When we tried the boss, he never changed phase (we carried him to 15% health before he reached 30 stack of Deafening Screech wiping the raid)


Any news? It's nearly impossible to have 15 people stacked below 50% health in lfr....


In addition Thok had to kill the fixate target when he reach him, now it seems you can stay still and the boss won't kill you.

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immotech4100

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Post Posted: 01-04-2017, 00:03:26 | Translate post to: ... (Click for more languages)

-Kor'kron Jailer doesn't really want to drop the Keys to set the prisoners free -> It's impossible to finish phase 2....
-In the back of the room there are Tesla Coils (https://www.wow-freakz.com/npc_finder.php?npc=73198) and Levers (https://www.wow-freakz.com/npc_finder.php?npc=73199)with ~40M Hp and they start attacking players as soon as a .... well the only one Kor'kron Jailer appers.
-Fixate in Phase 2 is totally broken, Thok catsts it on a random player and then does not give a *** about it .. Well... this bug has the lowest priority 'cause a working Fixate system with a never ending Phase 2 bug will make the boss unkillable.. at least we have a bit chance now.
-Reaching 30 Stacks of Deafening Screech (https://www.wow-freakz.com/spells.php?spell=143343) causes instant wipe.
-Thok has a quite small Hitbox.... I mean even the Jailer has bigger hitbox... u literally have to stand on Thok's feet to be able to attack
- Thok uses Tail Lash (https://www.wow-freakz.com/spells.php?spell=23364&&name=tail-lash) on players randomly, regardless of their position. For example : the boss sometimes stunns his own tank...
-I bet that there are problems with the modified Phase 1s too... but still no1 reached them.....

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Nexflame

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Post Posted: 01-04-2017, 10:48:32 | Translate post to: ... (Click for more languages)

immotech4100 wrote:
-Kor'kron Jailer doesn't really want to drop the Keys to set the prisoners free -> It's impossible to finish phase 2....
-In the back of the room there are Tesla Coils (https://www.wow-freakz.com/npc_finder.php?npc=73198) and Levers (https://www.wow-freakz.com/npc_finder.php?npc=73199)with ~40M Hp and they start attacking players as soon as a .... well the only one Kor'kron Jailer appers.
-Fixate in Phase 2 is totally broken, Thok catsts it on a random player and then does not give a *** about it .. Well... this bug has the lowest priority 'cause a working Fixate system with a never ending Phase 2 bug will make the boss unkillable.. at least we have a bit chance now.
-Reaching 30 Stacks of Deafening Screech (https://www.wow-freakz.com/spells.php?spell=143343) causes instant wipe.
-Thok has a quite small Hitbox.... I mean even the Jailer has bigger hitbox... u literally have to stand on Thok's feet to be able to attack
- Thok uses Tail Lash (https://www.wow-freakz.com/spells.php?spell=23364&&name=tail-lash) on players randomly, regardless of their position. For example : the boss sometimes stunns his own tank...
-I bet that there are problems with the modified Phase 1s too... but still no1 reached them.....


[FIXED] - Kork'ron Jailer does not drop key.
[FIXED] - Tesla Coils and Levers should not be spawned in back of the room.
[FIXED] - Thok The Bloodthirsty should have its melee range increased. (this should also fix the Tail Lash problem, please report)

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Supmark

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Post Posted: 01-04-2017, 12:25:41 | Translate post to: ... (Click for more languages)

Also he doesn't reset his stacks of acceleration when he goes into fixation phase.


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Erudax

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Post Posted: 03-04-2017, 22:17:59 | Translate post to: ... (Click for more languages)

1. Thok doesn't gain increasing movement speed during Phase 2.
2. Thok doesn't instakill anything UNLESS his fixated target decides to move. Otherwise you're free to tank and spank him.
3. Thok seems to be tauntable during Phase 2, he doesn't permanently target his fixated target.



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Nexflame

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Post Posted: 06-04-2017, 11:11:30 | Translate post to: ... (Click for more languages)

Erudax wrote:
1. Thok doesn't gain increasing movement speed during Phase 2.
2. Thok doesn't instakill anything UNLESS his fixated target decides to move. Otherwise you're free to tank and spank him.
3. Thok seems to be tauntable during Phase 2, he doesn't permanently target his fixated target.

Fixed all

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immotech4100

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Post Posted: 08-04-2017, 09:34:12 | Translate post to: ... (Click for more languages)

-Kor'kron Jailer still doesn't work, after 2 Fixes we still cannot get the Skeleton Key to set the prisoners free. We can't loot/ interact with the Jailer's corpse. Nexflame please post some proof from the LIVE REALM (video if possible) that u can loot/extract/add//bug out etc. the Skeleton Key 'cause it's pretty hard to believe that after 2 fixes GMs can and players can't do it....
-Hitbox is still small. If u check the proofs, on Freakz u have to stand on the edge of the red circle to reach the boss, on retail u have an extra (minimum) 6-8 yards.
-Fixate mechanic still broken. Thok should cast a Fixate 1st to mark a random player, and after that channel a Fixate. Well.. the 2nd one doesn't really matter, the 1st does. Thok should stand still for the duration of the 1st Fixate cast... that means it should'nt fucing MOVE!.
- Switching form Phase 1 to Phase 2 has the same problem. Right after triggering Bloodthirst, Thok should stand still for a couple of seconds and after that start a Fixate cast. Now he instantly "mark" a player for himself, starts running and after that comes the 1st Fixate cast..... Well this is not a big problem all we have to do is mark an additional stacking point to trigger 2nd phase but nah......

Proof: https://youtube.com/watch?v=RSNHLRHzgVY:


All "retail proofs" are from : https://youtube.com/watch?v=e8VMw3OIU9U:


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Nexflame

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Post Posted: 08-04-2017, 09:41:53 | Translate post to: ... (Click for more languages)

immotech4100 wrote:
-Kor'kron Jailer still doesn't work, after 2 Fixes we still cannot get the Skeleton Key to set the prisoners free. We can't loot/ interact with the Jailer's corpse. Nexflame please post some proof from the LIVE REALM (video if possible) that u can loot/extract/add//bug out etc. the Skeleton Key 'cause it's pretty hard to believe that after 2 fixes GMs can and players can't do it....
-Hitbox is still small. If u check the proofs, on Freakz u have to stand on the edge of the red circle to reach the boss, on retail u have an extra (minimum) 6-8 yards.
-Fixate mechanic still broken. Thok should cast a Fixate 1st to mark a random player, and after that channel a Fixate. Well.. the 2nd one doesn't really matter, the 1st does. Thok should stand still for the duration of the 1st Fixate cast... that means it should'nt fucing MOVE!.
- Switching form Phase 1 to Phase 2 has the same problem. Right after triggering Bloodthirst, Thok should stand still for a couple of seconds and after that start a Fixate cast. Now he instantly "mark" a player for himself, starts running and after that comes the 1st Fixate cast..... Well this is not a big problem all we have to do is mark an additional stacking point to trigger 2nd phase but nah......


Looking into it.

1. Are you sure that your raid is not set on master loot? (and only the master can see the drop?) (For me seems to work pretty well on live realm).
2. Fixed
3. Fixed

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Bhuddzecks

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Post Posted: 08-04-2017, 10:45:12 | Translate post to: ... (Click for more languages)

Keys were there for us last 2 ids.
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immotech4100

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Post Posted: 08-04-2017, 11:08:42 | Translate post to: ... (Click for more languages)

Nexflame wrote:
immotech4100 wrote:
-Kor'kron Jailer still doesn't work, after 2 Fixes we still cannot get the Skeleton Key to set the prisoners free. We can't loot/ interact with the Jailer's corpse. Nexflame please post some proof from the LIVE REALM (video if possible) that u can loot/extract/add//bug out etc. the Skeleton Key 'cause it's pretty hard to believe that after 2 fixes GMs can and players can't do it....
-Hitbox is still small. If u check the proofs, on Freakz u have to stand on the edge of the red circle to reach the boss, on retail u have an extra (minimum) 6-8 yards.
-Fixate mechanic still broken. Thok should cast a Fixate 1st to mark a random player, and after that channel a Fixate. Well.. the 2nd one doesn't really matter, the 1st does. Thok should stand still for the duration of the 1st Fixate cast... that means it should'nt fucing MOVE!.
- Switching form Phase 1 to Phase 2 has the same problem. Right after triggering Bloodthirst, Thok should stand still for a couple of seconds and after that start a Fixate cast. Now he instantly "mark" a player for himself, starts running and after that comes the 1st Fixate cast..... Well this is not a big problem all we have to do is mark an additional stacking point to trigger 2nd phase but nah......


Looking into it.

1. Are you sure that your raid is not set on master loot? (and only the master can see the drop?) (For me seems to work pretty well on live realm).
2. Fixed
3. Fixed


I'm sure, we usually use Group Loot. Btw checked it on LFR too, same problem. (I've recorded the video at friday evening, 04.07)
-Also, automatic phase changing doesn't work on LFR diffictulty

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